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So we don't have cutscenes...

DutchPichu

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Dec 24, 2013
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453
So, we don't have cutscenes, and now? Do we have more place for like much more stages, or other modes, or was the Subspace space on the Wii Disk not high?
 

RedFly

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Subspace just took up a ton of development time. Without it, Brawl would have come out much sooner.
I'd like to think "Without it, Brawl would have had possibly more characters and stages but come out at the same time."
 

Rueckkoppler

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Jan 8, 2014
Messages
405
Since we've got Project M, I don't care about any of Brawls shortcomings.

@TopiC: I think it's not a matter of disc-space than it's a matter of development time. But yeah, they saved a lot by cutting that. On the other hand, the 3DS version might have compensated those resources. But I'm positive that they'll have much more content on this one.
 

LosTimeTurner

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Nah, I think theres just no Adventure mode or something is just because its not on the 3ds and will be on the wii u...
I hope
 

Syrek

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I highly suspect the reason we never got a proper intro or cutscene for the 3DS version was due to memory limits, since the game was already pushing the 3DS to it's limits, hence why we can't use Miiverse, at least not on the original 3DS and 3DS XL, and of course the 2DS. I would be VERY surprised if we didn't get some sort of intro, or at the very least, a montage from the various character reveal trailers. The Wii U is not restricted unlike the 3DS, therefore I guarantee we will see a intro movie of some sort.
 

SS-bros14

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I highly suspect the reason we never got a proper intro or cutscene for the 3DS version was due to memory limits, since the game was already pushing the 3DS to it's limits,
I doubt it was because of memory limits, as there is a 'tutorial' like video on it.
 

Syrek

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I doubt it was because of memory limits, as there is a 'tutorial' like video on it.
The tutorial video is in game footage, not a CGI cutscene. There's a BIG difference in terms of memory between the two, trust me on that.
 

RedFly

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The tutorial video is in game footage, not a CGI cutscene. There's a BIG difference in terms of memory between the two, trust me on that.
The 3DS has had and can handle CGI cutscenes, That "in game footage" is a pre-recorded video. It's not acted out each time you watch it.
 
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SS-bros14

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The tutorial video is in game footage, not a CGI cutscene. There's a BIG difference in terms of memory between the two, trust me on that.
Oh, ok.
Perhaps Sakurai could've at least made an intro just made up of gameplay? :p
 

Syrek

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The 3DS has had and can handle CGI cutscenes, That "in game footage" is a pre-recorded video. It's not acted out each time you watch it.
I'm not saying the 3DS can't handle CGI cutscenes. I'm merely saying that because Smash Bros. 3DS is already taxing the 3DS to its limit and adding CGI cutscenes would increase the overall memory of the game as well, one can safely assume that a combination of those two problems is what resulted in the game not getting a CGI intro or an intro at all. I mean, I doubt it was because they were lazy, although I'm sure most want to think it was that given how easy an answer it is but something tells me they had a specific reason for omitting a CGI intro or intro in general. And heck, I could be wrong as well. I am in no way saying that my opinion or feelings on the matter are gospel, its simply my educated guess on the matter and nothing more.

Oh, ok.
Perhaps Sakurai could've at least made an intro just made up of gameplay? :p
Perhaps. We'll probably never know the real reason for him not giving us at least a gameplay intro. That being said, I do strongly feel that the Wii U version will have some sort of intro, be it CGI, gameplay or both.
 
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RedFly

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I'm not saying the 3DS can't handle CGI cutscenes. I'm merely saying that because Smash Bros. 3DS is already taxing the 3DS to its limit and adding CGI cutscenes would increase the overall memory of the game as well, one can safely assume that a combination of those two problems is what resulted in the game not getting a CGI intro or an intro at all. I mean, I doubt it was because they were lazy, although I'm sure most want to think it was that given how easy an answer it is but something tells me they had a specific reason for omitting a CGI intro or intro in general. And heck, I could be wrong as well. I am in no way saying that my opinion or feelings on the matter are gospel, its simply my educated guess on the matter and nothing more.
Actually, I think it is also worth mentioning the DS had CGI cutscenes as well! So i think they just forgot.
 

Syrek

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Actually, I think it is also worth mentioning the DS had CGI cutscenes as well! So i think they just forgot.
That's true. Haha, yeah I suppose that could be the case. Honestly, an opening cutscene really isn't needed but it does set the mood for when you start up the game and it looks freaking cool! :3
 

RedFly

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That's true. Haha, yeah I suppose that could be the case. Honestly, an opening cutscene really isn't needed but it does set the mood for when you start up the game and it looks freaking cool! :3
Brawl didn't even announce the title of the game and didn't have an original animation, I have the feeling that Sakurai just cares less about how the game is presented now even though he wanted to make Melee's intro as stunning as possible.
 

Fathom778

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I was devastated at the loss of a Story mode when it was deconfirmed, but i got over it.
I like to think that we would have got the game in 2015 if we got a Story mode, so I could say I kinda feel a little happy.
I do think we should get a bad-*** intro though.
 

kantoskies

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I really, really, really hope we get an intro similar to Melee's. And while they could go the route of taking all the character trailers and making a clipshow like they did with SSE in Brawl I kind of feel like they won't for two reasons. One is that the trailers (more importantly the ones that aren't stylized like Little Mac's and Robin/Lucina's) mainly show off the newcomers and a handful of veterans, whereas SSE had pretty much everyone in the starting roster. I don't remember seeing focus shots of Pikachu, Zelda, Shiek, Peach, Luigi, Toon Link, etc. I feel like they'd want to show off as many characters as possibe. And two, they made a cutscene for that pop group about a month ago, and I feel like if they're willing to do that they'd be willing to make a proper cutscene for the game itself.
 

PeterJude

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Aug 13, 2014
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I think the bigger issue is we don't have an Intro :O
I'm going to be honest, I don't want an intro. I'm loving the game going straight in.

Then again, having an intro, but having an option to turn it off would be the best of both worlds. It just seems like a lot of development for no particular reason.
 

kaliskonig

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Nov 18, 2007
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221
I'm not to upset that we do not have cut-scenes. I did lose respect for Sakurai with him giving that silly reason as to why he made his decision though. As long as the Adventure mode fixes the problems that existed in SSE I am fine. Looking at smash run I can only imagine the Adventure mode is going to be truly amazing and fun.
 

Swedish_Otaku

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It's really sad that there are no cut scenes. They're so amazing in Brawl. T_T There has to be an intro on the Wii U version... There not being one on 3DS is disgusting.
 

MarioFireRed

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More than ever I hope for an Adventure Mode or Subspace Emissary type mode in the Wii U version.

Who WOULDN'T want to see :4mario::4sonic::4megaman::4pacman: all interacting with one another among many others?
 
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