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Specifying unique .rel files for alt stages

davidvkimball

blippi.gg, @MeleeHD Lead
Joined
Jun 21, 2013
Messages
400
Location
Tacoma, WA
Slippi.gg
D#0
NNID
davidvkimball
3DS FC
3196-5240-6546
Switch FC
SW-1880-0689-1110
Hi, I released my Smash Bros. Legacy M 3.6 build recently and I'm already ready to improve it.

So using Mewtwo2000's ASL tool, I've successfully added a multitude of alternate stages, however they generally refer to the same rel. Is there a way to specify a new .rel from which each alt stage refers? For example, let's say I want to keep Flat Zone 2 and have it reference the st_gw.rel module, but I want to add the Flat Zone (1) stage from Brawl Vault that uses a st_final.rel file. Could I add Flat Zone 1 as STGGW_Z.PAC and create a Final Destination-based st_gw_Z.rel to compliment it?

I'm asking because I've noticed in Project M 3.6, there are several new rels with _Z endings that some alt stages reference.

THANK YOU for any help this would be huge.
 
Last edited:

Jon Nathan

Smash Apprentice
Joined
May 6, 2013
Messages
129
Location
New York
Hi, I released my Smash Bros. Legacy M 3.6 build recently and I'm already ready to improve it.

So using Mewtwo2000's ASL tool, I've successfully added a multitude of alternate stages, however they generally refer to the same rel. Is there a way to specify a new .rel from which each alt stage refers? For example, let's say I want to keep Flat Zone 2 and have it reference the st_gw.rel module, but I want to add the Flat Zone (1) stage from Brawl Vault that uses a st_final.rel file. Could I add Flat Zone 1 as STGGW_Z.PAC and create a Final Destination-based st_gw_Z.rel to compliment it?

I'm asking because I've noticed in Project M 3.6, there are several new rels with _Z endings that some alt stages reference.

THANK YOU for any help this would be huge.
You have no idea how much I struggled before I found about this, but here it goes:
The trick is to use PM's built-in ASL code (which is different from the one added by m22k's tool), that has alt module support.
So what you gotta do is simple: open the ASL tool from the same folder as the stock PM 3.6 gct, remove all stages (not the ASL code) and then you can re-add stages but now, there will be a button that says Modules > or Stages >, which you can click to add modules (with the same combination of the stage it will load for), and that's it. Good luck!
 

davidvkimball

blippi.gg, @MeleeHD Lead
Joined
Jun 21, 2013
Messages
400
Location
Tacoma, WA
Slippi.gg
D#0
NNID
davidvkimball
3DS FC
3196-5240-6546
Switch FC
SW-1880-0689-1110
You have no idea how much I struggled before I found about this, but here it goes:
The trick is to use PM's built-in ASL code (which is different from the one added by m22k's tool), that has alt module support.
So what you gotta do is simple: open the ASL tool from the same folder as the stock PM 3.6 gct, remove all stages (not the ASL code) and then you can re-add stages but now, there will be a button that says Modules > or Stages >, which you can click to add modules (with the same combination of the stage it will load for), and that's it. Good luck!
Thank you one million times. :D I can't believe I didn't know about this sooner!
 
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