• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

So I have brawlbox and sd card set up

kongajinken

Smash Cadet
Joined
Apr 14, 2008
Messages
37
First of all I have the download from wackaalpaca which is effects/all characters pac files.

How do the set up my sd card so all that stuff is in its right place?

I already have the gct and app/codes/private->wii->app->RSBE->pf->fighter-> bunch of character files with already working texture hacks.

Basically I was wondering if all I have to do now is create a texture using brawlbox and just put it in my fighter\peach\FitPeach01.pcs(<-custom texture) and then it will work? Or am I missing something?
 

highfive

Smash Lord
Joined
Mar 22, 2009
Messages
1,324
Location
Buhl, Idaho
Yeah. That's pretty much it. You just have to export all her texture files (.png) and replace them with your custom ones. Just note that you have to have the arms in the right place, the face in the right place, etc. Depending on if you have a vertex hacked model then you won't have to edit everything. (I.E: Peach has a vertex hacked model in which she has no crown so you wouldn't have to edit the crown since it wouldn't show up in the game) You should get the idea.

If your making a texture for someone like Zero Suit Samus you have to create a .pac and .pcs because she transforms. You have to do that for everyone that transforms.

If you have any questions PM me. I'm the hacking mentor for new hackers so I'm always up for questions.
 

kongajinken

Smash Cadet
Joined
Apr 14, 2008
Messages
37
For the .pac and .pcs do I just click the texture and hit save as through brawlbox or do a need a special compiler or anything?
 

ChibiIceClimberz

Smash Ace
Joined
Jul 17, 2008
Messages
731
Location
United States
NNID
ch33bdragonite
3DS FC
5370-0405-0580
For the .pac and .pcs do I just click the texture and hit save as through brawlbox or do a need a special compiler or anything?
If you want to edit your own custom textures, you export the original textures (right click -> export or click the TextureData -> export all into a folder). Once you have edited them, you replace it with your own textures (right click -> replace).

Everyone that transforms (ZSS, Samus, PkMn Trainer, Zelda, Sheik, Bowser, Wario, etc.) will need a .pac file and a .pcs file.
 
Top Bottom