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Smash Wii U Smash Wii U cartoonish

EgeDal

Smash Journeyman
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Is it me or Smash Wii U is a little cartoonish, a wind waker cel shaded style with realistic touches?
It's very bright and nice. I feel like SSBB was more realistic, right?
 
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Considering Nintendo never goes for realism, and their games always have a nice visual style to them, Smash Wii U looks great.
 

aldelaro5

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Is it me or Smash Wii U is a little cartoonish, a wind waker cel shaded style with realistic touches?
It's very bright and nice. I feel like SSBB was more realistic, right?
That is why I love so much more the artstyle than brawl.

I LOVE bright colors. Especially if said colors don't have too much gradient (like brawl did...honestly, toon link in brawl is not fitting).

Because each colors are so easy to see and it doesn't take much for your brain to decode them. In fact, the whole game is like this, even the menus (something that really affects your experience).

Yeah, about the menus, by having these style of colors, you always want to use an options more than what you originally intended because it just makes you happy to look at it. It seems weird, but really, I found that it was noticeable for me.

Is not being realistic a bad thing? NO. I actually found out that realistic artstyle is a bit overused today and it doesn't help that I just don't like too much gradient (proof, I love the Paper Mario artstyle which is the best of the not so much gradient and wind waker which has almost none).

Games can be awesome by their simplicity in design. Unfortunately, this isn't understood by everyone as we got that with earthbound...it was underrated before because of that and it may still have this feeling of seeming TOO simple for some...
 

Khao

Smash Lord
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Not cel-shaded, but yeah, definitely brighter than Brawl. The texturing in characters like Mario is also far more subtle than before, which also helps a bit.
 

Munomario777

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I would love a cel-shaded, high-definition Smash game. That would just be so gorgeous. Or better yet, have different art styles as an option for Smash, like cel-shaded, or even the animation styles used in things like Palutena's and Robin's trailers. But yeah, I'm loving how bright Smash Wii U is. I much prefer it to Brawl's art style personally.
 
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Khao

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Lying about my country.
One thing I'd love seeing in a future Smash game, but I know will never happen due to the unreasonable amount of work it'll require, is having different style of graphics per-stage.

Play on a Mario stage, and every one has bright colors, and simplistic textures.

Play on a stage from something like Metroid, or Xenoblade, and you get more detailed textures with a more realistic shading.

Play on a Wind Waker stage, and everyone has flat colors and cel-shading.

Of course, for gameplay reasons, every character would always retain the same shape and proportions, but the texturing and lighting would change to better fit the style of the world the current stage is from. It'd be stupidly awesome.
 

κomıc

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I think Sakurai touched upon the look of Smash 4 and how the team went for primary colors or something to that extent. I like how vivid and colorful the game looks. I liked Brawl but it looked like everyone on that roster was Twilight Princess-fied and it kind looked a bit washed out. Melee's colors were right in the middle of Brawl and Melee- colorful but had a little sense of "realism" to it not really common in Nintendo's games.
 

Toon612Link

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Toon Link has blonder hair in the Wii U version... Some say it looks like playdoah... The 3ds version of Toon link looks no different from brawl... I believe sakurai may have ripped some character models right out of brawl without editing their appearance.
I don't know what was up with the beginning of the 7th gen but Sega and Nintendo wanted more realistic worlds and they got hate fot that... (Sonic 06, brawl) I much prefer this.
 

Munomario777

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One thing I'd love seeing in a future Smash game, but I know will never happen due to the unreasonable amount of work it'll require, is having different style of graphics per-stage.

Play on a Mario stage, and every one has bright colors, and simplistic textures.

Play on a stage from something like Metroid, or Xenoblade, and you get more detailed textures with a more realistic shading.

Play on a Wind Waker stage, and everyone has flat colors and cel-shading.

Of course, for gameplay reasons, every character would always retain the same shape and proportions, but the texturing and lighting would change to better fit the style of the world the current stage is from. It'd be stupidly awesome.
Ooh, that sounds interesting. Maybe there would be a Donkey Kong Country Returns/Tropical Freeze silhouette stage, where everyone would be in that style, like someone else on the boards suggested a while back. I think it would be an option though, and not something that was always on by default. Who knows, maybe it could be an option in those shader settings I suggested, with default, all the styles, and where it's dependent on the stage. I'd be down for that.
 

Kikkipoptart12

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This are style will age will as the years go by. I like this style over brawls style.
 

EgeDal

Smash Journeyman
Joined
Jul 3, 2014
Messages
365
Thanks guys, i knew it wasn't just me. And yes, i love this one much more than Brawl too. :drifloon:

/endthread
 

LunarWingCloud

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I noticed that Smash 64 and Melee tried to have a style that was all-inclusive and made everything look like it belonged together or something like that. Then Brawl separated everything and made everything look like from its own series but with realistic spin. I feel like Smash 4 tries to strike a balance between that, making everything look very much part of the universe while at the same time part of its own.
 

Phenomiracle

Smash Ace
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Oct 7, 2012
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Then Brawl separated everything and made everything look like from its own series but with realistic spin. I feel like Smash 4 tries to strike a balance between that, making everything look very much part of the universe while at the same time part of its own.
I'd say quite the opposite. Brawl gunned for a uniformed, realistic look quite hard.

Smash 4's design tries to remain distinct in various art styles. Overall, Smash 4's art is the most stylized in the franchise.
 
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