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Staling formula?

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
As a move stales it slightly reduces knockback/damage a move does. I know that much, however what I don't know is how much it does. is there a staling formula and if so what is it?
 
Joined
Oct 5, 2008
Messages
7,187
Attack Power Deterioration – shows how much weaker consecutive hits are, and how much Giant Melee, Tiny Melee, Super Mushrooms and Poison Mushrooms affect attack power. Notice the pattern I found: 100 – 9 = 91; 91 – 8 = 83; 83 – 7 = 76, etc. etc. etc.

Hits in a row – % of max power

1 – 100%

2 – 91%

3 – 83%

4 – 76%

5 – 70%

6 – 65%

7 – 61%

8 – 58%

9 – 56%

10 or more – 55%
http://clashtournaments.com/mew2kings-melee-information-and-discoveries/#02
 
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Plunder

Smash Ace
Joined
Jul 12, 2015
Messages
862
Location
Port Royal
NNID
1337-7734-8008
AFAIK The knockback of moves (WKB, KB, KBG) actually never reduces or stalls. Only the damage does, and the knockback only seems to be reduce slightly because the velocity is calculated after the damage is applied, so a fresh move that does more damage will get a bit more velocity than one that's fully stalled (especially makes a difference on moves like rest which has a huge initial KB across relatively large damage.)
 

Flippy Flippersen

Smash Journeyman
Joined
Jan 11, 2014
Messages
233
AFAIK The knockback of moves (WKB, KB, KBG) actually never reduces or stalls. Only the damage does, and the knockback only seems to be reduce slightly because the velocity is calculated after the damage is applied, so a fresh move that does more damage will get a bit more velocity than one that's fully stalled (especially makes a difference on moves like rest which has a huge initial KB across relatively large damage.)
So knockback stays the same but velocity changes? I find this hard to believe based on the fact that staling affects when certain moves knock down. This means the move must have had more knockback since velocity shouldn't affect knockdowns.
(at least if I got this right)
 

Plunder

Smash Ace
Joined
Jul 12, 2015
Messages
862
Location
Port Royal
NNID
1337-7734-8008
So knockback stays the same but velocity changes? I find this hard to believe based on the fact that staling affects when certain moves knock down. This means the move must have had more knockback since velocity shouldn't affect knockdowns.
(at least if I got this right)
It's weird

Okay so each move has a set Base Knockback, Weight based Knockback, and Knock back growth (some have Set Knockback). These numbers NEVER change no matter how stalled a move gets. The only thing that changes is that damage when a move stalls, now the damage is used to calculate final knockback in the formula and it's calculated after the damage is added. So the final cumulative knockback and velocity is lessened as a move stalls but those 3 core knockback numbers used in the formula never change no matter how staled a move becomes. It's very noticeable at low percents but at high percents like 100%+ if you hit with a fully stalled Falcon Knee you wouldn't even be able to tell the difference between that hit and a fully fresh knee since the resulting knockback and velocity will look pretty much identical.
 
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