Superstar
Smash Champion
I got bored, and I have a looooot of free time on my hands. I need to finish some work and study for the college finals, so since I won't be able to finish, I'll publish my current findings. I don't have antD's tools, but I tried to find the best I could with what I had. Which means a controller and Mupen video recorder, along with CamStudio's Frame by Frame Player.
Move Degredation
In SSB64, moves degredate in one hit. So after using a 14% move, for example, next use will be 11%, and the next will be 11% too. After some tests, the formula is:
Formula: x is original attack
Deg = [x/4] [] means greatest integer. In other words, round down
New attack = x – [x/4]
Number on left is the original attack, number on right is decrease, number in [] are regains. For most attacks in the game, you need 3 hits to regain the move. Nothing degrades below 3, if you plug it into the formula you get the original attack. I haven't calculated regains yet.
Degrades
4: 1
5: 1
7: 1 [0 1]
8: 2 [1 2]
9: 2
10: 2 [1 1 2]
11: 2 [1 1 2]
12: 3 [1 2 3]
13: 3 [1 2 3]
14: 3 [1 2 3]
15: 3 [1 2 3]
16: 4 [2 3 4]
17: 4 [1 3 4]
18: 4 [1 3 4]
19: 4 [1 2 4]
20: 5 [2 3 5]
25: 6 [1 3 5 6] ?
30: 7 [2 4 6 7]
These were gotten by jotting down attacks. I'm not releasing my current damage list yet, wait till its done. XD
Off the top kills [Hyrule]:
Off top death tests [damage from before Mario USmash taken]. Since I’m unsure how knockback is calculated, I put damage from before and after the USmash. Tested on castle base floor [as in the main part where you start]:
DK: 97 116
Falcon: 87 106
Link: 86 105
Yoshi: 85 104
Fox: 80 96
Samus: 77 96
Mario: 71 90
Luigi: 70 89
Ness: 68 87
Pikachu: 63 82
Kirby: 59 78
Jigglypuff: 48 67
Fall Speed Tests
These tests involve only falling speed. Capture w/ Mupen video capture, look at frames w/ CamStudio player and left/right arrow keys, and see the number of frames where they are in a falling state. Do not count landing, or the step off.
Midheight: Walk off Hyrule green tower.
Falcon: 38
Fox/Link: 39
DK/Yoshi: 43
Ness/Pikachu: 45
Kirby: 51
Mario: 52
Luigi: 55
Samus: 56
Jigglypuff: 59
HighHeight: Walk of Hyrule third platform
Falcon: 51
Link: 52
Fox: 53
DK/Yoshi: 58
Ness: 60
Pikachu: 61
Kirby: 68
Mario: 72
Luigi: 75
Samus: 76
Jigglypuff: 82
Weight Tests
These were done using the Mushroom Kingdom Balance Scale. From heaviest, to lightest:
DK
Samus
Yoshi
Falcon/Link
Mario/Fox/Luigi
Ness
Pika
Kirby
Jigglypuff
These were the tests I did.
Mario = Fox = Luigi
Falcon = Link
DK > Link, Samus
Samus > Mario, Falcon, Yoshi
Link > Mario, Fox
Falcon > Mario
Mario > Ness
Ness > Kirby, Pika
Yoshi > Ness, Mario, Falcon
Kirby > Jiggs
Pika > Kirby
The following were done by putting someone on the left area of Hyrule, next to the wall, and then using Mario’s backthrow [16%], and seeing what percent they die at. Where I stand when the throw is done makes a small % difference, so I ran through the enemy and grabbed as close to the wall as possible. Give these a +1% margin of error. I didn’t give any equal from the previous list a break, I actually tested them. These numbers are before the bthrow.
DK: 155%
Yoshi: 138%
Samus: 136%
Link: 132%
Captain Falcon: 130%
Mario/Luigi/Fox: 126%
Ness: 114%
Pikachu: 107%
Kirby: 104%
Jigglypuff: 93%
I assume some % differences come from falling speed. Those that differed from the weight scale received much testing, so I don't think the margin applies here.
Crouch Cancelling and missing techs
Opponents lying down take 1/2 damage, rounded. Odd numbers round up. Seem to also have 1/2 knockback, well…a little more. Probably this is due to gravity. Opponents who crouch cancel, whoever, don’t get 1/2 damage, but they have even LESS knockback than those lying down.
Test: Mario Dsmash Pikachu on castle base [17%]. Do a usmash when Pika is standing, lying down, and crouching. Make sure Mario’s moves are NOT degredated beforehand.
Standing:
Unteched [usmash did 10% rather than 19%]:
Crouch Cancelled:
Knockback degredation:
Knockback is either calculated BEFORE the hit is given, or AFTER. Because of this, two distinct tests need to be done, and compare knockback [on Hyrule bricks]. If degredation does not affect knockback, one test will have approximately same height, and the other won’t, and the equal one will help me know how it’s calculated. Otherwise, degredation knockback does indeed exist. Samus was used for these tests…just cause. Mario was the usmasher.
Result: Inconsistency w/ both tests indicate that knockback degredation does exist. No conclusive proof on whether before or after % is used in the calculation [higher height on second test could come from the higher damage either before or after the usmash].
After hit calculate knockback test [target 34% after knockback]
- To test degredation height, drag Samus to bricks. Do two usmashes [one away from bricks to make it easier], take snapshot of heighest point.
- To test undegredation height, bring Samus to 34-19, or 15, using tip of drill and jabs. Then usmash.
Before hit calculate knockback test [target 19% before knockback]
- To keep same benchpoint and test degredation height, drag Samus to bricks. Do two usmashes [one away from bricks to make it easier], take snapshot of heighest point. Same picture applies.
- To test undegredation height, bring Samus to 19, using tip of drill and jabs. Then usmash.
Move Degredation
In SSB64, moves degredate in one hit. So after using a 14% move, for example, next use will be 11%, and the next will be 11% too. After some tests, the formula is:
Formula: x is original attack
Deg = [x/4] [] means greatest integer. In other words, round down
New attack = x – [x/4]
Number on left is the original attack, number on right is decrease, number in [] are regains. For most attacks in the game, you need 3 hits to regain the move. Nothing degrades below 3, if you plug it into the formula you get the original attack. I haven't calculated regains yet.
Degrades
4: 1
5: 1
7: 1 [0 1]
8: 2 [1 2]
9: 2
10: 2 [1 1 2]
11: 2 [1 1 2]
12: 3 [1 2 3]
13: 3 [1 2 3]
14: 3 [1 2 3]
15: 3 [1 2 3]
16: 4 [2 3 4]
17: 4 [1 3 4]
18: 4 [1 3 4]
19: 4 [1 2 4]
20: 5 [2 3 5]
25: 6 [1 3 5 6] ?
30: 7 [2 4 6 7]
These were gotten by jotting down attacks. I'm not releasing my current damage list yet, wait till its done. XD
Off the top kills [Hyrule]:
Off top death tests [damage from before Mario USmash taken]. Since I’m unsure how knockback is calculated, I put damage from before and after the USmash. Tested on castle base floor [as in the main part where you start]:
DK: 97 116
Falcon: 87 106
Link: 86 105
Yoshi: 85 104
Fox: 80 96
Samus: 77 96
Mario: 71 90
Luigi: 70 89
Ness: 68 87
Pikachu: 63 82
Kirby: 59 78
Jigglypuff: 48 67
Fall Speed Tests
These tests involve only falling speed. Capture w/ Mupen video capture, look at frames w/ CamStudio player and left/right arrow keys, and see the number of frames where they are in a falling state. Do not count landing, or the step off.
Midheight: Walk off Hyrule green tower.
Falcon: 38
Fox/Link: 39
DK/Yoshi: 43
Ness/Pikachu: 45
Kirby: 51
Mario: 52
Luigi: 55
Samus: 56
Jigglypuff: 59
HighHeight: Walk of Hyrule third platform
Falcon: 51
Link: 52
Fox: 53
DK/Yoshi: 58
Ness: 60
Pikachu: 61
Kirby: 68
Mario: 72
Luigi: 75
Samus: 76
Jigglypuff: 82
Weight Tests
These were done using the Mushroom Kingdom Balance Scale. From heaviest, to lightest:
DK
Samus
Yoshi
Falcon/Link
Mario/Fox/Luigi
Ness
Pika
Kirby
Jigglypuff
These were the tests I did.
Mario = Fox = Luigi
Falcon = Link
DK > Link, Samus
Samus > Mario, Falcon, Yoshi
Link > Mario, Fox
Falcon > Mario
Mario > Ness
Ness > Kirby, Pika
Yoshi > Ness, Mario, Falcon
Kirby > Jiggs
Pika > Kirby
The following were done by putting someone on the left area of Hyrule, next to the wall, and then using Mario’s backthrow [16%], and seeing what percent they die at. Where I stand when the throw is done makes a small % difference, so I ran through the enemy and grabbed as close to the wall as possible. Give these a +1% margin of error. I didn’t give any equal from the previous list a break, I actually tested them. These numbers are before the bthrow.
DK: 155%
Yoshi: 138%
Samus: 136%
Link: 132%
Captain Falcon: 130%
Mario/Luigi/Fox: 126%
Ness: 114%
Pikachu: 107%
Kirby: 104%
Jigglypuff: 93%
I assume some % differences come from falling speed. Those that differed from the weight scale received much testing, so I don't think the margin applies here.
Crouch Cancelling and missing techs
Opponents lying down take 1/2 damage, rounded. Odd numbers round up. Seem to also have 1/2 knockback, well…a little more. Probably this is due to gravity. Opponents who crouch cancel, whoever, don’t get 1/2 damage, but they have even LESS knockback than those lying down.
Test: Mario Dsmash Pikachu on castle base [17%]. Do a usmash when Pika is standing, lying down, and crouching. Make sure Mario’s moves are NOT degredated beforehand.
Standing:
Unteched [usmash did 10% rather than 19%]:
Crouch Cancelled:
Knockback degredation:
Knockback is either calculated BEFORE the hit is given, or AFTER. Because of this, two distinct tests need to be done, and compare knockback [on Hyrule bricks]. If degredation does not affect knockback, one test will have approximately same height, and the other won’t, and the equal one will help me know how it’s calculated. Otherwise, degredation knockback does indeed exist. Samus was used for these tests…just cause. Mario was the usmasher.
Result: Inconsistency w/ both tests indicate that knockback degredation does exist. No conclusive proof on whether before or after % is used in the calculation [higher height on second test could come from the higher damage either before or after the usmash].
After hit calculate knockback test [target 34% after knockback]
- To test degredation height, drag Samus to bricks. Do two usmashes [one away from bricks to make it easier], take snapshot of heighest point.
- To test undegredation height, bring Samus to 34-19, or 15, using tip of drill and jabs. Then usmash.
Before hit calculate knockback test [target 19% before knockback]
- To keep same benchpoint and test degredation height, drag Samus to bricks. Do two usmashes [one away from bricks to make it easier], take snapshot of heighest point. Same picture applies.
- To test undegredation height, bring Samus to 19, using tip of drill and jabs. Then usmash.