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Springing Headbutt is the truth!

IWinToLose

Smash Apprentice
Joined
Dec 7, 2014
Messages
76
Lol Awesome. I do like the concept of Spring Headbutt as it makes Sonic's recovery a little safer too. Quick question, does the spring still have a hit box?
 

jordanm43444

Smash Journeyman
Joined
May 4, 2014
Messages
450
Location
Scotland, Glasgow
NNID
Jordanm43444
Honestly the only custom id consider using, need to check up on the custom move project to see if im stuck with some other **** I dont like though
 

KyroChao

Smash Journeyman
Joined
Feb 26, 2015
Messages
329
Location
Lakeland, Tennessee
NNID
Kyro_Keatonlabs
My only issue with this move is that your giving up more of the spin dash/charge combo in more situations to do a kill set up the default can do just as good. Double spring is the better choice imo because you can edgeguard with the springs but i still think default is the best of them all.
 

VKatana

Smash Journeyman
Joined
Sep 2, 2014
Messages
406
Location
Tampa, FL
NNID
erivatro5
3DS FC
4527-8168-1631
Yeah, you can do kills like that just as efficiently with default, and with a bit more height from the spring to boot. Out of curiosity, in the first clip, does the hit-stun from the headbutt actually make the up-air after it a guaranteed hit?
 
Joined
Jun 26, 2008
Messages
1,313
Location
Rhode Island
NNID
Kid Craft 24
3DS FC
3823-8516-6187
yea once you hit with the headbutt any followup you happen to land is guaranteed if timed properly you can also safely cover opponents airdodges with springing headbutt because the hitbox lingers long enough where it'll eat through the airdodge or allow you to followup the airdodge with an aerial.
 
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