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Some early analysis of extracted parameter data

Amazing Ampharos

Balanced Brawl Designer
Writing Team
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Jan 31, 2008
Messages
4,582
Location
Kansas City, MO
We recently got some parameter data from Smash Ultimate posted on Kurogame Hammer's site. The site alleges five data tables but the air acceleration one is, for now, a broken link so we have information about the data for characters on four points: run speed, air top speed, walk speed, weight. I don't think walk speed will be a very interesting stat in Ultimate due to being so free to act out of a run so I'm only going to focus on the other three. I'll be adding several additional analysis points later, but I have two things done now that I wanted to share. Source site below:

http://kuroganehammer.com/Ultimate/Attributes

Also of note, for all Mii comparisons versus Smash 4, assume a medium sized Mii!

Dr. Mario's movement data seems bugged in the Ultimate data as it is identical to Mario's. In 4, Dr. Mario also had identical data here but has speed reducing equipment effects invisibly applied to him to create the net gameplay effect of him being a slower Mario. Why isn't this dude characterized as an echo fighter again? Either way, I'm not going to trust the direct read of Dr. Mario's data and will mostly just exclude him here. Averages of characters in Smash 4 will just pretend Dr. Mario doesn't exist for the sake of making the math "fair". This shouldn't have a large effect on the overall averages. I have some worries some actual echo fighters may also have this going on under the hood, but I do note that Ken has an actually higher internal run speed than Ryu so Ken at least likely does not use this dumb dynamic.

First of all, weight changes for returning characters. A ton of weights were tinkered with but overall the typical weight remained about the same so no "system adjustment" is needed. Interested if your character was buffed or nerfed in terms of weight? Well here's the change factors:

Buffed:
King Dedede: +8 (119 -> 127)
Bowser: +5 (130 -> 135)
Donkey Kong: +5 (122 -> 127)
Ganondorf: +5 (113 -> 118)
Little Mac: +5 (82 -> 87)
Rosalina: +5 (77 -> 82)
Mii Gunner: +4 (100 -> 104)
Mewtwo: +3 (74 -> 77)

Nerfed:
Sonic: -8 (94 -> 86)
Lucario: -7 (99 -> 92)
Greninja: -6 (94 -> 88)
Mii Brawler: -6 (100 -> 94)
Shulk: -5 (102 -> 97)
Villager: -5 (97 -> 92)
Duck Hunt: -5 (91 -> 86)
Diddy Kong: -3 (93 -> 90)
Bayonetta: -3 (84 -> 81)
Sheik: -3 (81 -> 78)
Toon Link: -2 (93 -> 91)
Fox: -2 (79 -> 77)

Characters not in 4 weight changes:

Melee characters:
Young Link: +3 (85 -> 88)
Pichu: +7 (55 -> 62)

Brawl characters:
Ice Climbers: 0 (92 -> 92)
Snake: -7 (113 ->106)
Squirtle: 0 (75 -> 75)
Ivysaur: -4 (100 -> 96)
Wolf: -10 (102 -> 92)

Obviously the characters who weren't in 4 are coming from very different games, but the weight dynamics mostly still seem to work. Wolf's weight nerf is really rather massive, but none of the other Brawl characters are outside of what you'd expect in a sane world...

I also broke down run speed in... a lot of detail. Here's my spreadsheet that shows my work:

https://docs.google.com/spreadsheets/d/16EuimW6VztUJboGHaFtzv3kNWZyJ5r4V2BfuU_hbpMo/edit?usp=sharing

The main thing to note is that the average run speed change of characters who were in Smash 4 other than Dr. Mario was a little under 10% extra run speed (9.9756%). Most characters deviated from this slightly, but if you ignore changes of less than 1% (most typically less than 0.1%), here are the characters who saw buffs or nerfs in run speed when you factor in the system wide buff:

Sheik 2.016 -> 2.42 (0.20 extra speed)
Villager: 1.27 -> 1.54 (.14 extra speed)
Mii Swordfighter: 1.5 -> 1.58 (0.06 extra speed)
Mii Gunner: 1.3 -> 1.37 (0.06 extra speed)
Peach: 1.4175 -> 1.595 (0.03 extra speed)
Mii Brawler: 1.72 -> 1.92 (0.03 less speed)
Ike: 1.5 -> 1.507 (0.14 less speed)
Ryu: 1.6 -> 1.6 (0.16 less speed)

The extra or less speed here is relative to what they "would" have if you just multiplied their 4 speed by the system change and check the difference versus their Ultimate speed. Sheik and Villager got reasonably notable run speed buffs, Mii Swordfighter, Mii Gunner, and Peach got modest run speed buffs, Mii Brawler got a modest run speed nerf, and Ike and Ryu got notable run speed nerfs. The Ryu case demonstrates what I mean nicely as his run speed is actually just identical to his run speed in 4, but no one else failed to get faster so in effect he's slower versus the field. The new characters are on average a little slower than the 4 characters in terms of run speed though so maybe that will be some consolation?

For aerial top speed, I had to cheat a little because the divergences made my average calculation method flawed, but thanks to Thinkaman's data I can say that a typical character has 5% more aerial top speed. the characters who diverge from this more than non-trivially will be listed after my data sheet link:

https://docs.google.com/spreadsheets/d/1SexMsyI5PIePBha5Ej8AkrX_Y_bvjYsqEojshYh-860/edit?usp=sharing


Mii Swordfighter: 0.96 -> 1.17 (0.162 extra speed)
Little Mac: 1 -> 1.208 (0.158 extra speed)
Charizard: 0.92 -> 1.103 (0.137 extra speed)
Lucario: 1.09 -> 1.281 (0.1365 extra speed)
Bowser: 1 -> 1.155 (0.105 extra speed)
Fox: 0.96 -> 1.11 (0.102 extra speed)
King Dedede: 0.63 -> 0.735 (0.0735 extra speed)
Toon Link: 0.94 -> 1.05 (0.063 extra speed)
Captain Falcon: 1.1 -> 1.218 (0.063 extra speed)
Palutena: 0.91 -> 1 (0.0445 extra speed)
Peach: 0.95 -> 1.029 (0.0315 extra speed)
Samus: 1.03 -> 1.103 (0.0215 extra speed)

Ryu: 1.12 -> 1.12 (0.056 less speed)
Mii Brawler: 1.2 -> 1.15 (0.11 less speed)
Mii Gunner: 1.05 -> 0.93 (0.1725 less speed)

You see that most characters who differ from the norm were buffed in this regard (though 2/3 of the Miis were hurt and Ryu, just like in run speed, was effectively nerfed by not changing). You'll notice that basically all of the heavies got a nice little boots to their aerial movement but several of the fast running characters (Fox/Falcon/Mac) now have air speeds that more closely match their incredible ground speed. Of course several other large buffs are mixed in too; I dunno why Lucario needs this much extra air speed, but I'm sure his mains will take it!

I want to end with an overview of the key three parameters for all of the completely new characters just to summarize so people know what they're getting with these guys. Rankings in these cases will filter out Nana and Piranha Plant since the former isn't really a character you care to measure against and the latter won't even be in the game at launch and may be different when it is in the game:

Inkling:

Run Speed: 1.925 (22/76)
Air Top Speed: 1.208 (12-17/76)
Weight: 94 (40-43/76)

Those numbers don't eye pop but that's overall a pretty fast mid-weight. The character I was able to find most similar to those mobility parameters is Donkey Kong, but they do have a bit of a run speed edge on him.

Ridley:

Run Speed: 2.2 (9-10/76)
Air Top Speed: 1.05 (41-44/76)
Weight: 107 (11-15/76)

This is basically Charizard with just a little less air speed. Seeing as part of that is Charizard getting an air speed buff in this game, anyone who played Charizard in 4 should find Ridley's movement very natural I'd imagine.

Simon/Richter (same parameters):

Run Speed: 1.52 (64-65/76)
Air Top Speed: 0.94 (63-64/76)
Weight: 107 (11-15/76)

Yeah, they don't look that slow in the videos, but they're sluggish. Adult Link seems to be the closest character to their overall movement for a comparison. Belmont Strut!

K.Rool:

Run Speed: 1.485 (68/76)
Air Top Speed: 0.945 (62/76)
Weight: 133 (2/76)

K.Rool is closer to Dedede as an immobile heavy instead of being like Bowser who runs fast. Dedede is a somewhat dubious comparison since K.Rool's air speed, while still pretty bad, is way better than Dedede's, but I think Dedede may still be the best comparison.

Isabelle:

Run Speed: 1.48 (69/76)
Air Top Speed: 1.02 (49/76)
Weight: 88 (55-57/76)

A little faster and lighter than Villager but similarish overall as you might have guessed.

Incineroar:

Run Speed: 1.18 (76/76)
Air Top Speed: 0.88 (70/76)
Weight: 116 (6-7/76)

This is just comically slow. Even Ganondorf clearly outspeeds this guy in overall mobility, but Ganondorf is the closest comparison you'll find for how he's going to feel to move with. Good luck Incineroar mains!
 
Last edited:

Folt

Smash Ace
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Jan 19, 2008
Messages
877
Location
Norway
Note that Dr. Mario has hidden speed-reducing values + wildly different properties on a good part of his moves (and a lack of FLUDD) in this game too.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
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Jan 31, 2008
Messages
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Location
Kansas City, MO
I added air speed data and a bit of a summary for the totally new characters, listing out their three main values and finding the closest comparison for their air/ground speed values so you'll know what kind of character will "feel" the most similar to move with. It's of course an imperfect picture because we don't know acceleration values yet, but what are you going to do?
 

itsaxelol

Smash Ace
Joined
May 6, 2008
Messages
654
Thanks for this. I remember your posts/projects from back in the brawl days. Keep up the good ****!
 

Nobie

Smash Champion
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Sep 27, 2002
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SDShamshel
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Villager having a greatly buffed run speed seems like a big deal, and it makes me wonder if previous comments about his demise were greatly exaggerated.

According to the big landing lag thread, Villager also has a really fast initial dash, so his improved ability to juke might let him overcome his weakness to swords more often.
 
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