I don't follow a lot of the technical advancements that B+ is making, but I do play B+. Just for my own understanding, what all is it possible to do, and what is it foreseeably possible to do?
I know custom character and stage select screens are possible, but to what degree? Is it possible to add more slots? More selectable textures per character? Can we arrange the SSS to have neutrals on one screen, and CPs on another? What limits are there for what can be changed?
Textures are obvious. And apparently it's also possible to change the character portrait on CSS? I've also seen threads about model extraction. Would it then be possible to use a file replacement-esque code to change models? Combined with PSA (which I do not know the limits of), would we be able to, then, create completely new characters? Models, animations, effects, damages, the works?
What opportunities are there for truly ADDING things? As of now, most of B+ has been replacement/editing.
I know it's kind of a haphazard post, but still. I'd like to know sort of where we are, from a technical standpoint, and where we can/are planning to go.
I know custom character and stage select screens are possible, but to what degree? Is it possible to add more slots? More selectable textures per character? Can we arrange the SSS to have neutrals on one screen, and CPs on another? What limits are there for what can be changed?
Textures are obvious. And apparently it's also possible to change the character portrait on CSS? I've also seen threads about model extraction. Would it then be possible to use a file replacement-esque code to change models? Combined with PSA (which I do not know the limits of), would we be able to, then, create completely new characters? Models, animations, effects, damages, the works?
What opportunities are there for truly ADDING things? As of now, most of B+ has been replacement/editing.
I know it's kind of a haphazard post, but still. I'd like to know sort of where we are, from a technical standpoint, and where we can/are planning to go.