I've been thinking about stealth in games, and how it feels in comparison the rest of the overall game. I talked with @swampthingcs about this irl a while ago, but I think that a larger discussion would be valuable.
I kind of think that stealth is an overplayed mechanic that's far too present in recent releases. It was challenging and entertaining in some of the first stealth titles, like Metal Gear Solid (PSX), but it seems to be a feature in every single AAA game that isn't CoD (I think. CoD probably has stealth elements now, doesn't it? I have no idea.)
I kind of think that stealth is an overplayed mechanic that's far too present in recent releases. It was challenging and entertaining in some of the first stealth titles, like Metal Gear Solid (PSX), but it seems to be a feature in every single AAA game that isn't CoD (I think. CoD probably has stealth elements now, doesn't it? I have no idea.)
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