BlackMamba
Smash Apprentice
Or at least no one talks about it lol. But one of the options Zelda has to escape juggles is actually a Fox tech: falling up airs. It actually works a pretty good amount of the time due to the starting hitbox that carries people up to the sweetspot. If it connects, it puts in an advantageous position by essentially switching your situation with your opponents. Though no9t guaranteed, it's especially helpful against characters with disjoint like Marth and can work as a juggle starter for fastfallers or a surprise kill against floaties. I always hear people on the Zelda boards complaining about her weakness to juggles/difficulty getting down (which definitely does exist). So I thought i'd share this with you guys so you can add it to your repertoire 