• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

So im planning on maining BOTH the PK boys...

Mind1stort1on

Smash Rookie
Joined
Dec 29, 2007
Messages
24
Location
Katy, TX
I've already got a pretty solid lucas going. But thats not saying much. Now i've just started using ness but am not doing so well. I know the playstyles of ness and lucas are different so im not trying to make him like lucas, but im not exactly sure how to play ness. any tips on ness's strong points and how to utilize them?
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Ah, finally, someone else like me and Aevin who wants to main both :)

Be careful with how you play them. You may forget that you are playing one with the other. They play nothing alike. Lucas relies on his pK fire and tilts and uses his smashes to kills. For Ness, this is not the case.

Ness' game revolves around his godly areials and dustructive grabs. His fair combos, has good range, and priority. His bair is a monstrous killing move, and his uair juggles and has HUGE killing potential, much more than it seems (It kills just as easily as DK and Wario's uairs). His dair is one awesome spike. It has a VERY decieving animation as the hitbox is rather large compared to Ness' tiny legs. And nair is a lagless, get out of my face move. It combos nicely and has long duration and comes out quick. It even has killing potential off stage making it a great edgeguard. All of Ness' aerials (minus the dair) combo easily into one another and can be used repeatedly. Simply flow from one aerial to the next utilizing his unique jump.

Since Ness plays the airgame, use his moves to send opponents skyward (a lot of his move do this). The best tool for sending enemies upward is his usmash. IMO, its one of the best in the game, but I'll go into the specifics later. Simply hit them with a usmash, charged or uncharged, and they go up. The utilt, dsmash, dair, uair, and dash attak also sends opponents up. If you grab, a dthrow always sets them up nicely, and so does the uthrow, but I prefer the down.

Onto Ness' yo-yo. Like I said, I think its one of the best usmashes in the game. It has range (it can hit people from under the battlefiled platforms), priority (it can hit ROB out of his dair), duration (all the time you charge it, its has a hitbox), and good knockback (not enough to kill, but sets them up in the air.) It has mindgames too. Charge it up, and watch your opponent walk into it. For some reason, people underestimate the charge time. If they use a projectile, the yo-yo can eat it while it charges, and it shield Ness from regular attacks too. If they DO use a regular attack, they stop in their tracks, and you release your yo-yo, popping them up into the air.
It can also be used on the edge. If the opponent grabs the edge, dash at the edge and usmash out of dash. This will dangle the yo-yo off the edge and no matter what the person does, they WILL get hit. If they attack, get up, or jump, the charge will hit them. If they roll behind you, release the charge and hit them with the backswing.

For throws now. Ness' throws are excellent. His dthrow combos nicely into whatever aerial the opponent DIs into. Sometimes, they can escape, but then that's where mindgames come in. People usually DI away from Ness and land on the ground, setting up for a usmash or a dash attack. If not, they will be in the air waiting for an fair, uair, or nair.
And his bthrow... wow. This is one powerful throw. Its the strongest bthrow in the game. Kills anyone anywhere on FD at about 130%. KILL

Lastly is the PKT mindgames. PKT is a mindgames heaven. The bolt harasses people while the PKT2 kills. It would take a million years for me to describe them all, so go watch some pro Ness vids to see what you can do. I reccommend .Yoshi.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Yoshi's opponents weren't very good against Ness's mindgames. I saw many hits that were pretty obvious, but he's still good at his PKT2 game.
I personally reccomend Simna's Melee videos.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
Yoyo or throws to get them into the air and then hit with the aerials. PKT2 is amazing. ridiculous priority and knockback with surprisingly little lag at the end. I hate Ness's tilts with the exception of uptilt.
 

Mind1stort1on

Smash Rookie
Joined
Dec 29, 2007
Messages
24
Location
Katy, TX
Ok im getting the hang of launching enemies into the air and giving some aerial punishment, but im already showing a weakness in my pk thunder skills. That move is the one giving me the most problems right now. I was extremely good with lucas's PKT, but with ness, I constantly either miss or shoot in the wrong direction when recovering, and i almost never land or even have a chance to do pkt2. also, the knockback that PKT1 gives them is whack. what should I do to improve?

Oh and yes, ive read the lucas and ness guide on the lucas forums prior to this. I just want to get some specific help and more tips.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
It's kind of hard to give set rules on how to use PKT2. For some ideas I'd go back and watch some vids of Simna in Melee. You can look them up on youtube pretty easily. One that works for me pretty often is sending the thunder ahead of me and then looping it back around to hit me toward them. Opponents usually avoid the thunder itself allowing you more time to get off a PKT2 and avoid being punished. Also just spend some time messing around with your trajectory. PKT2's direction is based off where on Ness's body he's hit, not the direction the thunder is moving in. Sometimes you can catch opponents offguard by sending yourself in an unexpected direction. Tailwhipping is your friend. Anytime you can catch the opponent in the tail while Ness is close to them is basically a free PKT2. For recovery just spend some time working on your angles. For sweetspotting you should aim just slightly below the ledge. Work on sliding up stages too. I find that it's not too hard to slide up the left side of stages if you work to get an angle with the surface that's less than or equal to about 75 degrees. On the right side of stages it's a lot more tricky.
 

Conda

aka COBBS - Content Creator (Toronto region)
Joined
Mar 1, 2008
Messages
2,185
Location
Toronto
Hitting yourself across the wall at the bottom of a stage so you slide to the ledge. It doesn't work on final destination, I don't think.

Anyways, just get used to using Ness's PKT. It's better against skilled players (anyone with half a brain can avoid Lucas's PKT).


And tyr, stop with the walls of text. Lol
Also, he was talking about PKT, not PKT2.
 

Earthbound360

Smash Hero
Joined
Jul 3, 2006
Messages
5,725
Location
Bowie, MD
NNID
Mikman360
Tyr, Ness' tilts arent so bad. His ftilt and dtilt pretty much acts the same as Lucas'.

Also, from what Ive experienced, wallhugging is impossible on the right wall.

For PKT2 recovery, that's the trouble with maining both. After I got used to Ness, it took me forever to recover well with Lucas. Just practice and you'll get the hang of it. Make sure to keep up with its broad turns and fast speed instead of Lucas' sharp turns and low speed. Ness' PKT you have to actually aim. Lucas' you just get a feel for it after a while.

After good practice, the PKT path you lead into PKT2 for recovery can get tricky and redicualous in your favor. You can swing it REALLY far away and bring it back way later to recover. You can even make a P shape with your PKT. Fun, but pretty useless. My point is once you get the hand of PKT2 recovery, its easy to control.
 

Gindler

Smash Champion
Joined
Feb 26, 2008
Messages
2,442
Location
Orlando (UCF)
Yep, I love tailwhipping to PKT2. I haven't mastered it yet but sometimes I can pull it off. I also love how unlike lucas's PKT which I can easily dodge time after time, if you curve Ness's PKT right before impact they'll either get hit by the tail or dodge through it giving you time to hit them with the ball or whatever you ness masters call it.

And racking up damage with the PKT when they're trying to recover is always fun, then when they find a way around it you can catch them in a grab for the always awesome Bthrow for the kill.
 

Tyr_03

Smash Champion
Joined
Mar 4, 2008
Messages
2,805
Location
OH
It's possible on FD but pretty dang hard and only on the left side. You can only wallhug a very short distance approaching from the right, afterwhich you will crash if you haven't reached a ledge. I don't like Ness's Ftilt because it's much shorter than Lucas's. And sorry about the walls of text. I have a tendency to get a little longwinded.
 

Mind1stort1on

Smash Rookie
Joined
Dec 29, 2007
Messages
24
Location
Katy, TX
Its ok, thanks a lot guys. i got a lot of the ness combos down and are starting practice on their PKT differences.

Now, just for kicks, which character do you prefer :D
 
Top Bottom