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(OLD STUFF) SSB Roster Rework: #58 - Bowser Jr./ Koopalings

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info :ultbowserjr:
Fighter Bio

Fighter: Bowser Jr.
Title: Chief of the Koopalings
Home: Mushroom Kingdom
Related Veterans: Mario, Luigi, Peach, Daisy, Bowser, Dr. Mario, Rosalina + Luma & Piranha Plant
Related Newcomers: ???
Signature Stage: Delfino Plaza & Bowser's Airship
Series: Super Mario
Debut: Super Mario Sunshine
Voice Actor: Caety Sagoian
Company: Nintendo


Fighter Stats
Playstyle: Melee & Zoner
Power: ★★★★★★
Defense: ★★★★★★★
Speed: ★★★★★★★
Size: ★★★★
Weight: ★★★★
Jump: ★★★★★★
Movement Options: Double Jump & Crawl


Fighter Moveset
Normal
:GCA:
Jab: Jr. Jab - Bowser Jr. punches twice, then spews a fireball from his mouth. Origin: Super Mario Party & New Super Mario Bros. Wii
Dash: Shell Spin - Bowser Jr. enters his shell and spins inside it while moving. Origin: New Super Mario Bros. U
Dash + D Tilt: Rolling Brush - Bowser Jr. spins the Magic Paintbrush in a fan like motion while moving. Origin: Mario Power Tennis
F Tilt: Graffiti Swing - Bowser Jr. swings horizontally forwards with the Magic Paintbrush. Origin: Mario Super Sluggers
B Tilt: Jr. Hammer - Bowser Jr. swings overhead with his hammer. Origin: Mario & Luigi: Dream Team
U Tilt: Jr. Pyro Claw - Bowser Jr. ignites his claw and performs a rising uppercut. Origin: Mario & Sonic at the Olympic Games Tokyo 2020
D Tilt: Graffiti Sweep - Bowser Jr. performs a low sweep with the Magic Paintbrush while spinning. Origin: Super Mario Sunshine (Artwork)


Smash:GCCN:
F Smash: Super Jr. Hammer - Bowser Jr. slams his hammer on the ground, creating a large shockwave. Origin: M&L: BIS + BJJ
↘ Smash: Circus Ball Kick - Bowser Jr. conjures a circus ball and kicks it forwards. Origin: M&L: BIS + Bowser Jr.'s Journey
D Smash: Pyro Slam - Bowser Jr. slams his hammer on the ground, creating a shockwave of fire. Origin: Paper Mario Color Splash
↙ Smash: Spike Racket - Bowser Jr. counjures his tennis racket swingsit vertically forwards. Origin: M&L: SS & Mario Power Tennis
B Smash: Black Paint Bazooka - Bowser Jr. uses a bazooka to fire a blob of black paint. Origin: Paper Mario: Color Splash
↖ Smash: Split Shot - Bowser Jr. uses a magic wand to fire three blasts of magic energy. Origin: New Super Mario Bros. Wii
U Smash: Candy Ring Spin - Bowser Jr. spins around and tosses three candy colored rings in the air. Origin: New Super Mario Bros. U
↗ Smash: Magic Wave - Bowser Jr. uses a magic wand to fire a wave of magic energy. Origin: Super Mario Bros. 3


Aerial :GCX:
N Air: Graffiti Raid - Bowser Jr. swings forwards (twice), then vertically downwards with the Magic Paintbrush. Origin: Mario Power Tennis
F Air: Graffiti Dunk - Bowser Jr. swings vertically downwards with the Magic Paintbrush. Origin: Mario Hoops 3 on 3
B Air: Spike Bat - Bowser Jr. swings horizontally backwards with his spiky baseball bat. Origin: Mario Superstar Baseball
U Air: Graffiti Hoop - Bowser Jr. waves the Magic Paintbrush in a hoop motion above himself. Origin: Mario Sports Mix
D Air: Jr. Bomb - Bowser Jr. slams his butt on the floor, stunning anyone near him for three seconds. Origin: Super Mario Maker


Grab :GCZ:
Pummel: Jr. Hammer Smack - Bowser Jr. whacks the fighter on thier head with his hammer. Origin: Mario & Luigi: Dream Team
F Throw: Fire Breath - Bowser Jr. spews out stream of fire from his mouth at the fighter. Origin: New Super Mario Bros. Wii
B Throw: Pyro Crash - Bowser Jr. ignites himself and performs a tackle on the fighter's back. Origin: M&L: BIS + Bowser Jr.'s Journey
U Throw: Graffiti Smackdown - Bowser Jr. launches and dunks the fighter with the Magic Paintbrush. Origin: Mario Hoops 3 on 3
D Throw: Pyro Shell Dive - Bowser Jr. ignites his shell and dives on the fighter back first while spinning. Origin: M&SatOG Tokyo 2020


Special :GCB:
Neutral Special #1: Graffiti Shot
Bowser Jr. uses the Magic Paintbrush to fire a blob of poisonous paint.
Origin: Mario & Luigi: Bowser's Inside Story + Bowser Jr's Journey


Neutral Special #2: Spike Ball
Bowser Jr. uses a magic wand to conjure a spike ball.
Origin: New Super Mario Bros. 2


Neutral Special #3: Wonder Bomb
Bowser Jr. conjures and tosses a bomb that bounces on the floor.
Origin: New Super Mario Bros. U
Side Special #1: Shell Toss
Bowser Jr. pulls out a Koopa Shell and tosses it forwards.
Origin: New Super Mario Bros.


Side Special #2: Bombshell Toss
Bowser Jr. pulls out and tosses a black Koopa Shell that explodes on contact with any opponent.
Origin: Mario Kart Arcade GP


Side Special #3: Gold Shell Toss
Bowser Jr. pulls out and tosses a golden Koopa Shell that drags along an opponent hit by it's coins.
Origin: Super Mario Galaxy
Up Special #1: M Graffiti
Bowser Jr. uses the Magic Paintbrush to fire a paint blob that becomes Shadow Mario's emblem and warps Jr. to it's location.
Origin: Super Mario Sunshine


Up Special #2: Warp Flute
Bowser Jr. plays a flute that covers him in a whirlwind, allowing him to fly in any direction.
Origin: Super Mario Bros. 3


Up Special #3: Bullet Bill
Bowser Jr. summons a Bullet Bill and rides it as it flies upward. The Bullet Bill explodes after reaching maximum flight or hitting an opponent.
Origin: Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey & Mario Golf: Super Rush
Down Special #1: Glorpedo
Bowser Jr. uses the Magic Paintbrush to fire a lumpy ball of goopy paint that leaves behind more paint as it moves.
Origin: Super Mario Sunshine


Down Special #2: Giga Hoop
Bowser Jr. conjures and tosses a large golden hoop that squeezes anyone hit by it.
Origin: Mario & Luigi: Paper Jam


Down Special #3: Chain Chomp
Bowser Jr. summons a Chain Chomp and sends them charging forwards or downwards.
Origin: New Super Mario Bros. Wii
Gimmick: Jr. Shell & Jr. Fury
Bowser Jr. has three gimmicks he can use. The first two are simpler versions of Bowser's gimmicks (Koopa Shell & Fury Gauge).
Jr. Shell can prevent hit flinching and counters attacks on Jr.'s back, along with immunity to the burning status and shield stun.
But it cannot protect Bowser Jr. from any projectiles and he trips or gets stunned while dashing, he is flipped over on his shell.
Jr. Fury functions like a normal comeback gimmick, giving Bowser Jr. more power and speed, along with a firey aura around him.
However, this decreases Bowser Jr.'s defense and jump height. And since there's no Fury Gauge, he can't activate it manually.
But Bowser Jr. has a secret weapon for that situation and what better comeback/ headstart option than his favorite vehicle.

-----------------------------------------------------------------------------------
The Jr. Clown Car Drifts In!
Fighter Stats

Playstyle: Pressurer & Trapper
Power: ★★★★★★★★
Defense: ★★★★★
Speed: ★★★★★★
Size: ★★★★★
Weight: ★★★★★★
Jump: ★★★★★★★
Movement Options: Triple Jump & Flight


Ground Normals
Jab: Jr. Glove Jab - The Jr. Clown Car punches twice then performs a rapid jab and a rising uppercut. Origin: Mario Party: Star Rush
Dash: Jr. Smash - Bowser Jr. ducks as the Jr. Clown Car spins around while charging forwards. Origin: Puzzles & Dragons: SMB. Edition
Dash + D Tilt: Rolling Brush - Bowser Jr. spins the Magic Paintbrush in a fan like motion while the Jr. CC moves. Origin: Mario Power Tennis
F Tilt: Graffiti Swing - Graffiti Swing - Bowser Jr. swings horizontally forwards with the Magic Paintbrush. Origin: Mario Super Sluggers
B Tilt: Graffiti Spin - Bowser Jr. and the Jr. Clown Car spin around with the Magic Paintbrush outstretched. Origin: SM3DW + Bowser's Fury
U Tilt: Jr. Glove Upper - The Jr. Clown Car performs a rising uppercut while spinning. Origin: Mario Party: Star Rush
D Tilt: Jr. Glove Nether Jab - The Jr. Clown Car punches the ground while moving forwards. Origin: New Super Mario Bros. U


Ground Smashes
F Smash: Long Arm Punch - The Jr. Clown Car extends it's arm while performing a powerful punch. Origin: New Super Mario Bros. U
B Smash: Jr. Hammer Toss - Bowser Jr. tosses a hammer forwards in an arc. Origin: Super Mario Maker
U Smash: Fire Breath - Bowser Jr. spews a fireball from his mouth into the air. Origin: New Super Mario Bros. Wii
D Smash: Long Arm Spin - The Jr. CC extends it's arms while spinning around, then Jr. performs a leaping headbutt. Origin: MP: Star Rush


Aerial Normals
N Air: Jr. Glove Rush - The Jr. Clown Car punches twice, then performs a wind up lunge punch. Origin: Mario Party: Star Rush
F Air: Graffiti Dunk - Bowser Jr. swings vertically downwards with the Magic Paintbrush. Origin: Mario Hoops 3 on 3
B Air: Graffiti Spin - Bowser Jr. and the Jr. Clown Car spin around with the Magic Paintbrush outstretched. Origin: SM3DW + Bowser's Fury
U Air: Graffiti Hoop - Bowser Jr. waves the Magic Paintbrush in a hoop motion above himself. Origin: Mario Sports Mix
D Air: Jr. Twister - The Jr. Clown Car performs a Ground Pound while spinning around. Origin: New Super Mario Bros. U


Aerial Smashes
F Air Smash: Skewer - The Jr. Clown Car thrusts forwards with a spikey pillar in it's mouth. Origin: Super Mario World
B Air Smash: Spinner - The Jr. Clown Car spins around while attacking a chained spike ball. Origin: Super Mario World
U Air Smash: Grinder - The Jr. Clown Car thrusts upwards with a spinning saw blade. Origin: Super Mario World
D Air Smash: Burner - The Jr. Clown Car uses a cannon below itself to shoot a stream of fire. Origin: Super Mario Bros. 3


Grab
Pummel: Jr. Hammer Whack - Bowser Jr. whacks the fighter on thier head with his hammer. Origin: Mario & Luigi: Dream Team
F Throw: Fire Breath - Bowser Jr. spews out stream of fire from his mouth at the fighter. Origin: New Super Mario Bros. Wii
B Throw: Slice Shot - The Jr. CC goes behind the fighter and attacks the fighter with it's racket. Origin: Mario Tennis Aces
U Throw: Graffiti Smackdown - Bowser Jr. launches and dunks the fighter with the Magic Paintbrush. Origin: Mario Hoops 3 on 3
D Throw: Jr. Breakdown - The Jr. CC crushes the fighter with it's hammers. Origin: Mario Party 9


Neutral Special: Jr. Cannon
The Jr. Clown Car fires a canonball from it's mouth.
If held the Jr. Clown Car fires a a set of three revolving fireballs.
Origin: Super Mario Maker & Super Mario Maker 2


Side Special: Clown Kart Dash
The Jr. Clown Car becomes race kart and speeds forwards.
Holding backwards makes the Jr. Clown Car peform a spinning drift.
Origin: Mario Kart 8 Deluxe


Up Special: Twister Flight
The Jr. Clown Car flies while spinning around.
At the peak of it's height, it uses a glider afterwards.
Origin: New Super Mario Bros. Wii & Mario Kart 8 Deluxe


Down Special: Spike Bomb
The Jr. Clown Car spews out a large and spikey bomb.
Upon landing on the ground, it rolls around until it explodes.
Origin: New Super Mario Bros. Wii


Shield Special: Abandon Ship
The Jr. Clown Car ejects Bowser Jr. from it's cockpit and explodes.
Bowser Jr. can use any of his Aerial Moves after ejection from the Jr. CC.
Origin: Mario Party 9
Jr. Clown Car Pros
  • Bowser Jr. can summon and dismiss the Jr. Clown Car at any time.
  • Both Bowser Jr. and the Jr. Clown Car have separate health.
    • So when the Jr. Clown Car is attacked, Bowser Jr. takes no damage allowin him to attack (and vice versa).
  • Holding "A" after jumping allows Jr. Clown Car to fly in any direction.
    • While flying Bowser Jr. and the Jr. Clown Car can use any Grounded Normals in the air.
    • The Jr. Clown Car can also perform grab and throws on anyone while flying mid-air.
Jr. Clown Car Cons
  • The Jr. Clown Car cannot fly forever, so it slowly floating downwards.
  • Bowser Jr. and the Jr. Clown Car's attacks can still be interrupted by attacking them.
  • Getting attacked while dismissing the Jr. Clown Car makes Bowser Jr. fall onto the stage.
    • The Jr. Clown Car is left on stage after knocking out Bowser Jr, making it vulnerable to any attack.
  • When the Jr. Clown Car is K.O.'ed, it explodes. As a result, it stuns Bowser Jr. for five seconds.
    • From there Bowser Jr. has to wait for a fifteen second countdown to summon the Jr. CC again.
Final Smash: Graffiti Burst/ Armed & Dangerous
Bowser Jr. uses the Magic Paintbrush to create and fire a large paint blob downwards, causing an explosion that covers the stage in paint.
Anyone standing in or covered by paint is poisoned, dealing damage by the second. However the paint only lasts for fifteen seconds.
If used while piloting the Jr. Clown Car, Bowser Jr. summons a large airship as it uses the Mecha Hand to crush and bury any opponent.
Each punch that lands on the stage creates a shockwave that stuns and blows away any opponent hit by it, but they can be avoided.


Colors & Costumes
Default
Boom Boom Colors
Pom Pom Colors
Sumo Bro Colors
Army Hammer Bro Colors
Gooper Blooper Colors
Cheepskipper Colors
Lakithunder Colors
Gobblegut Colors
Gobblegut (Black) Colors
Shadow Mario Bandana
Pirate Hat
Winter Hat
Strikers Outfit
Kumite Karate Gear
Imp Costume
Golf Outfit
Dr. Uniform
Shadow Bowser Jr.
Meowser Jr.
Larry Koopa
Morton Koopa Jr.
Wendy O. Koopa
Iggy Koopa
Roy Koopa
Lemmy Koopa
Ludwin Von Koopa
Koopa Kid
Miscellaneous
Animations

Stage Entrance (Bowser Jr.): Bowser Jr. jumps onto the stage from the Jr. Clown Car
Stage Entrance (Koopalings): A Koopaling jumps off an airship and lands on the stage.
Idle #1: Bowser Jr. stretches his limbs (The Koopalings also do this).
Idle #2: Bowser Jr. smacks the Magic Paintbrush in his hand while chuckling (The Koopalings do this with their Magic Wands).
Up Taunt: Bowser Jr. breifly transforms into Shadow Mario (The Koopalings use their signature abilities).
Right Taunt: Bowser Jr./ A Koopaling joyfully hops around, then points forwards while saying "Nyah-Ha!"
Down Taunt: Bowser Jr./ A Koopaling points forwards and taunts the fighter with malicious laugh.
Left Taunt: Bowser Jr. thinks to himself while holding a Bob-Omb (The Koopalings hold the Warp Flute instead).
Victory Pose #1: Bowser Jr. runs towards the camera, jumps in the air, covers the camera in paint and poses when it dissapears.
Victory Pose #2: Bowser Jr. performs a backflip then happily jumps side to side.
Victory Pose #3: Bowser Jr. jumps into the Jr. Clown Car and flies off.
Victory Pose #4: Bowser Jr. tosses the Magic Paintbrush into the air, spins on his shell and grabs the Magic Paintbrush.
Koopalings Victory Pose: A Koopaling shows off their abilities before striking a pose from their appearance in Paper Mario: Color Splash
Jr. Clown Car Victory Pose (Bowser Jr.): Bowser Jr. punches forwards and taunts the audience while the Jr. Clown Car clashes their knuckles.
Jr. Clown Car Victory Pose (Koopalings): All seven of the Koopalings jump in a Koopa Clown Car and fly off while simultaneously laughing.


Sound Effects
Crowd Cheer: "Bowser Jr!" (x8) (At the tempo of the second half of Bowser Jr.'s Fiery Flotilla.)
Victory Theme #1: "Course Clear" (Super Mario Bros.) (Remix)
Victory Theme #2 (Bowser Jr.): An Unexpected Ally (Remix)
Victory Theme #2 (Koopalngs): Meet Koopaling (Remix)
Classic Mode Credits Theme: Final Boss: Phase 2 (NSMB. U) (Remix)

For more Fighter Rework concepts, go to the SSB Roster Rework Project page.
 
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