• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

(OLD STUFF) SSB Roster Rework: #1 - Mario

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info :ultmario:
Fighter Bio

Fighter: Mario
Title: Mr. Jumpman Himself
Home: Mushroom Kingdom
Related Veterans: Luigi, Peach, Daisy, Bowser, Dr. Mario, Rosalina + Luma, Bowser Jr./ Koopalings & Piranha Plant
Related Newcomers: ???
Signature Stage: Mushroom Kingdom
Series: Super Mario
Debut: Donkey Kong (Arcade)
Voice Actor: Charles Martinet
Company: Nintendo


Fighter Stats
Playstyle: All Rounder & Rushdown
Power: ★★★★★
Defense: ★★★★★
Speed: ★★★★★
Size: ★★★★
Weight: ★★★★★
Jump: ★★★★★
Movement Options: Double Jump, Wall Jump & Crawl


Fighter Moveset
Normal :GCA:

Jab: Plumber Jab - Mario punches twice and finishes off with a kick. Origin: Super Mario 64
Dash: Roll - Mario curls in to a ball-esque shape and moves forward. Origin: Super Mario 3D Land
Dash + D Tilt: Slide Kick - Mario slides on the ground with his foot outstretched. Origin: Super Mario 64
F Tilt: Hammer Whack - Mario swings his hammer vertically downwards. Origin: Super Mario Maker 2
U Tilt: Super Jump Punch - Mario performs a spinning uppercut as he jumps. Origin: Super Mario Bros.
D Tilt: Sweep Kick - Mario breakdances while kicking around himself. Origin: Super Mario 64


Smash :GCCN:
F Smash: Cap Throw - Mario throws Cappy forwards, up or down depending on the slight directional input. Origin: Super Mario Odyssey
U Smash: Water Rocket - Mario uses F.L.U.D.D.'s Squirt Nozzle to fire a Water Rocket upwards. Origin: Super Mario Sunshine
D Smash: Star Spin - Mario performs a sparkly spin attack and Baby Luma pops out out his cap afterwards. Origin: Super Mario Galaxy


Aerial :GCX:
N Air: Whirlwind Spin - Mario rapidly spins around with his arms outstretched and can glide while doing so. Origin: Super Mario World
F Air: Claw Swipe - Mario performs an overhead swipe with his claw gloves. If held, he dives diagonally downwards. Origin: Super Mario 3D World
B Air: Tail Swipe - Mario spins around with his tanooki tail outstretched. He can do this three times in sucession. Origin: Super Mario Bros. 3
U Air: Boomerang Toss - Mario tosses a boomerang above himself in an upwards arc. Origin: Super Mario 3D World
D Air: Ground Pound - Mario performs a quick aerial somersault, then slams his butt on the ground. Origin: Super Mario 64


Grab :GCZ:
Pummel: Punch - Mario punches the fighter three times. Origin: Super Mario 64
F Throw: Squirt Nozzle - Mario uses F.L.U.D.D. to spray water at the fighter, pushing them away. Origin: Super Mario Sunshine
B Throw: Spin Throw - Mario grabs the fighter by the legs, spins around and tosses them in the other direction. Origin: Super Mario 64
U Throw: Cyclone Upper - Mario performs an uppercut on the fighter with blue wind surrounding him. Origin: M&S Olypmic Games (Tokyo)
D Throw: Metal Stomp - Mario becomes Metal Mario and stomps on the fighter with both of his feet. Origin: Super Mario 64


Special :GCB:
Neutral Special #1: Fireball
Mario creates and tosses a ball of fire that bounces on the floor.
Origin: Super Mario Bros.


Neutral Special #2: Iceball
Mario creates and tosses a ball of ice that bounces on the floor and freezes anyone on contact.
Origin: New Super Mario Bros. Wii


Neutral Special #3: Superball
Mario creates and tosses a ball of rubber that ricochets of the floor at 90 degrees.
Origin: Super Mario Land
Side Special #1: Hammer Rush
Mario breifly rushes forward while rapidly slamming his hammer on the floor.
Origin: Donkey Kong (1980)


Side Special #2: Cape Spin
Mario rapidly spins with his cape outstretched. It can reflect projectiles.
Origin: Super Mario World


Side Special #3: Bullet Bill Mask
Mario wears a Bullet Bill Mask and flies horizontally forwards for a short time.
Origin: Super Mario Maker 2
Up Special #1: Rocket Nozzle
Mario uses F.L.U.D.D. to blast himself upwards with a pressurized stream of water.
Origin: Super Mario Sunshine


Up Special #2: Bee Flight
Mario wears his bee overalls and hovers with his wings, using up his Flight Meter.
Origin: Super Mario Galaxy


Up Special #3: Cappy Launch
Mario and Cappy breifly capture a Slingshot and launch themselves in an arc.
Origin: Super Mario Odyssey
Down Special #1: Koopa Shell
Mario pulls out a Koopa Shell that he can kick forwards, toss upwards or wear for protection.
Origin: Super Mario Bros & New Super Mario Bros.


Down Special #2: Turnip Pluck
Mario and Cappy pluck out a Turnip and can toss or eat it. They rarely pluck out a Gold Turnip.
Origin: Super Mario Bros. 2 and Super Mario Odyssey


Down Special #3: Builder Box
Mario pulls out a red crate that can float on water or lava and can be used as a platform. He can only pull out five crates.
Origin: Super Mario Maker 2
Final Smash: Giga Cat Mario
Mario uses a Super Star in order to become invincible and rushes forwards. If any fighters are hit by Mario, they are sent to Lake Lapcat.
Once the fighters wake up, multiple Kittens of attack the fighters. After that Mario transforms into Giga Cat Mario and pounces on the fighters.


Colors & Costumes
Plumber Outfit (Default)
Plumber Outfit (Fire Mario)
Plumber Outfit (Ice Mario)
Plumber Outfit (Flying Mario)
Plumber Outfit (Superball Mario)
Plumber Outfit (Luigi Colors)
Plumber Outfit (Wario Colors)
Plumber Outfit (Waluigi Colors)
Plumber Outfit (Classic Mario)
Plumber Outfit (Gold Mario)
Cowboy Outfit
Explorer Outfit
Aviator Outfit
Musician Outfit
Samurai Outfit
Employee Outfit
Racing Outfit
Sunshine Outfit
Builder Outfit
Wedding Outfit
Miscellaneous
Animations

Stage Entrance (Plumber Outfit): Mario jumps out of a Warp Pipe and lands on the stage.
Stage Entrance (Costume): Mario jumps out of Cappy as they warp near a Checkpoint Flag.
Idle #1: Mario and Cappy cautiously and curiously look around.
Idle #2: Mario puts his hand to his chin as he looks up and thinks to himself.
Idle #3: Mario and Cappy become tired and lie down to sleep while a bird lands on Mario's nose.
Up Taunt: Mario and Cappy look at the map of the stages respective universe.
Right Taunt: Baby Luma pops out of Mario's cap and grabs it, dancing around him and returning it to him while going under it.
Down Taunt: Mario hits a ? Block and grabs a Power-Up, gaining a cosmetic change in appearance along with a new idle and taunt.
Left Taunt: F.L.U.D.D. appears and has a small chat with Mario.
Victory Pose #1: Mario and Cappy fly around the Power Moon throw it upwards and pose when it lands near them.
Victory Pose #2: Mario and Baby Luma give each other a hi-five.
Victory Pose #3: Mario slides down a Goal Pole, spins around and jumps. After that, fireworks begin as Mario enters a nearby castle.
Victory Pose #4: Mario and F.L.U.D.D. sit down on beach chairs and relax.


Sound Effects
Crowd Cheer: "Jump, Man! Mario!" (x16) (At the tempo of the "Invincible Hammer" theme and a sped up version" of Overworld".
Victory Theme #1: "Course Clear" (Super Mario Bros.) (Remix)
Victory Theme #2: "You Got a Moon! (Quest)" (Remix)
Classic Mode Credits Theme: "Credits" (Super Mario Odyssey)

For more Fighter Rework concepts, go to the SSB Roster Rework Project page.
 
Last edited:
Top Bottom