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Speculation on Single Player Campaign

Aurora Jenny

Smash Lord
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Oct 31, 2007
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Spring. Texas
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Dart_Rodales
Now, I've seen quite a few peole dissect the pros and cons of both Melee and Brawl's Single Player Campaign, seen the ideas suggested for improving said modes. To break it down, the problems with Melee is that Adventure Mode, while fun, is monotonous and repetitive in playing with all the characters. On the other hand, SSE had some pretty awesome cutscenes, but a bad storyline that results from not enough Nintendo material being used, worlds, baddies, etc. I thought the original enemies were neat, but should have seen a far greater variety of the local enemies too at least rather than a few iconic bosses. Anyhow, you guys can bullet point the details I missed but onto the meat of this thread, eh?

From what I'm seeing, you guys want something that is a blend of Melee's Adventure and Events, along with the Boss Mode. Now, let's start with the basics. You all liked how each world had its own mini-stage to scramble through right? To keep that from getting stale, how about making it a branching route, that's determined by either what you do during that stage or by which character you're using. Rest assured, there's only x number of stages you go through, but the route's always going to be different every play through.

So how do events and bosses tie in? Well, take Melee's Adventure mode as an example, at the end of each stage, you had a battle related to the world you were in. This is just taking it a step further, and having there be a different world-related challenge, but more interestingly, if the player character is native, have a special event(s) for them. Also, while said worlds could be randomized, set points in the adventure would be fixed for Rival Battles, Boss Battles, and what not, all leading to the Final Destination where you could have a cutscene development and final battle.

All of this could lean towards alternate methods of unlocking characters in a fun way without being boring or repetitive and force you to try all the characters without pressure. It gives players a good replay value and varying degrees of challenge towards unlocking stages, characters, and items. Heck, the Event Mode could have its' own unique challenges, but have the Adventure ones unlocked once you find and clear them so you can tackle them again with whoever you want. Same for the Boss mode.

Well, that's all I had to say on the matter.
 

grizby2

Smash Lord
Joined
Feb 14, 2012
Messages
1,166
Location
Upland California
I thought it would be cool if each character had a melee-like adventure mode, except themed around the character you're playing as.

but im not sure if having a different adventure for each character would be taking alot of the game's memory space. im not an expert when it comes to that.
 

Dr. James Rustles

Daxinator
Joined
Mar 24, 2008
Messages
4,019
I thought it would be cool if each character had a melee-like adventure mode, except themed around the character you're playing as.
That's a lot like what Mr. Mumbles suggested. Putting a slight spin on Mr. Mumble's idea, I think I would like to see that a character's particular Adventure/Story mode is unlocked with the character, and beginning as something that represents the character in their own universe but gradually forming into a piece of a larger story that unlocks some new mode after all the pieces are unlocked and completed.

To keep that from getting stale, how about making it a branching route, that's determined by either what you do during that stage or by which character you're using. Rest assured, there's only x number of stages you go through, but the route's always going to be different every play through.
I like this idea a lot. I would prefer it if the route is different chiefly because of what your can, or cannot, do, or if your character cannot normally make a route, you have to find a creative way to cross, which would lead to an even more interesting result.
 

Aurora Jenny

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Oct 31, 2007
Messages
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Spring. Texas
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Dart_Rodales
Well, it's not so much a different adventure. Let me phrase it better, example, the first stage is the Mushroom Kingdom theme. It's going to be the same no matter who you pick, it's just when you get to the next stage, depending on what exit you were able to unlock determines what path you go on. Ah! Okay, this might make more sense, remember how in Classic Mode, your opponent was determined by the stage? First stage your opponent was randomly picked from a fixed pool and battle type? Like Mario, Luigi, Peach, or Bowser, or you versus a Team of them? THink of it like that, First stage is fixed, you get a branch option and that next option could be either Hyrule or Popstar on one path, or Star Fox/F-Zero on the other side. See what I'm saying? If you have a certain character, it'll trigger hidden coding to add in a bonus challenge, like it did with Luigi fighting you instead of Mario. THat's what I mean, it's not so much a whole separate adventure, it's the same stages, just which ones you'll see differs.

Yeah, I'm not taking credit for anyone's ideas, just kind of compiling them into something simple that meets everyone's expectations. That's probably an even better idea, making you use everyone, just to be able to explore everywhere, Quilt. Both of those ideas are good actually.
 
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