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TYVM, lifesaver <300 - Early Morning
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You don't.How would I change it so that, instead of the .pac being chosen based on the time of day, it's chosen at random?
You asked "how would I" as if there was a way for you to do anything about it, which there isn't. What file the stage loads is based on the time of day on the Wii's internal clock. Maybe the PMDT can find a method, but that's a possibility, not a guarantee.There's no way there's no way. What part of the code controls it? If the PMDT can make an All-Star Mode and a Turbo Mode and any number of insane custom tweaks, it can't be unreasonable to do this.
It's not unreasonable to assume it's impossible because as I said, THERE'S CURRENTLY NO WAY TO RANDOMIZE IT.What I meant is that it's unreasonable to assume that it's impossible, not that the PMDT will eventually try to do it.
Come to think of it, you'd probably need to hack some file that the current PM codebase doesn't replace.
Just because it's not possible now doesn't mean somebody wouldn't be able to figure out a way in the future. When you look at the other crazy stuff that's been done to the game like stage expansion, turbo mode, and all-star battles, this doesn't seem that far out there.It's not unreasonable to assume it's impossible because as I said, THERE'S CURRENTLY NO WAY TO RANDOMIZE IT.
"currently" was the word I used.Just because it's not possible now doesn't mean somebody wouldn't be able to figure out a way in the future. When you look at the other crazy stuff that's been done to the game like stage expansion, turbo mode, and all-star battles, this doesn't seem that far out there.
What about the Alternate Stage Loader code? Does that work on Smashville?
I'm not sure where people got the idea that the game loads all the lighting data from one .pac. Every file contains the lighting data of all the other files, regardless of which one it is. What determines the lighting loaded is the time and number of the stage.If memory serves, the lighting effects for the different times of day are loaded from different files in the first stage.pac file. (Not sure why there's five .pac files in that case but that is what I found when messing around with the stage in the past.) You could conceivably use BrawlBox to make a version of the stage that replaces all the different lighting effects with only one of them so that the game loads the same time of day regardless of what the clock is set to, repeat that with the other lighting effects, and use ASL to randomize them. I'll try to see if that works when I have the time.
sorry i'm hijacking this thread for a bit, i found this thread on Google while desperately trying to find out why SmashVille won't load an alt i added.I'm not sure where people got the idea that the game loads all the lighting data from one .pac. Every file contains the lighting data of all the other files, regardless of which one it is. What determines the lighting loaded is the time and number of the stage.
But yes, you very much could make a village_00_A-E with each one being the other times of day and have the game randomize between those individual files for that particular day slot, but then you'd need to do the same for village_01-04, which would net you 25 files just for smashville alone.
But of course, this is just an exploitation of how ASL works. It's still impossible to simply have the game randomize smashville.