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Specific Smash Buffs/Nerfs - Smash Ultimate + Other

tornadostrike8500

Smash Rookie
Joined
Sep 6, 2019
Messages
3
I played smash very differently than most. But eventually my gameplay turned similar to others. But that is not what this is about. This is a list of characters in super smash bros ultimate (suggestion) that I think should be buffed and nerfed and why. The specifics will be mentioned why. the obvious will not be mentioned why.

Also even though I am mentioning a few nerfs I still remember in project m had the characters physics more imbalanced (games are better than way when playing solo) with more creative costumes. I no longer have access to project m because I lost my sd card and cannot get another one. Plus I couldn't use the same brawl disc anyway on the wii. So I am stuck with smash ultimate which is a flawless game ALMOST. But the marth clones and lack of extra mii characters (not over 99) plus project m's more melee like play style made me come to believe that project m as lame as it sounds was a better game than smash ultimate aside from the spirits mode. So I heard that they actually won't be cancelling smash games after ultimate and there will be a new one. but without sakurai I can't imagine it even will be better than smash 64. I also heard it will be a little more like wii u version which I skipped out on because it is too slow for me. Then the roster is said to be stripped down. Which would be pretty terrible for a smash game. Without further due, here is my character lists

buffs - #1 incineroar - side special is very poor, slower than all the characters in the game, extremely poor side and up recovery.
#2 bowser - this one may be a surprise and I know he is a solid choice for ground fighting in the center of the stage but he can get knocked off the stage with 2 hits with every single character. even the low recovery mii brawler can knock him off the stage. he may be strong/tough but he's not a winner.
#3 as I made a reference to - mii brawler. The mii brawler is significantly underpowered than the gunner with little to no range and 2/3 recovery moves are pure trash. Plus his attack strengh is 30% less than even zero suit samus and jigglypuff
#4jigglypuff - that sleeping ability seriously needs to be replaced with another move. I know pro players have figured out how to use it well but I'm talking about the other sleeping move which just puts jiggly to sleep and it's pretty bad having a useless move. Yes I am calling a move useless which gives a character extra armor. Jigglypuff is also horrendously slow.
#5 Hero - please remove kamikaze. No offense but there is nothing more dumb than cannot spam with character that can literally KO itself. extremely horrible for 1 stock matches.
#6 donkey kong - vertical recovery change that enough said (worse than bowser recovery can literally get flinched off the map in half a hit). Also his punch (neutral) takes years to charge. - donkey kong is by far the weakest character in smash ultimate and opposite to his melee counterpart
#7 mewtwo - teleport phases below through stage resulting in a ko which the other 2 characters than can teleport (palutena and zelda) recovery are much better and actually viable (zelda more than palutena)
#8 - samus - too slow bombs do nothing also opposite to melee counterpart
#9 - luigi - his up recovery is a total joke. it wasn't even this bad in brawl.
#10 - marth - his entire moveset is a joke, zero range poor recovery, weaker than lucina, almost as bad as donkey kong
#10 plant - one of the most fun characters in the game. damages an opponent with poison just to be Ko'd in the next hit. neutral and specials have to completely revamp his entire moveset or at least just his down special But I do admit not as bad as marth or samus.

nerfs: #1 banjo - 1 hit KO side special at 20% - defeats any opportunity to win against him
#2 ice climbers - not being able to damage the second character and like always even KO'ing that character because you mistake the one (since color coding does nothing helpful) gets you KO'd by the main character. Defense is superior to both banjo and king k rool's super armor. That definitely deserves a nerf
#3 Isabelle - the fish hook can win an entire match, no other character has this potential against a decent fighter and/or player
#4 zero suit samus - basically made her aerial faster than light, more overpowered than the above 3 combined
#5 lucas/ness - pk fire + bat = 1 hit KO + recovery cannot be edgeguarded
#6 little mac - 1 hit KO after getting 120% damage on him. His side recovery is basically a high aerial recovery and he basically cannot be knocked off the stage.
#7 inkling - ink bomb too much damage

So I think this decently clarifies why the characters should be buffed and nerfed + the information I stated. Please friendly and/or helpful comments only. I am pretty desperate trying to get an decent opinion on this. And Since there is no substitute for smash ultimate I really don't want to be PK'd by a freeze again.

I am losing hope for this game. And it is my absolute favorite series. Please tell me are there any counters to the characters that need to be nerfed. Because I tried all characters against them countless times. And for the buffing characters I know it is not going to happen since they just re balanced the game on version 5. So I'm also stuck playing mario against cpu's which is not even close to as enjoyable playing online.

Anyone have similar views? I know this was a bit disorganized but I just want to know what you think.

Note: All these nerfs and buffs and anything I said about the game do not apply to spirits battles.
 
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tornadostrike8500

Smash Rookie
Joined
Sep 6, 2019
Messages
3
I figured out the closest thing to a solution -
#1 - stay close to the middle of the stage
#2 shield before getting knocked off the stage
#3 change the moveset to 1 and for up special (recovery move) and actually I don't think his attack strength was/is that much less
#4 don't use jigglypuff
#5 snake can also ko himself, as well as link so this can move aside
#6 don't use donkey kong's neutral and stay close to the stage without shielding or get knocked off high so the recovery works off the stage turning a bad recovery into a good recovery
#7 don't use mewtwo's teleport on stages that allow him to phase through. use them side to side
#8 use dark samus instead of samus
#9 luigi - use dr.mario/mario instead
#10 - marth - use corrin or cloud instead

counters for buffed characters
#1 wario
#2 hero
#3 sonic
#4 zelda
#5 use ness against lucas and lucas against ness
#6 throw him off the stage, bowser / d.k. / r.o.b.
#7 squirtle side special/ yoshi side special / zelda / mario / another inkling / joker
 

tornadostrike8500

Smash Rookie
Joined
Sep 6, 2019
Messages
3
I figured out the closest thing to a solution -
#1 - stay close to the middle of the stage
#2 shield before getting knocked off the stage
#3 change the moveset to 1 and for up special (recovery move) and actually I don't think his attack strength was/is that much less
#4 don't use jigglypuff
#5 snake can also ko himself, as well as link so this can move aside
#6 don't use donkey kong's neutral and stay close to the stage without shielding or get knocked off high so the recovery works off the stage turning a bad recovery into a good recovery
#7 don't use mewtwo's teleport on stages that allow him to phase through. use them side to side
#8 use dark samus instead of samus
#9 luigi - use dr.mario/mario instead
#10 - marth - use corrin or cloud instead

counters for buffed characters
#1 wario
#2 hero
#3 sonic
#4 zelda
#5 use ness against lucas and lucas against ness
#6 throw him off the stage, bowser / d.k. / r.o.b.
#7 squirtle side special/ yoshi side special / zelda / mario / another inkling / joker
favorite series don't get old

not that disorganized

spirit battles don't apply tot his except the nerfs/buffs are not required for them since there are also power ups and spirits that counter another spirit characters

for more melee like play play in special / fast mode

the game is imbalanced offline (playing on a lower level if you want to dominate) and the game is balanced online if you want a challenge (glorious battle arena)

99 miis aren't really lack of characters because 72 characters + 99 = 171 which is a pretty fair / good roster of characters

also the mii costumes kind of is an excellent solution for alternate costume characters (different ranges) in project m
 
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