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SmashCAP 3: Stats Poll 1

Which one?


  • Total voters
    17

UltiMario

Out of Obscurity
Joined
Sep 23, 2007
Messages
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Maryland
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UltiMario
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1719-3180-2455
[collapse=kirbyraeg]HP:95
Atk:95
Def:85
SpAtk:110
SpDef:85
Spe:110

110 Spe is probably the highest speed mark that a solid sweeper needs to hit, but his ability gives him a unique opportunity to become exceptionally bulky if the need arises. This puts him at 580 BST, similar to a lot of other legendaries, and it doesn't leave him overpowered offensively but does give him the ability to sweep with mixed attacking stats. 95 is low, but he is intended to be a sweeper that is also capable of handling Blissey, and with a nice physical movepool including Superpower Blissey would be adequately handled by this, aided by his high speed. Think a more toned-down Deoxys, with its type-tracing ability giving it the chance to play to different roles as well as boosting its own offense.[/collapse]

[collapse=mood4food77]100/100/100/100/100/100

It's straightforward. Zook is a legendary and already has the uniqueness factor in being able to change his 2nd type based on the opposing pokemon. He has to be versatile so what better way to give him base 100 across the board. It's good enough so that he can do whatever but it's not too good that deem him to be broken. It's going to be versatile as hell so why not give him a stat spread that will allow him to use any set without limitations[/collapse]

[collapse=UltiMario]
HP:100
Atk:55
Def:60
SpA:140
SpD:90
Spe:70
Total: 515

Base 100 HP to Sub up 101 HP Substitutes. Attack is low and Defense is low, it doesn't need attack and Physical Priority will beat it, but not under a Sub! 140 SpA assures that it can handle Blissey, and makes it a threatening Sweeper with it. 90 SpD allows it to survive special hits under a sub and increase the chances you'll survive two hits under a Sub from things such as... well... Blissey. 70Spe outspeeds Vaporeon, the slowest Special Wall in OU that I can outspeed keeping reasonable stats.

Pretty much, I designed it around being on special offense and breaking Blissey.[/collapse]

[collapse=Wave+]100 / 55 / 65 / 135 / 65 / 117

100 HP - For 101 Substitutes.
55 Attack - To OHKO Blissey with STAB Explosion with no EVs and a -Attack nature.
65 Defense
135 Special Attack - STAB Normal sucks, since Tri Attack sucks. Also Normal sucks. Also OHKOs Lucario with STAB Vacuum Wave with Modest nature and Life Orb.
65 Special Defense
117 Speed - Faster than Jolly Scarf Tyranitar with a neutral nature.

Base Stat Total - 537

It occurred to me that giving this Pokémon high defenses makes it similar to Garchomp in that it can hit very hard and still take neutral attacks fairly well. Also reduced its Attack stat because I forgot to factor in pseudo-Adaptibility.
[/collapse]

[collapse=Terywj]

110 / 60 / 60 / 132 / 110 / 118
The bulky HP stat allows for decent walling with 60 / 110 defenses, and since most of the metagame is physical this prevents any Garchomp-esque traits. It also gives 101 Substitutes. Attack is mediocre as SmashCAP 3 is designed to be a special attacker to trump Blissey, hence the gargantuan base 132 Special Attack. The magical properties of his ability grants a decent Special Defense, while base 118 Speed is fast enough to outspeed most Scarfed threats.[/collapse]

[collapse=Bowser_Gangsta]

100 / 50 / 50 / 130 / 95 / 115
BST: 540

The HP is for, of course, 101 Subs. The Sp. A and Speed are just thereto do its job correctly. I made the Attack and Defense mediocre because with some of the spreads above this thing look like it would be moved to Ubers in a second. Agood ability, High Sp.A and speed, and passable defenses? Meh. It can take some special hits though.[/collapse]



Make a choice.

[collapse=my choice]I really, really felt that BG's spreads and my spreads really are the only fair ones, maybe Wave's too... yeah, his too. Mine goes for pure power while BG's is more of a Latias approach, and Wave... frailios? IDK. Everything else is broken beyond belief IMO and is Ubers material with our overpowered ability. So, I chose mine seeing as it balances out the ability the best. I'm not self-voting because I can, I'm self-voting because, IMO, there's only three real options here, and I want the most balanced of them.[/collapse]
 

Circa

Smash Champion
Joined
Feb 6, 2009
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Location
Three Rivers, MI
NNID
timssu
3DS FC
1891-2120-4792
I voted for yours as well for the exact same reason that you said. I would kind of feel more comfortable with upping Defense and Speed by 10 points each (the former just for a little more bulk to help its rather sub-par speed, and the latter to outspeed the notables known as non-choice Heatran and Adamant Luke), but apart from that it looks good. And we can always make that change at a later date anyway, so it's no big deal to keep it as it is. I'd rather it be underpowered as opposed to overpowered anyway.

EDIT: Actually, just increasing Defense by 10-15 would make me happy, and maybe an extra point in Speed to outpace Jolly Breloom if you went for a non-bulky spread as well. After thinking a bit, I'm not sure if it'd be a good idea to give something like this enough speed to outpace the threats I mentioned.
 

Wave⁂

Smash Legend
Joined
Feb 16, 2006
Messages
11,870
I'd like to remind everyone that Latias is Uber.

That is all.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
but latias also is part dragon

zook is always the main type of the opponent's pokemon

also, should we make it so that if a normal/xxx type switches into zook that it also turns into a normal/xxx pokemon

like let's say if girafarig switches into zook, zook becomes normal/psychic and not normal
 

Circa

Smash Champion
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I'm assuming that Zook will take the oppenents type when it switches in. Then while other pokemon come in, it stays that same type it absorbed. Right?
Yeah. He's just saying more like in the event where you switch to Zook and the opponent switches at the same time.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
In M4F's example, Girafarig switching into SmashCAP 3 doesn't redo its ability. The ability is the opposite of Color Change. Whatever the opponent's primary type is when SmashCAP 3 switches in becomes SmashCAP 3's secondary type. This remains until you switch out. If the primary type is Normal of the Pokemon SmashCAP 3 switches in onto then no secondary type will be assimilated.
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
I'm saying in the case when a normal/flying type, bibarel, or girafarig double switch to zook, cause I think that's something we kinda overlooked

anyways, how is my spread tied for first?
 

Circa

Smash Champion
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I'm saying in the case when a normal/flying type, bibarel, or girafarig double switch to zook, cause I think that's something we kinda overlooked
Except for the fact that I said right in my ability creation that the Pokemon would never become Flying, as Flying was always a secondary type. I'm pretty sure that should make it obvious for what to do against opposing Normal/whatever types.

I also gave it an Adaptability activation for switching into Normal-types kinda for that reason. It was to gain a potential benefit off of any switch-in. And the Adaptability portion was the only thing people didn't seem to agree with. So blame them.
 

Terywj [태리]

Charismatic Maknae~
Joined
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Messages
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香港 & 서울
How much longer should we hold this open for? I want as many voices on this as possible but at the same time don't want to drag this SmashCAP.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
There's not enough discrepancy between the top 3 submissions to determine a clear winner. Let's repool with the following:

[collapse=M4F]100/100/100/100/100/100

It's straightforward. Zook is a legendary and already has the uniqueness factor in being able to change his 2nd type based on the opposing pokemon. He has to be versatile so what better way to give him base 100 across the board. It's good enough so that he can do whatever but it's not too good that deem him to be broken. It's going to be versatile as hell so why not give him a stat spread that will allow him to use any set without limitations [/collapse]

[collapse=Ulti]HP:100
Atk:55
Def:60
SpA:140
SpD:90
Spe:70
Total: 515

Base 100 HP to Sub up 101 HP Substitutes. Attack is low and Defense is low, it doesn't need attack and Physical Priority will beat it, but not under a Sub! 140 SpA assures that it can handle Blissey, and makes it a threatening Sweeper with it. 90 SpD allows it to survive special hits under a sub and increase the chances you'll survive two hits under a Sub from things such as... well... Blissey. 70Spe outspeeds Vaporeon, the slowest Special Wall in OU that I can outspeed keeping reasonable stats.

Pretty much, I designed it around being on special offense and breaking Blissey.[/collapse]

Select between Mood4Food or UltiMario's submission.
 

UltiMario

Out of Obscurity
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Location
Maryland
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UltiMario
3DS FC
1719-3180-2455
Wait, do self votes count or no?

If so, me.

Not letting a Pokemon with what will be a forcifully gigantic movepool and amazing ability get 600 BST.
 

rPSIvysaur

[ɑɹsaɪ]
Joined
Jun 7, 2009
Messages
16,415
Ulti.

<I dislike the idea of Zook being just a legendary pokemon. C'mon, give him some real stats like Ulti's.
 
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