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SmashCAP 1: Theorymon Thread

UltiMario

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DD-Deran:
Calderan@Life Orb
Ability: Unaware
Nature: Adamant
EVs: 64HP/252Atk/192Spe
Dragon Dance
Earthquake
Waterfall
Stone Edge/Ice Fang


This is a set that should look pretty familiar to all of you. What could this set me similar to? If you said Gyarados, you'd be correct. However, whilst Calderan has better speed than the aformentioned aquatic beast, you have pitiful attack in comparison, what could Calderan possibly do with a DD that Gyara doesn't do better? Quite a bit, actually.

As for the EVs, Nature, and Item, Calderan must run an Adamant Nature to get OHKOs where it needs them, Jolly just won't let you get ANY KOs. Life Orb is the same thing, you need all the power you can get, and for the EVs, 252 Attack for the aformentioned reasons, 192 Speed to outspeed +Spe Base 130s after a Dragon Dance, and the rest of the EVs are dumped into HP for survivability.

Calderan has overall great typing, massive physically defensive Bulk, and great abilities, along with STAB Earthquake, to seperate it from its Flying counterpart. It gets hit Super effective by significantly less, and takes less damage overall, than Gyarados. Gyarados on the offense is overkill after a Dragon Dance, but the significantly weaker Calderan, is still strong enough to get the Job done. Calderan will OHKO virtually anything that it can hit Super Effective after a Dragon Dance, and OHKO, or get an OHKO with Stealth Rock, on quite a few more, such as an EQ against Spinner Starmie has a 58% chance of OHKO with Stealth Rock out. For Calderan's moves themselves, however, there is one choice to be made. Ice Fang, or Stone Edge? The choice between Stone Edge and Ice Fang is simple. Are you annoyed more by Flygon, DNite, and Mence, or are you more annoyed by Gyarados, and want to hit Pokemon that are neutral to both moves harder?

Calderan isn't so much worried about the Power, however, the true potential of this set lies within his abilities. Levitate is extremely useful in granting free switch-ins into Earthquakes, and forcing switches if Choiced. However, Earthquake isn't too much of a threat when you have Base 140 Defense, so overall, the superior option here is Unaware. With Unaware, you can switch into anything statting up, and then shut them down. CurseTars must flee as they can't do much without the boosts, DDGyaras and Mences now have lost the power they spent that turn getting, just to be walled by Calderan with its amazing Base 140 Defense. Things like Crocune are still a threat with Calderan's low Special Defense, but that threat isn't nearly as bad as it could be. This guy also isn't too bad when it comes to wrecking Baton Pass teams, either, with Unaware at the plate.

Overall, even with Mediocre attack, Calderan's amazing Physical Bulk, and his great ability, Unaware, in a physically dominated Metagame, has amazing potential as a sweeper.



It would be a good idea to team Calderan up with something like Blissey or Latias to take Grass Knots and other special onslaughts. If you are confident you can get in a Dragon Dance, though, go with Blissey. An Infernape with Close Combat tand Grass Knot is the ultimate pain for these two, but with a Dragon Dance under your belt, Infernape isn't much of a problem. Celebi does this in a similar manner, but rather than taking special everything, it moreso shares Celebi's and Calderan's neutral hits, resistances and stats, allowing them to take hits for eachother very well.


The best counter for Calderan is Celebi, Calderan can't do anything to even touch Celebi, and Celebi can just Grass Knot it to death easily. ScarfNape is also a good counter, seeing as carrying Grass Knot on it will allow you out outspeed and OHKO Calderan with ease, just don't go switching in on any Waterfalls or Earthquakes, the same could be said for anything carrying HP Grass while Scarfed and outspeeds Calderan, but that isn't seen nearly as often as ScarfNape would. Rotom-C can Leaf Storm Calderan to the great beyond, but will take a pretty fair chunk of damage in the process. Choice Specs ANYTHING that can at least take a single hit, for example, Latias, will rip Calderan to shreds with any neutral attack, but in Latias' case, watch out for Ice Fang, it'll do nearly 80% damage on average, but you still get Calderan out.

Good checks for Calderan are Psedohazers that can take punishment from any of his attacks. Some somewhat noteable ones are Gyarados, Hippowdon, Latias, Vaporeon, and Swampert. All of these can safely switch in on any move, and Roar, assuming you're switching in on a Calderan which has not started statting up yet, however, they'll all take a pretty decent chunk of damage in the process. Two more ones are Skarmory and Suicune, who will take a decent chunk of damage, but not enough to really be too worrysome about it, with Skarmory's Roost for its instant recovery, and Suicune's ability to live forever with Rest. The most notable, however, would be a Calderan itself, having Unaware, another Calderan would block out the DD Boosts, and be able to simply Roar you out taking very little damage in the process.
 

Terywj [태리]

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As far as counters go, Roserade and Celebi look good bar Ice Fang / Ice Beam.

Bronzong also shuts down Calderan completely thanks to its typing and Levitate.

-Terywj
 

UltiMario

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Roserade dies to an EQ and even Stone Edge after a Dragon Dance.

I'll do some calcs on Bronzong and see what I get. I already edited in some Partner and counter stuff....
 

UltiMario

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In general, yes, Roserade ***** Calderan, but lets deal with the set we have at hand, currently, shall we?

I decided to run Calcs. +1 Calderan has a 96% chance of 2HKOing Bronzong with SR support with Waterfall, factoring in Leftovers recovery. Without SR, Calderan still has a 53% chance to 2HKO.
 

Terywj [태리]

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Very well.

I'm too lazy at the moment ro run calcs, but how much does typical Skarmory (support / defensive) take from a +1 Waterfall? A bit better than Bronzong would I assume?

-Terywj
 

UltiMario

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Skarm has a 30% chance of being 2HKO'd w/ SR if it decides to go with a Shed Shell rather than lefties.

Otherwise, Waterfall scores a 3HKO...

If for some reason Skarmory Roosts, you predict it and EQ, its an OHKO.
 

UltiMario

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Skarmory CAN switch on the DD, then Whirlwind, taking 40%-ish damage in the process.
I'd call that a check.
 
D

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I think this guy fits best on a stall team and that a DD set would eventually deteriorate into a novelty set. People say Kingdra sucks but he has better stab coverage and a higher attack stat. Despite being weak to celebi, he also teams with celebi amazingly well.
 

UltiMario

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Yeah, I know this guy is built to be defensive, but the fact that he can force out Pokemon so well that he is almost garunteed a DD, coupled with his speed, just barely enough attack to get things done make him actually not that bad in the physical spectrum.

Feel free to point out defensively oriented sets for the rest of Calderan's lifetime, but this one I feel will actually be less of a gimmick and actually half-decent. Calderan isn't exactly unique in tanking and DD Sweeping at the same time, but being able to go all out sweep while still being bulky is something thats much more unique.


Also, if you haven't noticed by now, I'm still continually adding to the set comments.
 

UltiMario

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I hate to double post, but...

Really, look how much time it took me to get that set done. Not very long at all.

Someone should really make other Calderan sets. Like... Standard Wall.... Stockpiler..... Pseduohazer.... Booster Destroyer.... for some gimmicky sets, maybe throw a Scarf on it and call it a revenge killer. Even a Swampert-like Lead set would work!
 

Circa

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I was actually thinking of making a lead set, but I haven't had the time yet. I have a whole bunch of calcs I need to do for it first.

I was also thinking of making something like a 'Stall killer' or 'end-gamer' for Stall (because I seem to remember Stall having issues with Pokemon like Crocune and Curselax), but the set would probably be very team specific. Too bad this thing suffers 4 moveslot syndrome like it's the black plague, because it's making it very hard to decide what exactly should go on the set. D:
 

Terywj [태리]

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I'd so some of those except it would require lots of calcs, not to mention how I can't just list a straight-up set and be done with it. Some comments would be necessary.

I'll see what I can do.

-Terywj
 

UltiMario

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I feel like seeing if a Specially Defensive set is possible.
 

UltiMario

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Specially Defensive:

Calderan@Leftovers
Impish/Unaware
252HP/4Def/252SpD
Waterfall
Roar
Stockpile/Rest
Rest/Protect/Earthquake/Ice Beam

Specially Defensive Calderan takes special hits like a madman. The other physical wall that has the ability to run this set, Skarmory, takes more damage from attacks than Calderan does, not only that, but Calderan has the extremely useful ability, Unaware, so Switching in and Pseudohazing become much easier, along with typing that is hit for less super effective. The drawback with Calderan, however, is that he does not resist nearly as much as Skarmory does, but he can still get the job done.

Calderan has to run 252HP and 252SpD to get the walling done, and the extra 4 left over are put in defense because they'd be useless anywhere else. Impish is run because it doesn't need a SpD boosting nature to wall the hits it needs to wall, and it prevents you from actually losing to a physical attacker with that amazing Base 140 defense. Leftovers is the item of choice for obvious reasons.

The goal of Specially Defensive Calderan is to be able to startle attackers aiming for Calderan's considerably weaker Special Defense stat, and to either Roar them away, counterattack, or to attempt to stall them out. For example, a +SpA 252SpA Scarf Tran Fire Blast would seal Calderan's fate more often than not if our snake switched into it, but Specially Defensive Calderan turns this destructive move into a 4HKO. Some other examples of Calderan's survivability on the special side right off the bat are (Moves/Natures/EVs are based the most common Special Attacking set for each Pokemon)
Neutral SpA Natured 252SpA Azelf Psychic (39.57% - 46.79%)
Neutral SpA Natured 252SpA Specs Jolteon Shadow Ball (32.09% - 37.97%)
Neutral SpA Natured 252SpA Latias Dragon Pulse (36.10% - 42.78%)
+SpA Natured 252SpA Rotom-A Shadow Ball (33.96% - 40.37%)
Neutral SpA Natured 0SpA Vaporeon Surf (30.75% - 36.36%)

These are some of the big Special attacks tha Calderan can switch into, however, there are many special attackers he can't switch into, because this Calderan is built better getting Special Attackers to switch into it. Do go switching into LO Gengar Shadow Balls, SpecsCario Aura Spheres, or LO/Specs Latias as a whole, nor into any Draco Meteors from anything. Calderan is made so he can get those threats out if they come in on him, not vice versa.

For moveset choice, the third slot is open to Stockpile and Rest. Stockpile is the superior choice here, being able to bring up your defenses, for example, after a stockpile, things mentioned earlier like SpecsCario go from powerful hits that'll give Calderan a scare, to hits that are 3HKOs at best. After two (Or 3) Stockpiles, Only things like Roserade Leaf Storms will still be able to OHKO Calderan. Rest however, can be put here if you want variety in your 4th slot. The 4th Slot can couple Rest with Stockpile effeciently, and Protect can work in a similar fashion, granting a free turn of leftovers recovery, and scout what you're opponent is doing in the process. However, Earthquake can be used to take down steel types more effeciently, and get a little more coverage. Ice Beam also pairs well with Waterfall, hitting Dragons hard, but you miss Super Effectives on opponents like Lucario and Metagross.


Specially Defensive Calderan is no pushover. It can take hits from both sides of the spectrum, and if it manages to get a Stockpile or two up, good luck. You'll need a pretty fast Psedohazer (Such as Latias) to get it out, and you can't Stat up and try to beat it because of Unaware either. Good ways to take it down without a Pseudohazer at hand is to use a STAB Grass Attack once it gets two Stockpiles up, but if it doesn't get Stockpile up, or doesn't have it, ANY grass type move will do. Celebi, Breloom, Roserade, and Rotom-C are good examples of Grass-type move users that don't fear Calderan, don't go having a field day with Roserade though, Earthquake CAN to some pretty decent damage.

Blissey has always been a good partner to Calderan, but Calderan would be taking over Blissey's special defensive role this time around, so, what could a good partner for Calderan be? Metagross and Scizor are pretty good partners, they resist a lot that is thrown their way (ex Draco Meteors), and can OHKO many threats to this specially defensive set, like (Most specifically, Specs) Latias and Gengar, and Scizor deals with most the Grass Types PLUS Rotom-C. Rotom-H is also not a bad idea to keep around for Grass Types, especially to take on Breloom more easily.





Honestly, I feel like I did a bad job with this one. The concept is right, but I feel like I tried to restrict myself while making this set too much.
 
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