Terywj [태리]
Charismatic Maknae~
[SmashCAP 4]
Start date: 8/1/10
End date: --/--/--
Concept: Sunnyside Up
Type: Grass / Dragon
Ability: Solar Power / Thick Fat
Base Stats: 65 / 67 / 77 / 135 / 77 / 124
Well, alongside the Name Submissions come the Counters Discussion thread. List and discuss anything about counters involving SmashCAP 4. Anything goes whether it be counters, checks, methods around counters / checks, methods for other counters / checks, etc. Explain reasoning and how this could discourage SmashCAP 4 from being used on a Sunny Day team. Keep in mind having viable counters and checks are what make a Pokemon balanced.
Have fun theorymoning!
Start date: 8/1/10
End date: --/--/--
Concept: Sunnyside Up
Type: Grass / Dragon
Ability: Solar Power / Thick Fat
Base Stats: 65 / 67 / 77 / 135 / 77 / 124
Terywj said:Concept: Sunnyside Up
Analysis: Face it. Sunny Day sucks in the OU metagame. Sandstorm has Tyranitar, and benefits a bunch of appropriate Pokemon. Hail has Abomasnow and to a lesser extent Walrein, Froslass, and Mamoswine. Rain became a dominant force by Kingdra itself, and not only that but there are more viable sweepers under the Rain such as Kabutops and Ludicolo, etc. The problem with Sunny Day is that the benefits are just too wrongly distributed. Grass-types who through Cholorphyll benefit the most from Sunny Day and Solarbeam are absolutely murdered by the 50% boost in Fire-type attacks. The Fire-type Pokemon who enjoy the said boost will also gain a 50% resistance to Water-type attacks, but lack the Speed increase. How could we craft such a Pokemon so that it gains the benefits of Sunny Day, while keeping it viable in the metagame?
Extra: Taking note, this is basically a "Kingdra in the Sun" concept. A Pokemon who through typing, ability, and stats would be able to fully abuse the weather and benefits of Sunny Day.
![](http://i464.photobucket.com/albums/rr2/bendanab/smashcap4draft3.jpg)
Well, alongside the Name Submissions come the Counters Discussion thread. List and discuss anything about counters involving SmashCAP 4. Anything goes whether it be counters, checks, methods around counters / checks, methods for other counters / checks, etc. Explain reasoning and how this could discourage SmashCAP 4 from being used on a Sunny Day team. Keep in mind having viable counters and checks are what make a Pokemon balanced.
Have fun theorymoning!