• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Some shffl and combo ?'s

fatninja64

Smash Rookie
Joined
Jun 4, 2006
Messages
24
I've been playing smash for a while now, and i've been working on the adv. tech. I can sh ff wd dc djc etc. but i can't quite seem to get l canceling down w/marth. I can shffl with samus some. I was just wondering what everyone did for practicing shffl. Any little cues to see if you've done it right etc. Also any cool lil combos anyone knows would be awesome. Thanks.:)

p.s.

Also opinions on ^b and b moves. is b useful for edgeguarding? or are dtilt and fsmash far superior options?
 

Schweppes

Smash Ace
Joined
Jul 23, 2006
Messages
608
Location
1080 West Addison
lol @ SHFFLing with Samus

To practice SHFFL just go into Vs. mode against a level 1 computer. Don't actually fight the computer, just practice SHFFLing, WDing, etc. (don't use training mode because then you can't practice with the C-Stick)

Nearly all your edge-guarding can be done with Dtilt and Fsmash. You can also jump out and hit your opponent with neutral B, but that's a bit risky.
 

Pye

Smash Journeyman
Joined
Sep 20, 2006
Messages
496
Location
Montreal. PM me if you're on the island! I need op
I suggest practicing your shffls ON the computer, as in hit him with them, otherwise you'll learn the wrong timing for the shffl (empty shffls are differently timed then shffls that hit something).

As for "cool lil combos", the most popular and well known Marth combo is just simply repeated SH double Fairs. You could also try to fit a Fair and a Uair in one SH, which is something I saw Kizzu, an excellent Brazilian (I believe) Marth player and one of my idols, doing in his videos. The Uair puts your foe high enough to (if you l-cancel the Uair. Learn your shffl first :p) go into a Bair -> Fair -> spike if you're near the edge. Theres a match against his brother Walk (who is also a Marth player, but was playing Shiek at the time) where he uses his SH fair+uair to set up a long combo, bringing Shiek from 16% to 117%, then finishes with a tipped fsmash for the KO. Beautiful :)

As for upB and B, his upB can KO if you hit with the opening animation (you can KO with a reverse upB on the ground. In the air is possible, but takes some pretty crazy timing, and a spike is usualy a better KO option in those situations anyway). It's like Luigi's upB in a way, in that the sweetspot is in the first few frames of the hitbox.

You can edgeguard with NeutralB (I know that recently, Ken has liked doing this more then usual), but as mentioned already, between your spike, your fsmash and your dtilt, you won't find yourself needing your B too often. You could use it to finish a combo thats offstage, where a spike would result in a SD, because it sends furthur then a fair.

PS: Marth can't DJC... >_<
 

Gian

Smash Apprentice
Joined
Aug 17, 2006
Messages
108
I suggest practicing your shffls ON the computer, as in hit him with them, otherwise you'll learn the wrong timing for the shffl (empty shffls are differently timed then shffls that hit something).

As for "cool lil combos", the most popular and well known Marth combo is just simply repeated SH double Fairs. You could also try to fit a Fair and a Uair in one SH, which is something I saw Kizzu, an excellent Brazilian (I believe) Marth player and one of my idols, doing in his videos. The Uair puts your foe high enough to (if you l-cancel the Uair. Learn your shffl first :p) go into a Bair -> Fair -> spike if you're near the edge. Theres a match against his brother Walk (who is also a Marth player, but was playing Shiek at the time) where he uses his SH fair+uair to set up a long combo, bringing Shiek from 16% to 117%, then finishes with a tipped fsmash for the KO. Beautiful :)

As for upB and B, his upB can KO if you hit with the opening animation (you can KO with a reverse upB on the ground. In the air is possible, but takes some pretty crazy timing, and a spike is usualy a better KO option in those situations anyway). It's like Luigi's upB in a way, in that the sweetspot is in the first few frames of the hitbox.

You can edgeguard with NeutralB (I know that recently, Ken has liked doing this more then usual), but as mentioned already, between your spike, your fsmash and your dtilt, you won't find yourself needing your B too often. You could use it to finish a combo thats offstage, where a spike would result in a SD, because it sends furthur then a fair.

PS: Marth can't DJC... >_<


can u put the link for the brazilian match please?

and whats exactly empty shffl??
 

pyrotek7x7

Smash Ace
Joined
Aug 16, 2005
Messages
541
Location
USA
An empty SHFFL is when you aren't attacking anyone, just standing there doing it.

You can tell when you did a SHFFL if the lag is much less. Try and find a move with a lot of lag to see it easier. Also, I notice for most characters, I fast fall and L-cancel AT THE SAME TIME. I did the cancel later than the ff, and it didn't work, that's when I noticed to do them at the same time.

The hard thing about SHFFLs are that if you miss one step, the rest after it usually fail. If you do a full jump, you fast fall and L-Cancel too early, causing you to do NEITHER, and leave you hanging in the air. Miss, the fast fall, not so bad, and miss the L-Cancel, not as bad still, though it will stop your combos.


One of my favorite things to do is to grab an enemy RIGHT on the edge (if you can) toss them backwards, then short hop backwards and a dair. Under NO CIRCUMSTANCES should you SHFFL though, because the fast fall will send you to your death. Start holding down as soon as you jump.
 
Top Bottom