QuickRat
Smash Journeyman
Hey! I'm trying to play this game at a competitive level and I have a couple of doubts I would like to solve. I think I can open a new thread asking this, but if mods actually preffer to put this into another thread, close this one and just tell me (I don't want to cause any problem).
So...
1) L-canceling issue: does fast falling affect L-canceling in any way?
2) L-canceling issue: onley aerials are able to be canceled? I mean, can I cancel just the landing from a jump or an aerial-special?
3) Which variables affects an attack? I know damage (%), hitbox (from both attacker and defender), direction, Directional Influence...
4) In Brawl there were some characters that had different timing for meteor canceling... is this present in Project M?
5) Which is the exact frame-data to perform L-canceling or meteor canceling?
6) There are some aerial attacks, specially meteor ones, which kind of break if you do them near to the ground, like the attack never actually ends and there is a lot of landing lag. This is something that happens in every game in the series, but I'm wondering if there is a mechanic in order to cancel this kind of failed attacks.
7) I know there are lots of advantages if you use the C-Stick for Smashes instead of A button for lots of circumstances, but is there any advantage in doing the opposite?
8) I know Toon Link has the same meteor as Young Link (Dair's sweetspot), but I tried to do this in Project M and I wasn't able. Any tip or I'm just a bad player?![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
9) I think I have understood how Lucario works... but could someone explain it to me in a short way?
10) Which general advanced techniques are in Project M (autolanding, jab cancel, powershield...)?
So...
1) L-canceling issue: does fast falling affect L-canceling in any way?
2) L-canceling issue: onley aerials are able to be canceled? I mean, can I cancel just the landing from a jump or an aerial-special?
3) Which variables affects an attack? I know damage (%), hitbox (from both attacker and defender), direction, Directional Influence...
4) In Brawl there were some characters that had different timing for meteor canceling... is this present in Project M?
5) Which is the exact frame-data to perform L-canceling or meteor canceling?
6) There are some aerial attacks, specially meteor ones, which kind of break if you do them near to the ground, like the attack never actually ends and there is a lot of landing lag. This is something that happens in every game in the series, but I'm wondering if there is a mechanic in order to cancel this kind of failed attacks.
7) I know there are lots of advantages if you use the C-Stick for Smashes instead of A button for lots of circumstances, but is there any advantage in doing the opposite?
8) I know Toon Link has the same meteor as Young Link (Dair's sweetspot), but I tried to do this in Project M and I wasn't able. Any tip or I'm just a bad player?
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
9) I think I have understood how Lucario works... but could someone explain it to me in a short way?
10) Which general advanced techniques are in Project M (autolanding, jab cancel, powershield...)?