NESSBOUNDER
Smash Master
I personally don't see a problem with this move being too escapable. Well not to the extent of Melee anyway.
In Brawl, the DI is noticable on things like Smart bombs, but for some reason I can never actually DI OUT of them, just over to the very edge.
With Zelda's Fsmash, it's the same. I usually get my character over to the edge of the move and it still hits.
Is it really such a problem for Zelda's fsmash to be escapable? It seems to be very hard to do consistently. Even for the computer players.
In Brawl, the DI is noticable on things like Smart bombs, but for some reason I can never actually DI OUT of them, just over to the very edge.
With Zelda's Fsmash, it's the same. I usually get my character over to the edge of the move and it still hits.
Is it really such a problem for Zelda's fsmash to be escapable? It seems to be very hard to do consistently. Even for the computer players.