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Some Pika-metrics for hardcore data nerds

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
All data from US demo.
Replication Instructions:
  1. Go into Group mode.
  2. Select and computer player with any level
  3. Select either form of battlefield. We won't actually be going there, we're going into training.
  4. Die. Upon respawning, do not touch Sandbag, but move all the way to the right edge, until rolling becomes ineffective.
  5. Use Thundershock (I refuse to call it Thunder Jolt) 7 times. Die again.
  6. As you're respawning from the spawn platform, jump, and don't touch the Control Stick until you hit the ground.
  7. You're now set to do some hardcore-range testing for Pikachu.
    1. Use D-Tilt and Jabs to space things properly. Keep in mind that the damage counter shows how much damage sandbag has, and that he goes back down to 0 after 4 seconds. For ease of clarification, indicate when consecutive hits are used to mitigate the errors that can be introduced with knockback that scales with damage.
  8. When you're done testing a move or you mess up, kill sand bag, restart from step 4.
  • There are two hitboxes in Pikachu's jab: The farthest does 1 damage, located 7 non-consecutive jabs away from spawn (that is, if you jab 7 times after step 7, your next jab will do 1 damage.) The other hitbox does 2 damage.
  • The edge of Critical Thunder (The hitbox that surrounds Pikachu) lies between the 7th non-consecutive jab and the 8th. Essentially, if your jab is doing 1 damage, Thunder will not land a Crit. Good luck reaching this conclusion mid-fight.
  • Uncharged Skullbash seems to be stronger (Doing 10% instead of 7%) if the control stick is smashed instead of merely tilted. It also goes slightly further. The difference is not noticable when fully-charged. (tested by standing on the far-right ledge, doing a skull bash right after a dodge for the "tilt" version)
  • The amount of time a Thundershock spends in the air seems to have no impact on how long it lasts on the ground. Therefore, the higher a Thundershock starts, the further it goes. By jumping into a Thunder, then double-jumping into another Thunder, Pikachu obtains maximum height that can be reached without Quick Attack and a single Thundershock gains enough range to cover about 3/4ths of Final Destination, wheras on ground, it just barely covers half. Though the situations in which you'll actually need to use the former are minimal, I can't stress the importance of full-hop Thundershock, since it not only increases the range, but gives Pikachu some nice aerial mobility. Tested by standing on the far-right ledge.
Not sure how all the frame data and hitbox info normally gets collected, but here's a start.
 

The TaBuu

Smash Apprentice
Joined
May 12, 2013
Messages
84
NNID
TheTaBuu
3DS FC
3454-0444-5134
I hope you'll find this useful :
  • Jab : 1% (far hitbox), 2% (close hitbox)
  • Ftilt : 8% (low angle), 9% (mid angle), 10% (high angle)
  • Dtilt : 6%
  • Utilt : 5%
  • Dash Attack : 6% (late hitbox), 10% (early hitbox)
  • Fsmash : 15% (close range, uncharged), 21% (close range, charged), 12% (tip hitbox, uncharged), 17% (tip hitbox, charged), 18% (sweetspot, uncharged), 26% (sweetspot, charged)
  • Usmash : 14% (front, uncharged), 7% (back, uncharged), 20% (front, charged), 10% (back, charged)
  • Dsmash : 13% (all hits, uncharged), 19% (all hits, charged)
  • Nair : 9% (early), 6% (late)
  • Dar : 12% (first part), 4% (second part)
  • Bair : 1% (each hit), 4% (final hit)
  • Fair :2% (each hit), 3% (final hit)
  • Neutral Special : 5% (direct hit), 6% (one bounce), 5% (two bounces), 5% (three bounces), 4% (four bounces)
  • Down Special : 15% (base hit with Pikachu), 8% (without Pikachu)
  • Side Special: 10% (uncharged), 22% (charged)
  • Up Special : 2% (first hit), 3% (second hit)
Feel free to point out any errors or new findings!
 

[FBC] ESAM

Smash Legend
Joined
Feb 17, 2008
Messages
12,197
Location
Pika?
Where exactly his the sweetspot of pika's F-smash? It's been really inconsistent for me.
 

The TaBuu

Smash Apprentice
Joined
May 12, 2013
Messages
84
NNID
TheTaBuu
3DS FC
3454-0444-5134
Where exactly his the sweetspot of pika's F-smash? It's been really inconsistent for me.
As of now, I'm pretty positive that his Fsmash sweetspot is in the middle-ish section of the fsmash.
 

Muhznit

Smash Journeyman
Joined
Apr 10, 2008
Messages
455
Location
404...
Where exactly his the sweetspot of pika's F-smash? It's been really inconsistent for me.
Using the above methods:

Pretty much right near Pikachu: 21 dmg
3 consecutive d-tilts away: 26 dmg
4 consecutive d-tilts: 17 dmg

In order to land the sweetspot, you have to space pikachu in such a way that his cheeks in such a way that he sort of kisses the enemy when he lets the move out. (Or rather, "Nuzzles" Though that's much too weak a move to describe this attack). If your cheeks move past their body, you land the not-as sweet spot. If the ball hits them, you land the sourspot.
 
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