I vaguely remember discussing this, but I couldn't find it in the search.
What if successfully performing certain meteors or spikes gave you vertical height like a second jump would? For example, imagine Falcon's Dair.
Imagine being able to run off FD and fall to ShineSpike depths and perform a Dair on someone. In melee, the resulting lag would be your doom. But what if SUCCESSFULLY hitting the opponent recoving gave you a vertical boost, as if you JUMPED off the character?
This would be really cool because it'd encourage people to be more dairing with their meteor smashes. If you are confident with your aim, why not attempt to Spike/Meteor someone who's far below you?
This also wouldn't be too unfair b/c unlike the shinespike, you'd have to actually HIT the person in order to survive.
Imagine this while recovering! Imagine still have your second jump, and your opponent runs off the level to finish you off. What if you were to suddenly use your second jump to go above him, and then do a Dair to send him downwards and send you up! How badass of a recovery would that be? (Think how awesome it was in that old Ken vs Isai fight when Ken wasn't killed by Isai's knee, and then ended up killing Isai with his spike after reaching the ledge)
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As much as I like the idea, there are a few problems
1. It wouldn't look right for certain character's meteor smashes, ESPECIALLY falco's (this is not really a huge problem because they could easily make it only work for C. Falcon style Dairs)
2. (this is the real problem) What if you don't want the vertical height? If i'm using Falcon, I want my Dair->Knee combo. Of course, being launched into the air might actually that combo MORE effective, since the victim is launched into the air with you.
Please discuss the idea along with these problems, and if you can suggest possible solutions
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One more thing. What if you could tech off other characters? Imagine being hit with a kill shot, only to tech off another player. It'd be even cooler if as a result the momentum was transferred to that player and HE died instead lmao. (whoah, imagine your teammate as a weapon in a team match. It'd be SO hard to dodge a flying opponent.
Of course, this transfer of momentum mechanic would make the game very hectic. Imagine being spiked and teching off of someone you hit on the way down, and as a result spiking them. That'd be crazy...
What if successfully performing certain meteors or spikes gave you vertical height like a second jump would? For example, imagine Falcon's Dair.
Imagine being able to run off FD and fall to ShineSpike depths and perform a Dair on someone. In melee, the resulting lag would be your doom. But what if SUCCESSFULLY hitting the opponent recoving gave you a vertical boost, as if you JUMPED off the character?
This would be really cool because it'd encourage people to be more dairing with their meteor smashes. If you are confident with your aim, why not attempt to Spike/Meteor someone who's far below you?
This also wouldn't be too unfair b/c unlike the shinespike, you'd have to actually HIT the person in order to survive.
Imagine this while recovering! Imagine still have your second jump, and your opponent runs off the level to finish you off. What if you were to suddenly use your second jump to go above him, and then do a Dair to send him downwards and send you up! How badass of a recovery would that be? (Think how awesome it was in that old Ken vs Isai fight when Ken wasn't killed by Isai's knee, and then ended up killing Isai with his spike after reaching the ledge)
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As much as I like the idea, there are a few problems
1. It wouldn't look right for certain character's meteor smashes, ESPECIALLY falco's (this is not really a huge problem because they could easily make it only work for C. Falcon style Dairs)
2. (this is the real problem) What if you don't want the vertical height? If i'm using Falcon, I want my Dair->Knee combo. Of course, being launched into the air might actually that combo MORE effective, since the victim is launched into the air with you.
Please discuss the idea along with these problems, and if you can suggest possible solutions
--------------------------------------
One more thing. What if you could tech off other characters? Imagine being hit with a kill shot, only to tech off another player. It'd be even cooler if as a result the momentum was transferred to that player and HE died instead lmao. (whoah, imagine your teammate as a weapon in a team match. It'd be SO hard to dodge a flying opponent.
Of course, this transfer of momentum mechanic would make the game very hectic. Imagine being spiked and teching off of someone you hit on the way down, and as a result spiking them. That'd be crazy...