StaffofSmashing
Smash Lord
- Joined
- Jul 5, 2013
- Messages
- 1,100
- Location
- When you're not looking, I'm there.
- NNID
- Lolu83
- 3DS FC
- 1590-5734-6768
Long typing at 11:13 PM. Logic.
In Melee, characters had faster overall speed and high falling speed. Air Dodging was different which eventually led to the unmasking of the Wavedash. Air Dodging rendered you helpless, but helped you in what I call "Air Stall". Many famous techniques were removed, causing Project M to come into play.
In Brawl, characters were slower and floatier, for a more casual match. ADing didn't stall you or render you helpless. Character's attacks also did lower damage (I did a but of research.) Many techniques were removed, such as L-Canceling and Wavedashing.
Sakurai has confirmed that the overall speed will be in between the 2, but we don't know which set of mechanics he will use, or make the new mechanics in between?
DISCUSS IN 3!
2!
1!
In Melee, characters had faster overall speed and high falling speed. Air Dodging was different which eventually led to the unmasking of the Wavedash. Air Dodging rendered you helpless, but helped you in what I call "Air Stall". Many famous techniques were removed, causing Project M to come into play.
In Brawl, characters were slower and floatier, for a more casual match. ADing didn't stall you or render you helpless. Character's attacks also did lower damage (I did a but of research.) Many techniques were removed, such as L-Canceling and Wavedashing.
Sakurai has confirmed that the overall speed will be in between the 2, but we don't know which set of mechanics he will use, or make the new mechanics in between?
DISCUSS IN 3!
2!
1!