ecstatic
Smash Journeyman
As you all may or may not know, Sakurai said that they were going to improve the aerial game for Brawl, well I think I discovered what one of the changes are.
(I know there are already topics about the enhanced aerial combat, but most are dead, and the rest are getting dead, so I started a new one.)
I decided to to watch the (new) trailer soley (sp?) focusing on this new air game, and this is what I think (and hope) I found:
Every time I saw a character hit another with an aerial in the trailer, they temporarily slowed down/paused in their vertical movement.
I'm sure you all saw where Meta does an air combo about halfway (that's a guess) through the vid, and each time he hits, he temporarily slows. I noticed this happened with each character. Even with heavy hits like Mario's Fair.
One might think at first that this doesn't mean much, but here are a few possibilities:
You know how it's very hard to do full damage with Falco's Fair? Imagine being able to shffl it, and hit with every kick. (This applies to similar moves.)
Here's some depth for you: timing an easy-to-hit aerial right as it ends so that you can immediately follow up with a hard-to-hit aerial finisher. (Falcon's knee, anyone?) This wouldn't normally work if you were jumping up to a fastfalling character who is falling.
Easier recovering for edgeguarders, because they'd fall less, you could even spike with stuff like Falco's dair (maybe) if you were good enough.
etc.
(I know there are already topics about the enhanced aerial combat, but most are dead, and the rest are getting dead, so I started a new one.)
I decided to to watch the (new) trailer soley (sp?) focusing on this new air game, and this is what I think (and hope) I found:
Every time I saw a character hit another with an aerial in the trailer, they temporarily slowed down/paused in their vertical movement.
I'm sure you all saw where Meta does an air combo about halfway (that's a guess) through the vid, and each time he hits, he temporarily slows. I noticed this happened with each character. Even with heavy hits like Mario's Fair.
One might think at first that this doesn't mean much, but here are a few possibilities:
You know how it's very hard to do full damage with Falco's Fair? Imagine being able to shffl it, and hit with every kick. (This applies to similar moves.)
Here's some depth for you: timing an easy-to-hit aerial right as it ends so that you can immediately follow up with a hard-to-hit aerial finisher. (Falcon's knee, anyone?) This wouldn't normally work if you were jumping up to a fastfalling character who is falling.
Easier recovering for edgeguarders, because they'd fall less, you could even spike with stuff like Falco's dair (maybe) if you were good enough.
etc.