Kamano
Smash Journeyman
I'm sure this has probably been answered or discussed elsewhere, but in doing a quick search I couldn't find anything directly related, so here goes.
Just have a couple questions concerning the traits of sonic's spindashes.
Primarily the fact that at times you can spindash through an opponent and not touch them (even when they are not dodging or shielding, or if they are shielding, their shield doesn't get tapped). Does anyone know the cause of this? It's been irritating me for some time now as I can't seem to find a direct reason why this happens.
Second question: Why are you sometimes seemingly unable to jump out of a spindash when you certainly have jumps left (aka spindash initiated on the ground)? Again, this happens a fair bit, and I haven't found a logical reason to explain why I sometimes seem jump-deprived.
Just have a couple questions concerning the traits of sonic's spindashes.
Primarily the fact that at times you can spindash through an opponent and not touch them (even when they are not dodging or shielding, or if they are shielding, their shield doesn't get tapped). Does anyone know the cause of this? It's been irritating me for some time now as I can't seem to find a direct reason why this happens.
Second question: Why are you sometimes seemingly unable to jump out of a spindash when you certainly have jumps left (aka spindash initiated on the ground)? Again, this happens a fair bit, and I haven't found a logical reason to explain why I sometimes seem jump-deprived.