Verduyn
Smash Cadet
- Joined
- May 23, 2015
- Messages
- 31
There are a couple of kill options with Pikachu that I have been experimenting with and finally got them recorded as part of a hype crew battle (which you can watch here (please excuse my SD, I missed the jump input))
First off is footstool to nair stagespike. A gif of this can be seen here. This works because if you input the nair immediately after getting the footstool the disjoint of nair is guaranteed to connect and if you get the correct hitbox, as I get in the gif, then you will send them into the stage. Obviously the drawback of this is that it can be teched but if the opponent is not on point with their techs then they are dead.
The second is grab release to dsmash or fsmash. A gif of this can be seen here. When you grab release someone over the edge of the stage the vast majority of the time they will immediately jump or otherwise attempt to get back to the ledge and not onto the stage. This means that if you do a grab release then immediately do a dsmash of fsmash (depending on which type of grab release you get) you will connect with it a lot more often that it feels you should. In the gif I was fighting someone who I had been doing this to in off-stream friendlies so he was trying to recover around it but because of Battlefield having thin ledges it meant that the inner hitbox of dsmash went through the stage and hit him while he was recovering. Getting the inner hitbox meant that Falcon was pulled up and in, usually meaning he gets hit my the following hit of dsmash on the opposite side of Pika's body, which caused him to get stagespiked. After going through the gif frame by frame I am fairly certain that this hit was untechable too as Falcon's body was going through the stage as the spike hit happened
First off is footstool to nair stagespike. A gif of this can be seen here. This works because if you input the nair immediately after getting the footstool the disjoint of nair is guaranteed to connect and if you get the correct hitbox, as I get in the gif, then you will send them into the stage. Obviously the drawback of this is that it can be teched but if the opponent is not on point with their techs then they are dead.
The second is grab release to dsmash or fsmash. A gif of this can be seen here. When you grab release someone over the edge of the stage the vast majority of the time they will immediately jump or otherwise attempt to get back to the ledge and not onto the stage. This means that if you do a grab release then immediately do a dsmash of fsmash (depending on which type of grab release you get) you will connect with it a lot more often that it feels you should. In the gif I was fighting someone who I had been doing this to in off-stream friendlies so he was trying to recover around it but because of Battlefield having thin ledges it meant that the inner hitbox of dsmash went through the stage and hit him while he was recovering. Getting the inner hitbox meant that Falcon was pulled up and in, usually meaning he gets hit my the following hit of dsmash on the opposite side of Pika's body, which caused him to get stagespiked. After going through the gif frame by frame I am fairly certain that this hit was untechable too as Falcon's body was going through the stage as the spike hit happened