NotAnAdmin
Smash Journeyman
- Joined
- Jun 21, 2014
- Messages
- 426
This match-up is something we've all said is just generally bad for our Pilot. Approach from Falco's end should actually be a rarity. Capt's speed really makes it easy to punish you. In the nuetral, I find short hopping as much as possible with the bair ready to force him back away. Stay back, space with jab 1 and 2 and possibly the dtilt as well, as if to say "keep back". Switch between these quickly and remember to throw in the 1 or 2 lasers every once in a while to keep Falcon on his toes. These movements seem work well with most rushdown types.I'm having quite a bit of trouble stopping Falcon's approaches. Lately, the good falcon's I've been facing weave in and out with pivot dashes, dash trotting, or straight up running and shield-stopping. While this makes it harder to respond with shield grabs, I feel the bigger problem is I can't really stop the rush down.
Short-hop into nair seems to get cancelled out by his dash attack while reflector can be shielded and punished because of end lag. Only decent option I have would be jab, which can also be cancelled out by his dash. I'll try avoiding the approach completely and roll or spot dodge sometimes but this puts me in an uncomfortable position because falcon will just turn and do his 3 hit jab.
When I have distance on him, I feel like I'm a brick wall about to be smashed by the hulk. When I'm close, it feels like my first is getting crumpled by his head.
What do you feel are the best ways to soften up the falcon's approaches and trump the 3 hit jab combo?
I played this match-up with a really good Smasher on 4Glory the other day and it's still obvious Falco can't keep up with Capt's overall speed and his ability to punish. I would say learn a secondary to counter his match-up. Falcon dittos are still very fun.
If you can't beat 'em join 'em.
Last edited: