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Something that should be stickyed...

The Hypnotist

Smash Lord
Joined
May 23, 2007
Messages
1,435
Location
Pinole, California (The Bay Area)
Can one of you great, wise Ice Climbers sages make a sticky explaining the following (in detail)?

"The Freeze Glitch" and the "Edge Infinite"

If possible detailed ways of how to incorperate these techniques into an actual match.
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
The freeze glitch is banned, but this is basically how you do it. Have Nana grab the opponent; if she f-throws or u-throws, forward+b with Popo at the exact moment she lets them go. They will be frozen in place.

The edge chaingrab--only an infinite, I think, on Bowser and Mewtwo--goes like this:

Grab with Popo near the edge.
Have Popo d-throw.
Have Nana grab right as they leave the ground so that she catches them. If she is near the edge, she will throw them off the level; for the chaingrab, this should be a forward throw.
Wait for her to f-throw, then grab them again with Popo.
Catch them with Nana.
Repeat.

The two are, interestingly enough, related because when Nana is near the edge, she always throws the opponent off it. This means you can control her AI so she will always f-throw. This means you always know that she is capable of setting up the glitch!

And that means that using Popo's d-throw near the edge, you can combo into the glitch. Neat.

Your most common options will be tech-chasing an opponent into a grab near the edge, doing an ordinary chaingrab across the level until you reach the edge.

If the opponent ledge hops an aerial right on top of you, you might get a shield grab there and be able to ledge-chaingrab them out of the shield grab.

You might also get it just by sliding into a jab or up-tilt while you happen to be near the edge.

I found a method of extending the grab so you get more damage out of it. Instead of having Popo do a dash grab to catch them, simply walk in front of Nana and grab in place. This makes you use less room while doing the chaingrab, which gives you more reps, which equals more damage, which increases the likelihood of zero to death. I have managed, using blizzards or f-tilts in between throws, to do edge chaingrabs from 0-death now, which is nice when the infinite is banned. It's also cool because you slowly, but surely, put the opponent closer to the edge which reduces the damage necessary to KO them!

It's nice that the IC's make DI pointless, huh?
 

Binx

Smash Master
Joined
Jul 19, 2006
Messages
4,038
Location
Portland, Oregon
Because that makes the information harder to use than if you had 5 stickies. I you want match ups read the match up guide, you dont have to scroll through tons of other stuff to get there.
 

Xsyven

And how!
BRoomer
Joined
Oct 14, 2002
Messages
14,071
Location
Las Vegas
As a default, after one month of inactivity, a thread won't be displayed-- but it'll still be there.

At the end of the thread list, there are some options-- one of them lets you change how far back you'd like to see threads. You can even go back to 'The Beginning.'
 

Wobbles

Desert ******
BRoomer
Joined
Oct 9, 2006
Messages
2,881
Location
Gilbert, AZ
You can also do it like you would start the edge chain-grab; grab normally, down-throw, and have Nana "catch" them by timing her grab.
 

Delphiki

Smash Champion
Joined
Jun 20, 2006
Messages
2,065
Location
Sacramento / Berkeley
N-regrabs are very reliable. Also, Rob, you can Freeze Glitch out of B-throw too. I don't know about D-throw. I've been practicing with Freeze Glitching I can pretty much do it on command now. I just Dt N-regrab, then Squall.

If you wait til your opponent breaks out it gives them time to get away, and it will probably push them off the stage. Plus, at high percents they will go too high and at low percents they recover too quickly to make it reliable - N-regrabbing is much better, albeit harder.
 
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