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Speculation of the "enhanced aerial combat"

ecstatic

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As you all may or may not know, Sakurai said that they were going to improve the aerial game for Brawl, well I think I discovered what one of the changes are.

(I know there are already topics about the enhanced aerial combat, but most are dead, and the rest are getting dead, so I started a new one.)

I decided to to watch the (new) trailer soley (sp?) focusing on this new air game, and this is what I think (and hope) I found:

Every time I saw a character hit another with an aerial in the trailer, they temporarily slowed down/paused in their vertical movement.
I'm sure you all saw where Meta does an air combo about halfway (that's a guess) through the vid, and each time he hits, he temporarily slows. I noticed this happened with each character. Even with heavy hits like Mario's Fair.

One might think at first that this doesn't mean much, but here are a few possibilities:

You know how it's very hard to do full damage with Falco's Fair? Imagine being able to shffl it, and hit with every kick. (This applies to similar moves.)

Here's some depth for you: timing an easy-to-hit aerial right as it ends so that you can immediately follow up with a hard-to-hit aerial finisher. (Falcon's knee, anyone?) This wouldn't normally work if you were jumping up to a fastfalling character who is falling.

Easier recovering for edgeguarders, because they'd fall less, you could even spike with stuff like Falco's dair (maybe) if you were good enough.

etc.
 

WaterTails

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Oh snap! *runs to windows media player to rewatch trailer to watch in supa slomo!*

PS:the knee isn't that hard to hit with

Hmm... LUIGI INSANITY?
 

WaterTails

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Not really, still not that hard to sweetspot it, either!

You've seen me use it back when I mained Falcon (or used Verry_Berry as a punchbag for it)
 

Itakio

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Well, I posted this once in another thread within the hour, but I'll post it again.

If you look at Zamus on the halberd stage in the NW trailer, it doesn't look like she's doing an attack when she is coming down fast. I believe this will be a fast fall, and thus there may not be the same shffl.
 

Caleb Wolfbrand

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I can say Captain Falcon's knee is hard to land on a human opponent. Not hard to hit on someone standing there, but you try hitting a pro marth and tell me it isn't hard without a set up :p

about the topic, hmm. I see what you are talking about. One thing I hope doesn't happen is crazy air combos like Marvel vs Capcom 2...

To Itakio - I am almost positive that is Zamus' down B, there is another clip of it somewhere.
 

Itakio

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TRC - I don't know where you would see another clip... Also, I guess you could be right, just maybe, since she seemed to be aiming for MetaKinght, but I think she could have been fast falling down to get him or something, although it looked pretty laggy I guess...
 

Chepe

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Well, I posted this once in another thread within the hour, but I'll post it again.

If you look at Zamus on the halberd stage in the NW trailer, it doesn't look like she's doing an attack when she is coming down fast. I believe this will be a fast fall, and thus there may not be the same shffl.
No no, that was definitely an attack. A Down B no doubt. Are you suggesting that fastfalls will now pause you in midair for a split second? Im sure they wont make an unlogical change like that... Yes, the move is very similar to Falcon's, perhaps too similar. It could be a beta move though...
 

ecstatic

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Fastfalls will most likely do exactly what they sound like they do. I don't know how you got that idea... in technical terms, I think that while your hitting someone with an aerial your vertical movement stops, and then shortly after the attack stops, just long enough to give you some extra movement/attacking time in the air, you resume your previous vertical speed.

A neat 0-death on n00bs with this new combat: Connect with Falco's Fair near the edge, so that you will "fly" over the edge with the character right in front, then when the attack ends, since you'll both have basically the same height, dair that sucker to his death, and you'll still be high enough in the air to recover comfortably!
 

WaterTails

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So what you're saying is that brawl won't have sex kicks?

EDIT: Falcon's up-B will be even more uber! Uair-UpB!
 

Mars-

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Um just to let you know, having more jumps, like kirby and jigglypuff have, will improve air combat. Not to mention floaties as well. There is no slow down in the jumps in the trailers, and I have yet to see official proof that "Sakurai said that they were going to improve the aerial game for Brawl".
 

Caleb Wolfbrand

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TRC - I don't know where you would see another clip... Also, I guess you could be right, just maybe, since she seemed to be aiming for MetaKinght, but I think she could have been fast falling down to get him or something, although it looked pretty laggy I guess...
The clip was on some IGN "look of 2007" games or some crap a while ago. it has like 2 :01 second scenes not in the trailers, along with like :04 seconds that were in. I dunno where the link was but I got it off a thread on here someplace.
 

WaterTails

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What would the halted aerial movement do to say... Link's Up-B?

Yeah... How 'bout bowser fortress, SJP, Screw attack, DK's upb, umbrella, FIRE!, fire fox/bird, etc.
 

ecstatic

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Mars-
Sort of related to the above entry, every single character is going to be reworked, to allow for more freedom in aerial battles, among other things. The exact quote from Sakurai is that “When I asked ‘Could we allow more freedom in the aerial battles?’ Everyone on my team agreed, so we are refining every character’s ability from the very beginning.”
taken from http://smashbrawl.com/2006/06/23/what-sakurai-didnt-want-you-to-find-out/

And I never said the jumps are slower... since you can't understand my explanation, look at the trailer again (make sure it's the newer one), right at the beginning, Mario will do a fair, notice how he temporarily stops falling during the time when he hits. Kirby does the same with his/her dair.

Watertails- I don't know.


Also, everyone must remember that I said what one of those changes are. I never meant that this was the only thing to be changed.

EDIT: Why the sudden stop of posts? Anyways, I just thought of something else, what if the temporary slowdown is that one period of time (can't remember it's name) where you can smash DI? That'd make it insanely easy to do, and that would be another way for improved air combat (sort of).
 
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