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So spacing. Very Range. Wow.

straydoggywog

Smash Cadet
Joined
May 30, 2013
Messages
53
Location
Northern Virginia
Anyone notices the ridiculousness of the range many of these characters have? I'm not just talking about projectiles, I mean attack distance.

Lets take newly revealed Shulk for instance. Check out this video starting at 1:10(https://www.youtube.com/watch?v=GUl1EkUJ46k#t=71)

Dat jab combo, then look at all the moves that follow. That's range Marth would be jealous of.

Mii Gunner: 3:19( https://www.youtube.com/watch?v=x1K-WqQYw7w ) That up aerial, plus a slew of projectiles.

Palutena: Same. so many attacks that have abnormal range.

Rosalina: Being able to attack from anywhere with her little friend.

Judging by these characters it looks and appears that close range fighters are gonna have difficulty getting in.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Good points. Hopefully (and from what we've seen, likely) the close-range fighters will either have armor, superior mobility, or other ways to get in. Alternately, a lot of the Monado attacks look really laggy at the end, so that could be used to bait the attack and then close the gap.
 
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These attacks could be weaker then the ones that require closer range. I predict it's all balanced accordingly.
No worries from me.
 

MasterOfKnees

Space Pirate
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These attacks could be weaker then the ones that require closer range. I predict it's all balanced accordingly.
No worries from me.
Hopefully this is the case, otherwise we're going to see a really skewed metagame.
 

Raijinken

Smash Master
Joined
Dec 8, 2013
Messages
4,420
Location
Durham, NC
Hopefully this is the case, otherwise we're going to see a really skewed metagame.
A really skewed metagame wouldn't be unique for Smash, alas, but at least a spacing-focused one would be new.

But I expect it'll all be reasonably balanced. Hopefully Marth has a sword again instead of a knife.
 

Amazing Ampharos

Balanced Brawl Designer
Writing Team
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Jan 31, 2008
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4,582
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A thing about range is that once you have cleanly more than the opponent, having a lot more after that is of relatively limited utility since you already win the spacing war. That's why when I look at moves like Shulk or Palutena usmash that have insane range with massive cooldown I'm not too worried; these moves on balance are probably worse than a more ordinary ranged extended usmash with less cooldown.

I mean, think about Brawl. Look at the glorious move in my avatar, and then compare and contrast to Ike's fair. Ike's fair has more range, but it is plain for all to see that the mighty turtle is a far superior spacing move due to its superior speed and excellent hit properties (and that landing hitbox, such a good move). When it comes to how a close range character might get in on Ike, honestly, wonderjab was a bigger problem than fair all along, and G&W had to work hard and leverage his mobility as well to really zone opponents out with turtle. I think you'll see a lot of stuff like that in smash 4; there certainly seem to be a lot of characters with good looking spatial control options, but there's a lot that goes into making that gameplay style work and the other characters seem to have a lot of good stuff themselves that could easily be a problem.
 

Fire Tactician

Smash Lord
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A thing about range is that once you have cleanly more than the opponent, having a lot more after that is of relatively limited utility since you already win the spacing war. That's why when I look at moves like Shulk or Palutena usmash that have insane range with massive cooldown I'm not too worried; these moves on balance are probably worse than a more ordinary ranged extended usmash with less cooldown.

I mean, think about Brawl. Look at the glorious move in my avatar, and then compare and contrast to Ike's fair. Ike's fair has more range, but it is plain for all to see that the mighty turtle is a far superior spacing move due to its superior speed and excellent hit properties (and that landing hitbox, such a good move). When it comes to how a close range character might get in on Ike, honestly, wonderjab was a bigger problem than fair all along, and G&W had to work hard and leverage his mobility as well to really zone opponents out with turtle. I think you'll see a lot of stuff like that in smash 4; there certainly seem to be a lot of characters with good looking spatial control options, but there's a lot that goes into making that gameplay style work and the other characters seem to have a lot of good stuff themselves that could easily be a problem.
Well put. I also feel as if every newcomer has a new way that they handle spacing/have different takes on spacing:

Villager- the tree
Wii Fit Trainer- attacks that hit on both sides of the body
Megaman- Projectiles
Rosalina- Luma
Little Mac- Speed + Primarily remaining on the ground
Greninja- Shadow Sneak
Palutena- long vertical range
Robin- strange tome hitboxes (Thoron, Elwind, and Arcfire seem unorthodox)
Lucina- her gimmick is her different ranging abilities from Marth
Shulk- Long straight range (few diagonal moves it seems)
Mii Fighters- They vary.

Every character seems to have a completely different way of taking advantage of spacing with strengths and weaknesses in different areas. Maybe Shulk and Palutena can hit hard and far, but they'll struggle with swifter characters like Little Mac (who's range in awful) and Megaman (who can out-range them for less damage).
 

Ganondalf

Smash Cadet
Joined
Aug 29, 2014
Messages
57
I wouldn't worry about it until we can see the full effects of these abilities. Perhaps his smash (which looks like a super sexy thrust of his laser sword aww yeah) gets longer the longer you hold down the button to power up the smash?
 
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