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Some "technology" questions

GunBlaze

Smash Lord
Joined
May 6, 2012
Messages
1,854
Location
Santo Domingo, Dominican Republic
Slippi.gg
GBLZ#778
From earlier this month up to this date, I have done some research about technologies whose existence was unknown to me. So I just discovered pivot stops, shield drops, etc. Things seldom used by players, as well as some tips of other less known techniques. This has made me question myself, is it worth practicing these to be used in matches?

The least known, to me, is the Auto Crouch Cancel, done by using the C Stick while moving on the ground. The very same command can also be used to perform frame-perfect jumps OoS, along with rolls and spotdodges while in shieldstun, and I thought it would be very useful to combine these techniques and see their usefulness.

For example, while in shieldstun, you can hold C Stick up and you will perform a frame-perfect jump OoS. My question here is, could this be used to wavedash OoS? Is it worth to master it? In which situations would it be useful?

Another would be during a dash attack. For the entirety of the animation, it is possible to hold the Shield Button and C Stick down for a frame-perfect spotdodge. Also goes for rolls. Turns out it doubles as an option select: due to the shield coming out, if an attack hits, it is blocked, allowing for an offensive reaction; otherwise, it will perform a defensive action depending on the direction held on the C Stick.

While in shieldstun, frame-perfect jumping OoS and then pressing the Z button will instantly perform an aerial attack.

A last one for the time being: While running, shielding and then holding the C Stick forward wil result in a frame-perfect forward roll.

Which characters would make the most use out of these techniques?
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
From earlier this month up to this date, I have done some research about technologies whose existence was unknown to me. So I just discovered pivot stops, shield drops, etc. Things seldom used by players, as well as some tips of other less known techniques. This has made me question myself, is it worth practicing these to be used in matches?

The least known, to me, is the Auto Crouch Cancel, done by using the C Stick while moving on the ground. The very same command can also be used to perform frame-perfect jumps OoS, along with rolls and spotdodges while in shieldstun, and I thought it would be very useful to combine these techniques and see their usefulness.

For example, while in shieldstun, you can hold C Stick up and you will perform a frame-perfect jump OoS. My question here is, could this be used to wavedash OoS? Is it worth to master it? In which situations would it be useful?

Another would be during a dash attack. For the entirety of the animation, it is possible to hold the Shield Button and C Stick down for a frame-perfect spotdodge. Also goes for rolls. Turns out it doubles as an option select: due to the shield coming out, if an attack hits, it is blocked, allowing for an offensive reaction; otherwise, it will perform a defensive action depending on the direction held on the C Stick.

While in shieldstun, frame-perfect jumping OoS and then pressing the Z button will instantly perform an aerial attack.

A last one for the time being: While running, shielding and then holding the C Stick forward wil result in a frame-perfect forward roll.

Which characters would make the most use out of these techniques?
Keep in mind that if you want to do frame perfect jumps out of shield and then aerial, you have to react to your own jump. If you have little understanding of the shield stun timings, you will probably miss your opportunities, and jumping in your opponent's face unsafely can be very bad. Wavedashing out of shield this way would be extremely hard as well, since you would have to react to press the button rather than just input a wavedash. I also feel like you would have to know what you want to do out of shield before you get hit in shield, so you will either do things you shouldn't sometimes or miss opportunities because you don't know what you want to do out of shield early enough.

Overall, I think you are better off learning the timings to do the option you want on reaction and based on things your opponent is doing. I look at OOS options the same way as meteor cancelling. When you meteor cancel, do it as late as you possibly could, because if it's still too early to do it by then, then you were dead anyway. With OOS options, if you automatically frame-perfect jump with your c-stick, it might put you in a very bad spot if they have a frame trap on you. For example, if a falco does a late down-air on your shield and then shines, it is possibly that you would start your jump and then just get hit by the shine.

I don't know. I'd learn it, but I find it to be less important than doing the OOS options yourself so that you can learn the timings of everything, then when you know a frame-perfect roll will work in some situation and you want to use it, you can use the C-stick to perform it.
 

SAUS

Smash Ace
Joined
Aug 20, 2008
Messages
866
Location
Ottawa
From earlier this month up to this date, I have done some research about technologies whose existence was unknown to me. So I just discovered pivot stops, shield drops, etc. Things seldom used by players, as well as some tips of other less known techniques. This has made me question myself, is it worth practicing these to be used in matches?
Pivot stop isn't particularly useful imo. You can usually wavedash or dash dance and then shield.

Shield drop is amazing and more people need to use it. People are learning it and adding it into their game-play, so it's becoming more common.

The least known, to me, is the Auto Crouch Cancel, done by using the C Stick while moving on the ground. The very same command can also be used to perform frame-perfect jumps OoS, along with rolls and spotdodges while in shieldstun, and I thought it would be very useful to combine these techniques and see their usefulness.
This might be useful, but I don't know of when I would want to use it. It may require the claw grip in order to use it effectively since holding down on the C stick means you can't press other buttons. Frame perfect OOS options with the C-stick might be useful here, but not by default (similar to what I was saying in my other post).

Another would be during a dash attack. For the entirety of the animation, it is possible to hold the Shield Button and C Stick down for a frame-perfect spotdodge. Also goes for rolls. Turns out it doubles as an option select: due to the shield coming out, if an attack hits, it is blocked, allowing for an offensive reaction; otherwise, it will perform a defensive action depending on the direction held on the C Stick.
I think I would prefer holding down in the analog stick and shield rather than the C-stick because then you can choose what to do out of shield rather than an instant spot dodge. Holding down and shield is actually pretty useful a lot of the time while at low damage because you will CC out of attacks and put up your shield. I would not do this with C-stick because it will result in too many spot dodges that could get punished. Also you don't want to CC everything, so just be mindful when using this.

A last one for the time being: While running, shielding and then holding the C Stick forward wil result in a frame-perfect forward roll.
I don't think this would be too useful most of the time. Rolling tends to only be good if the opponent made an attack that was going to hit your shield so that you can avoid the hit and escape shield pressure. Doing rolls while you are in more of a neutral state or as an approach will probably get you punished a lot.

Which characters would make the most use out of these techniques?
It's really hard to say. All the characters can use all of these. The only thing I can say is that characters with bad OOS options tend to really like shield dropping because it is a good option in a lot of cases.
 
Joined
Aug 6, 2008
Messages
19,345
Something in the case of dropping through a platform from shield should be used by all characters. However, its true that depending upon your success in other areas of smash you will probably see very little benefits from trying to learn certain things in the game. For example, if you do not have the tech skill to perform regular punishes you should probably focus on getting your tech skill going to be able to execute what you want too. Then, work on proper punishes. From there you start worrying about better optimizing your punishes and such.
 
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