Aggromidget
Smash Apprentice
- Joined
- May 22, 2010
- Messages
- 193
So I've played Captain Falcon a while, and this is what I've gathered from the community about the stages. Note this is not about play-style.
Fountain of Dreams is widely considered to be a falcon killer due to low platforms messing up SHFFLs. Has higher ceiling, which doesn't affect Falcon's ability to kill since he usually kills of the side, and allows survival of such moves as Fox's u-air.
Battlefield has a decent amount of stage which allows for good mobility. Widely considered to be the most neutral stage
Dreamland is the same as battlefield, but somewhat larger (stage and blast zones).
Yoshi's Story is bad for mobility (since it's so small), but allows for kills at lower percentages (again, since it's so small)
Final Destination allows complete freedom of movement horizontally except when he is locked down by projectiles like turnips and lasers since he can't use platforms to approach at a different angle. Also, getting back on stage is slightly more difficult is the option to wave land off stand, double jump onto platform, wave land on platform is gone. Allows for easier tech chase to death.
Pokemon Stadium allows for complete freedom of movement, although you have to avoid some areas in some transformations (left side of rock).
Reason I want to start this discussion is 1) I couldn't find any info on Falcon's preferred stages and 2) My personal preferences are different to the consensus (surprise surprise). So here is my input.
Fountain of Dreams - While the low platforms certainly mess up Falcon's Knee and Stomp, just be aware that you can't use those options when the platforms are low, but that other options are just as good. Specifically, u-air doesn't need to be fast falled, so you can go straight into another aerial/platform drop u-air... etc. In any case, the only platform that really messes Falcon is the lowest one, which doesn't occur often. Also, any of the lowered platforms allows you to stomp pressure your opponent when he's below it, or my preference - stomp, platform drop u-air, to free grab/knee depending on shield.
Battlefield and Dreamland are perfectly good Falcon stages, with nothing messing him up.
Yoshi's Story is small (obviously) which actually allows for movement that is harder/impossible on other stages. What I'm referring to is the ease and speed with which you can change your angle of attack by wave landing off platforms continually, which is (imo) a fantastic mix up. Plus I love taking stocks early.
Now pretty much every Falcon player loves Pokemon Stadium. I love the neutral stage, but the transformations (and the ledges) kill me. I don't even want to fight on the rock or fire transformation because I feel as though my movement is crippled. I hang on one side, and proceed to get owned. The water (windmill) transformation just seems like a FD stage, but the windmill does nothing to help him and even helps opponents to survive hard hits by bouncing of it. The grass transformation seems to me to be the most even transformation.
Final Destination is great for movement, and is the easiest of the stages that allows tech chase grabs to high percents and his dash dance is a decent mix up.
Gotta post this so response can be made already
Thoughts?
Fountain of Dreams is widely considered to be a falcon killer due to low platforms messing up SHFFLs. Has higher ceiling, which doesn't affect Falcon's ability to kill since he usually kills of the side, and allows survival of such moves as Fox's u-air.
Battlefield has a decent amount of stage which allows for good mobility. Widely considered to be the most neutral stage
Dreamland is the same as battlefield, but somewhat larger (stage and blast zones).
Yoshi's Story is bad for mobility (since it's so small), but allows for kills at lower percentages (again, since it's so small)
Final Destination allows complete freedom of movement horizontally except when he is locked down by projectiles like turnips and lasers since he can't use platforms to approach at a different angle. Also, getting back on stage is slightly more difficult is the option to wave land off stand, double jump onto platform, wave land on platform is gone. Allows for easier tech chase to death.
Pokemon Stadium allows for complete freedom of movement, although you have to avoid some areas in some transformations (left side of rock).
Reason I want to start this discussion is 1) I couldn't find any info on Falcon's preferred stages and 2) My personal preferences are different to the consensus (surprise surprise). So here is my input.
Fountain of Dreams - While the low platforms certainly mess up Falcon's Knee and Stomp, just be aware that you can't use those options when the platforms are low, but that other options are just as good. Specifically, u-air doesn't need to be fast falled, so you can go straight into another aerial/platform drop u-air... etc. In any case, the only platform that really messes Falcon is the lowest one, which doesn't occur often. Also, any of the lowered platforms allows you to stomp pressure your opponent when he's below it, or my preference - stomp, platform drop u-air, to free grab/knee depending on shield.
Battlefield and Dreamland are perfectly good Falcon stages, with nothing messing him up.
Yoshi's Story is small (obviously) which actually allows for movement that is harder/impossible on other stages. What I'm referring to is the ease and speed with which you can change your angle of attack by wave landing off platforms continually, which is (imo) a fantastic mix up. Plus I love taking stocks early.
Now pretty much every Falcon player loves Pokemon Stadium. I love the neutral stage, but the transformations (and the ledges) kill me. I don't even want to fight on the rock or fire transformation because I feel as though my movement is crippled. I hang on one side, and proceed to get owned. The water (windmill) transformation just seems like a FD stage, but the windmill does nothing to help him and even helps opponents to survive hard hits by bouncing of it. The grass transformation seems to me to be the most even transformation.
Final Destination is great for movement, and is the easiest of the stages that allows tech chase grabs to high percents and his dash dance is a decent mix up.
Gotta post this so response can be made already
Thoughts?