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Soviet Mind Games 2

moyshe

Lazer Fox
Joined
Oct 19, 2008
Messages
984
Location
Ann Arbor, MI
NNID
moyshe
3DS FC
4442-1379-8655
This tournament will be completely online. This tournament is only Singles. If you have a capture card that would be cool if you wanted to record. It will be a standard double elimination bracket, if you dont know what that means if you lose once you get sent to losers bracket and if you lose in losers you have lost the tournament. This is the second tournament in the series. So sign up and see if you can take some of the best players around.

Sign up on AIB http://allisbrawl.com/ttournament.aspx?id=8083

RULES :

3 Stock
8 Minutes
NO ITEMS

Starter Stages

Pokémon Stadium 1
Yoshi's Island
Battlefield
Smashville
Final Destination

Counter Picks

Delfino Plaza
Brinstar
Frigate Orpheon
Rainbow Cruise
Jungle Japes
Pirate Ship
PictoChat
Pokémon Stadium 2

# If time runs out during a match, Sudden Death will never be played. Use the following rules instead:

* If one player has more stock remaining than the other, the victor will be the player with the most stock.
* If the stock count is tied, then the player with the lowest damage percent wins the round.
* If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
* If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.

# Metaknight's Infinite Cape glitch is banned.
# Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
# Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.


# Stage striking will be used to select the first stage. The lower ranked player will strike first, choosing a stage from the neutrals list to remove from consideration for the first round. The higher ranked player chooses two stages to remove from consideration for the first round. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first round is played on the last remaining stage.

#The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.

# Any map may be played as long as BOTH players agree to it.

# You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
 
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