Fletchking-Team Dream
Smash Apprentice
- Joined
- Apr 29, 2021
- Messages
- 157
Fighter Info:
Fighter: Zelda
Series: The Legend of Zelda
Debut: The Legend of Zelda
Company: Nintendo
Ability: Ring of Hylia, Magic Gauge & Light Magic
Normal
Jab: Rapier Dance - Zelda performs a quick flurry of attacks with her rapier. Origin: Hyrule Warriors
Dash: Blinding Arc - Zelda summons three spheres of light in an upward arc. Origin: Hyrule Warriors: Age of Calamity
F Tilt: Gale Swipe - Zelda uses her Baton to create three swipes of wind. Origin: Hyrule Warriors
U Tilt: Circle of Dominion - Zelda uses the Dominion Rod's orb to spin in a circle above here. Origin: Hyrule Warriors
D Tilt: Gale Twirl - Zelda spins and uses her Baton to spawn a spiraling gust of wind below her. It launches fighters. Origin: Hyrule Warriors
Smash
Forward Smash: Strike of Dominion - Zelda uses the Dominion Rod's orb to slam the ground. Origin: Hyrule Warriors
Up Smash: Rising Light - Zelda swings her rapier upward to make a slice of light while backflipping. The slice lingers for 3 seconds. Origin: HW
Down Smash: Cross Plunge - Zelda jumps and plunges her rapier into the ground creating a cross of light. Origin: Hyrule Warriors
Aerial
Neutral Air: Ring of Dominion - Zelda spins with the Dominion Rod then sends it's orb to spin around her. Origin: Hyrule Warriors
Forward Air: Rapier's Flight - Zelda swiftly swipes with her rapier while moving forward. Origin: Hyrule Warriors
Back Air: Arc of Dominion - Zelda swings the Dominion Rod behind herself while sending off it's orb before it returns. Origin: Hyrule Warriors
Up Air: Twirl of Dominion - Zelda raises and swings the Dominion Rod and uses it's orb to twirl above her. Origin: Hyrule Warriors
Down Air: Gale Spiral - Zelda summons a spiraling gust of wind below herself and slows down her fall. Origin: Hyrule Warriors
Grab
Pummel: Frustrating Burden - Zelda lets go of the fighter and repeatedly thrusts her rapier at the fighter. Origin: Hyrule Warriors
Forward Throw: Hylia's Tears - Zelda spawns three pillars of light to blast the fighter away. Origin: Hyrule Warriors: Age of Calamity
Back Throw: Hidden Sun - Zelda throws the fighter behind her and hits them with an orb of light. Origin: Hyrule Warriors: Age of Calamity
Up Throw: Waking Wind - Zelda spawns a whirlwind to propel both Zelda and the fighter upwards. Origin: Hyrule Warriors: Age of Calamity
Down Throw: Dominion Crush - Zelda uses the Dominion Rod to summon a cylindrical statue to squash the fighter. Origin: HW: Age of Calamity
Special
Neutral Special: Bow of Light
Zelda uses the Bow of Light to shoot Light Arrows that can stun enemies. Zelda can shoot a total of 4 Light Arrows.
If shot upwards the Light Arrows land around Zelda, two at each side of her.
Origin: Breath of the Wild & Hyrule Warriors: Age of Calamity
Side Special: Din's Fire
Zelda spawns a sphere of flame, moves it's position and when the button is released the the sphere expands.
The sphere of flame can be called back with if the same input is used. If ← + B is used the sphere of flame expands around Zelda. It costs 10 MP.
Origin: Ocarina of Time
Up Special: Farore's Wind
Zelda surrounds herself with a green whirlwind and teleports in the direction chosen.
A small whirlwind is left at the location Zelda teleported from for one minute. If used again she teleports to the whirlwind's location. It costs 2 MP.
Origin: Ocarina of Time
Down Special: Remote Bomb Spider/ Phantom Armor
Zelda uses the Sheikah Slate to summon a giant moving bomb that makes a line of three bombs. Zelda can move and detonate it. It can be destroyed.
If held, Zelda summons a Phantom to aide her in combat.
She can let the Phantom attack any random player or she can sync herself with the Phantom by pressing A + B together.
Origin: Hyrule Warriors: Age of Calamity, Spirit Tracks & Hyrule Warriors
Phantom Armor Details
When synced Zelda and the Phantom move and attack at the same time.
The Phantom has several attacks it can use. They are as follows:
Jab: Phantom's Fury - The Phantom attacks several times while moving forward.
Dash: Phantom Flail - The Phantom flails its arms while moving then stomps.
F Tilt: Phantom Jab - The Phantom punches twice then does a third punch that makes a large shockwave.
U Tilt: Heavy Rise - The Phantom swing it sword upwards then the sword lands behind it.
D Tilt: Tough Lift - The Phantom drops the sword, tries to lift it up and spins. The sword is picked up at the opposite side the Phantom was facing.
Neutral Special: Phantom Sphere/ Phantom Slash
The Phantom transforms into a ball then rolls for five seconds. If held the Phantom charges forward and swings it's sword.
Phantom Pros: The Phantom has fast attack speed, more launch power, high defense against physical attacks and it is immune to elements.
Phantom Cons: Very heavy, less attack, cant jump, weak against projectiles and is destroyed if caught in a Final Smash.
The Phantom has a total of 35 HP. When it is not synced it attacks the fighter(s) closest to Zelda.
Summoning the Phantom costs 35 MP. There is a thirty-five second timer and each part of the Phantom's Armor becomes transparent.
Shield Special: Nayru's Love
Zelda creates a blue crystal barrier around herself that is immune to projectiles but is not immune to melee attacks.
The barrier is around her for as long as the Magic Gauge has MP. Pressing L/R again removes the barrier and stops using MP.
Origin: Ocarina of Time
X4 + : Triforce of Wisdom
Zelda summons the Triforce of Wisdom below herself and uses it to make a burst of light.
Origin: Hyrule Warriors
Grab + with Light Magic: Sun Drop
Zelda brings a ball of light down on the fighter. The ball of light can hit other fighters.
Origin: Hyrule Warriors
+ : Radiant Rapier
Zelda raises her rapier and uses it to fill up the Light Magic Meter.
Origin: Hyrule Warriors
Final Smash: Sun of Hope
Zelda spawns an orb of light at the middle of the stage. The orb grows larger by the second sucking fighters in. When the orb is at it's largest Zelda uses the Bow of Light and fires a single Light Arrow at the orb causing it to burst. The fighters caught in it are given more knockback then the fighters not caught.
Costumes
Zelda (A Link Between Worlds) - Default
Zelda (A Link Between Worlds) - A Link to the Past Colors
Zelda (A Link Between Worlds) - Hilda Colors
Zelda (Ocarina of Time) - Default
Zelda (Ocarina of Time) - Saria Colors
Zelda (Ocarina of Time) - Lulu Colors
Zelda (Twilight Princess) - Default
Zelda (Twilight Princess) - Agitha Colors
Zelda (Twilight Princess) - Midna Colors
Zelda (Breath of the Wild) - Default
Zelda (Breath of the Wild) - Mipha Colors
Zelda (Breath of the Wild) - Ceremonial Robes
Zelda (Hyrule Warriors) - Default
Zelda (Hyrule Warriors) - Master Quest Colors
Zelda (Hyrule Warriors) - Boss Pack Colors
If you want to see more Fighters reworked just visit the Roster Rework List.
Fighter: Zelda
Series: The Legend of Zelda
Debut: The Legend of Zelda
Company: Nintendo
Ability: Ring of Hylia, Magic Gauge & Light Magic
Normal
Jab: Rapier Dance - Zelda performs a quick flurry of attacks with her rapier. Origin: Hyrule Warriors
Dash: Blinding Arc - Zelda summons three spheres of light in an upward arc. Origin: Hyrule Warriors: Age of Calamity
F Tilt: Gale Swipe - Zelda uses her Baton to create three swipes of wind. Origin: Hyrule Warriors
U Tilt: Circle of Dominion - Zelda uses the Dominion Rod's orb to spin in a circle above here. Origin: Hyrule Warriors
D Tilt: Gale Twirl - Zelda spins and uses her Baton to spawn a spiraling gust of wind below her. It launches fighters. Origin: Hyrule Warriors
Smash
Forward Smash: Strike of Dominion - Zelda uses the Dominion Rod's orb to slam the ground. Origin: Hyrule Warriors
Up Smash: Rising Light - Zelda swings her rapier upward to make a slice of light while backflipping. The slice lingers for 3 seconds. Origin: HW
Down Smash: Cross Plunge - Zelda jumps and plunges her rapier into the ground creating a cross of light. Origin: Hyrule Warriors
Aerial
Neutral Air: Ring of Dominion - Zelda spins with the Dominion Rod then sends it's orb to spin around her. Origin: Hyrule Warriors
Forward Air: Rapier's Flight - Zelda swiftly swipes with her rapier while moving forward. Origin: Hyrule Warriors
Back Air: Arc of Dominion - Zelda swings the Dominion Rod behind herself while sending off it's orb before it returns. Origin: Hyrule Warriors
Up Air: Twirl of Dominion - Zelda raises and swings the Dominion Rod and uses it's orb to twirl above her. Origin: Hyrule Warriors
Down Air: Gale Spiral - Zelda summons a spiraling gust of wind below herself and slows down her fall. Origin: Hyrule Warriors
Grab
Pummel: Frustrating Burden - Zelda lets go of the fighter and repeatedly thrusts her rapier at the fighter. Origin: Hyrule Warriors
Forward Throw: Hylia's Tears - Zelda spawns three pillars of light to blast the fighter away. Origin: Hyrule Warriors: Age of Calamity
Back Throw: Hidden Sun - Zelda throws the fighter behind her and hits them with an orb of light. Origin: Hyrule Warriors: Age of Calamity
Up Throw: Waking Wind - Zelda spawns a whirlwind to propel both Zelda and the fighter upwards. Origin: Hyrule Warriors: Age of Calamity
Down Throw: Dominion Crush - Zelda uses the Dominion Rod to summon a cylindrical statue to squash the fighter. Origin: HW: Age of Calamity
Special
Neutral Special: Bow of Light
Zelda uses the Bow of Light to shoot Light Arrows that can stun enemies. Zelda can shoot a total of 4 Light Arrows.
If shot upwards the Light Arrows land around Zelda, two at each side of her.
Origin: Breath of the Wild & Hyrule Warriors: Age of Calamity
Side Special: Din's Fire
Zelda spawns a sphere of flame, moves it's position and when the button is released the the sphere expands.
The sphere of flame can be called back with if the same input is used. If ← + B is used the sphere of flame expands around Zelda. It costs 10 MP.
Origin: Ocarina of Time
Up Special: Farore's Wind
Zelda surrounds herself with a green whirlwind and teleports in the direction chosen.
A small whirlwind is left at the location Zelda teleported from for one minute. If used again she teleports to the whirlwind's location. It costs 2 MP.
Origin: Ocarina of Time
Down Special: Remote Bomb Spider/ Phantom Armor
Zelda uses the Sheikah Slate to summon a giant moving bomb that makes a line of three bombs. Zelda can move and detonate it. It can be destroyed.
If held, Zelda summons a Phantom to aide her in combat.
She can let the Phantom attack any random player or she can sync herself with the Phantom by pressing A + B together.
Origin: Hyrule Warriors: Age of Calamity, Spirit Tracks & Hyrule Warriors
Phantom Armor Details
When synced Zelda and the Phantom move and attack at the same time.
The Phantom has several attacks it can use. They are as follows:
Jab: Phantom's Fury - The Phantom attacks several times while moving forward.
Dash: Phantom Flail - The Phantom flails its arms while moving then stomps.
F Tilt: Phantom Jab - The Phantom punches twice then does a third punch that makes a large shockwave.
U Tilt: Heavy Rise - The Phantom swing it sword upwards then the sword lands behind it.
D Tilt: Tough Lift - The Phantom drops the sword, tries to lift it up and spins. The sword is picked up at the opposite side the Phantom was facing.
Neutral Special: Phantom Sphere/ Phantom Slash
The Phantom transforms into a ball then rolls for five seconds. If held the Phantom charges forward and swings it's sword.
Phantom Pros: The Phantom has fast attack speed, more launch power, high defense against physical attacks and it is immune to elements.
Phantom Cons: Very heavy, less attack, cant jump, weak against projectiles and is destroyed if caught in a Final Smash.
The Phantom has a total of 35 HP. When it is not synced it attacks the fighter(s) closest to Zelda.
Summoning the Phantom costs 35 MP. There is a thirty-five second timer and each part of the Phantom's Armor becomes transparent.
Shield Special: Nayru's Love
Zelda creates a blue crystal barrier around herself that is immune to projectiles but is not immune to melee attacks.
The barrier is around her for as long as the Magic Gauge has MP. Pressing L/R again removes the barrier and stops using MP.
Origin: Ocarina of Time
X4 + : Triforce of Wisdom
Zelda summons the Triforce of Wisdom below herself and uses it to make a burst of light.
Origin: Hyrule Warriors
Grab + with Light Magic: Sun Drop
Zelda brings a ball of light down on the fighter. The ball of light can hit other fighters.
Origin: Hyrule Warriors
+ : Radiant Rapier
Zelda raises her rapier and uses it to fill up the Light Magic Meter.
Origin: Hyrule Warriors
Final Smash: Sun of Hope
Zelda spawns an orb of light at the middle of the stage. The orb grows larger by the second sucking fighters in. When the orb is at it's largest Zelda uses the Bow of Light and fires a single Light Arrow at the orb causing it to burst. The fighters caught in it are given more knockback then the fighters not caught.
Costumes
Zelda (A Link Between Worlds) - Default
Zelda (A Link Between Worlds) - A Link to the Past Colors
Zelda (A Link Between Worlds) - Hilda Colors
Zelda (Ocarina of Time) - Default
Zelda (Ocarina of Time) - Saria Colors
Zelda (Ocarina of Time) - Lulu Colors
Zelda (Twilight Princess) - Default
Zelda (Twilight Princess) - Agitha Colors
Zelda (Twilight Princess) - Midna Colors
Zelda (Breath of the Wild) - Default
Zelda (Breath of the Wild) - Mipha Colors
Zelda (Breath of the Wild) - Ceremonial Robes
Zelda (Hyrule Warriors) - Default
Zelda (Hyrule Warriors) - Master Quest Colors
Zelda (Hyrule Warriors) - Boss Pack Colors
If you want to see more Fighters reworked just visit the Roster Rework List.
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