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(OLD STUFF) SSB Roster Rework: #01 - Mario

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info:
Fighter: Mario
Series: Super Mario
Debut: Donkey Kong
Company: Nintendo
Ability: Super Jump & Power Up


Normal :GCA:
Jab: Plumber Jab - Mario punches two times then finishes with a kick. Origin: Super Mario 64
Dash: Hammer Rush - Mario dashes while rapidly hammering the ground. Origin: Donkey Kong & Super Mario Maker 2
F Tilt: Tanooki Tail Swipe - Mario swipes his tail by swinging. Can be used repeatedly. Origin: Super Mario Bros. 3
U Tilt: Backflip Kick - Mario backflips then kicks above him. Origin: Super Mario 64
D Tilt: Slide Kick - Mario makes a low kick while sliding. Can occasionally trip opponents. Origin: Super Mario 64


Smash :GCCN:
Forward Smash: Hammer Whack - Mario slams the hammer on the ground. Origin: Mario & Luigi
Up Smash: Spiny Shell Jump - Mario crouches then jumps with a Spiny Shell on his head. Origin: Super Mario Maker
Down Smash: Trip Kick - Mario kicks in a breakdancing motion. Origin: Super Mario 64


Aerial :GCX::GCA:
Neutral Air: Spin - Mario spins in the air with his hands around him. Gives Mario a small recovery. Origin: Super Mario Galaxy
Forward Air: Star Bits - Mario throws three Star Bits from his hands. Origin: Super Mario Galaxy
Back Air: Cape - Mario spins around with a Cape on his back. Origin: Super Mario 3D World
Up Air: Power Moon - Mario holds a Power Moon above him. A Triple Moon will deal 3 hits. Origin: Super Mario Odyssey
Down Air: Ground Pound - Mario slams his butt on any fighter below him and jumps afterward. Has a spike launch. Origin: Super Mario Bros. 3


Grab :GCZ:
Pummel: Buzzy Beetle Shell - Mario headbutts the opponent with a Buzzy Beetle Shell on his head. Origin: Super Mario Maker
Forward Throw: Toss - Mario lifts and throws then throws any fighter grabbed. Fighters can be used as a projectile. Origin: Super Mario Bros. 2
Back Throw: Spin Throw - Mario spins with the fighter's legs in his hands and then throws behind him. Origin - Super Mario 64
Up Throw: Super Jump Punch - Mario jumps with an uppercut spawning coins. Purple Coins have more power. Origin: Super Mario Bros
Down Throw: Metal Stomp - Mario temporarily becomes Metal Mario and stomps on the opponent. Origin: Super Mario 64.


Special :GCB:
Neutral Special: Fireball/ Ice Ball/ Boomerang/ Flower Swap
Mario throws a Fireball, Iceball or a Boomerang depending on the flower. Can burn, freeze or stun fighters.
If held, Mario chooses from three flowers: Fire Flower, Ice Flower & Boomerang Flower.
Origin: Super Mario Bros, New Super Mario Bros. & Super Mario 3D World + Bowser's Fury


Side Special: Koopa Shell
Mario holds a Koopa Shell. He can kick it forwards, upwards or wear it for protection.
Origin: Super Mario World & New Super Mario Bros.


Up Special: Propeller Suit
Mario temporarily uses the Propeller Suit to fly upward then slowly descends. The propeller deals damage.
Origin: New Super Mario Bros. Wii


Down Special: Goomba Shoe
Mario jumps in a Goomba Shoe and can move by jumps. This makes Mario immune to traps.
Origin: Super Mario Bros. 3


Shield Special: ? Block
Mario jumps under a ? Block and gets one of 4 power ups with a special and unique action for each one.
The Power-Ups are compatible with Peach, Luigi & Rosalina.
Origin: Super Mario Bros.


? Block Power Ups
F.L.U.D.D
Up Special: Rocket Nozzle
Mario is launched upwards by the Rocket Nozzle. Invincibility is granted at the start of the move.
Origin: Super Mario Sunshine


Luma Cap
Neutral Special: Rocky Roll

Mario transforms into Rock Mario and rolls until he hits a fighter
Origin: Super Mario Galaxy 2


Super Bell
Shield Special: Lucky Cat Statue

Mario transforms into a Lucky Cat Statue and spawns coins above him in midair.
Origin: Super Mario 3D World


Cappy
Side Special: Cap Throw

Cappy is thrown by Mario in any direction and returns. Can be used as a platform.
Origin: Super Mario Odyssey


Final Smash: Super Mario Finale
Mario uses a Super Star to dash into any fighters in front of him and send them to a location to finish them off. The location and finishing move is different depending on the Power-Up he has.

Default: Mega Mario
The fighters that are sent to the Mushroom Kingdom and surrounded and attacked by Toads equipped with multiple Power-Ups, then Mario uses the Mega Mushroom to become Mega Mario and steps on the fighters.

F.L.U.D.D: Polluted Piranha
The fighters are sent to Delfino Isle and spat on and chewed by a Polluted Piranha.

Luma Cap: Red Star
The fighters are sent to the Starship Mario and Lumas attack them from multiple angles, then Mario finishes them off by using the Red Star.

Super Bell: Giga Cat Plessie
The fighters are sent to Lake Lapcat, Mario & Plessie hopped above them and used the Giga Bell to take their Giga Cat forms and fall on top of the fighters below.

Cappy: T. Rex Terror
The fighters are sent to New Donk City filled with cheering citizens as Mario uses Cappy to Capture a T. Rex and run over them.

Costumes
Plumber's Outfit
Fire Mario - Super Mario Bros.
Ice Mario - New Super Mario Bros. Wii
Luigi Costume - Super Mario Odyssey
Wario Costume - Super Mario Odyssey
Waluigi Costume - Super Mario Odyssey
Classic Cap - Donkey Kong
Racing Suit - Mario Kart 8
Metal Mario - Super Mario 64
Sunshine Outfit - Origin: Super Mario Sunshine
Builder Mario - Origin: Super Mario Maker
Crazy Cap Costume - Super Mario Odyssey
Samurai Costume - Super Mario Odyssey
Wedding Mario - Super Mario Odyssey
Weeding Bowser - Super Mario Odyssey

If you want to see more Fighters reworked just visit the Roster Rework List.
 
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