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That is why I love so much more the artstyle than brawl.Is it me or Smash Wii U is a little cartoonish, a wind waker cel shaded style with realistic touches?
It's very bright and nice. I feel like SSBB was more realistic, right?
Ooh, that sounds interesting. Maybe there would be a Donkey Kong Country Returns/Tropical Freeze silhouette stage, where everyone would be in that style, like someone else on the boards suggested a while back. I think it would be an option though, and not something that was always on by default. Who knows, maybe it could be an option in those shader settings I suggested, with default, all the styles, and where it's dependent on the stage. I'd be down for that.One thing I'd love seeing in a future Smash game, but I know will never happen due to the unreasonable amount of work it'll require, is having different style of graphics per-stage.
Play on a Mario stage, and every one has bright colors, and simplistic textures.
Play on a stage from something like Metroid, or Xenoblade, and you get more detailed textures with a more realistic shading.
Play on a Wind Waker stage, and everyone has flat colors and cel-shading.
Of course, for gameplay reasons, every character would always retain the same shape and proportions, but the texturing and lighting would change to better fit the style of the world the current stage is from. It'd be stupidly awesome.
I'd say quite the opposite. Brawl gunned for a uniformed, realistic look quite hard.Then Brawl separated everything and made everything look like from its own series but with realistic spin. I feel like Smash 4 tries to strike a balance between that, making everything look very much part of the universe while at the same time part of its own.