Shuckle89
Smash Apprentice
Although I pretty much play every char, I have been doing some testruns with pacman and I came up with some tricks. I'm not sure someone has found them already (although someone probably has), as I couldn't find anything about it on here right away.
-Use the hydrant to charge your neutral B. By standing on top of it, you get thrown into the air, being slightly harder to interrupt (instead of standing on the ground)
-One I find very useful, is to stand on top of the hydrant and then side B, make a loop, hitting the hydrant at the bottom (back). This, instead of a back-air. By doing this, you shoot the hydrant into the air, making it a projectile, while your side B covers the ground, so both air and ground are covered.
-Using upB against little macs. They don't like being forced into the air. Sure, this has been said already, but I just wanted to point that out for those who hadn't read about that.
-If you make a loop with side B, it's possible to make a perfect one, hitting above and behind you, but having no ending lag because the last couple of frames are on the ground. You need to be careful, because doing it wrong will either result in falling frames or smashing your head into the ground (a lot of lag)
-I also wanted to point out that side B can be used as impressive recovery, even though it has a lot of ending lag. After, you can do any move except sideB, so upB works.
Hope it's of use to someone
-Use the hydrant to charge your neutral B. By standing on top of it, you get thrown into the air, being slightly harder to interrupt (instead of standing on the ground)
-One I find very useful, is to stand on top of the hydrant and then side B, make a loop, hitting the hydrant at the bottom (back). This, instead of a back-air. By doing this, you shoot the hydrant into the air, making it a projectile, while your side B covers the ground, so both air and ground are covered.
-Using upB against little macs. They don't like being forced into the air. Sure, this has been said already, but I just wanted to point that out for those who hadn't read about that.
-If you make a loop with side B, it's possible to make a perfect one, hitting above and behind you, but having no ending lag because the last couple of frames are on the ground. You need to be careful, because doing it wrong will either result in falling frames or smashing your head into the ground (a lot of lag)
-I also wanted to point out that side B can be used as impressive recovery, even though it has a lot of ending lag. After, you can do any move except sideB, so upB works.
Hope it's of use to someone