"Exploits" and "glitches" such as L-Canceling and Wave Dashing have been a hot topic since the conception of the Smash Bros. 4 general discussion thread, and the defenders of those less capable make sure to channel Sakurai's message for us all, which boils down to a game that everyone has a fair shot at winning without the need of overcoming a technical barrier. This sentiment that Smash Brothers was always intended to be a very simple game to understand and play at all levels has become very prevalent in nearly all of the topics discussing potential gameplay mechanics.
This couldn't be further from the truth!
It wasn't until Brawl released that everyone started to misconstrue what the design philosophy behind Super Smash Bros. has been. SSB and SSBM were created with the intent of being accessible to newcomers yet difficult to master. This was largely agreed upon back then, as evident by the advanced techniques buried deep within; Way too deep for the casual to find, but eventually uncovered by the dedicated. These weren't glitches, they were consciously coded into the final product, some of which carried over from Smash 64 to Smash Melee.
If you want to discuss the merits of an all-around easy-to-master direction for the future of Smash that's fine. I'm just getting a bit tired of people claiming this new viewpoint of a simple-in-every-way game was the intended stance from the beginning, when it's clearly not the game we've been playing prior to Brawl! The future of the series is veering from Sakurai's original intent, for better or for worse.
For the record I'm not saying Brawl is easy to play at a top level, only that it was clearly Sakurai's goal to make high level play possible for everyone.
This couldn't be further from the truth!
It wasn't until Brawl released that everyone started to misconstrue what the design philosophy behind Super Smash Bros. has been. SSB and SSBM were created with the intent of being accessible to newcomers yet difficult to master. This was largely agreed upon back then, as evident by the advanced techniques buried deep within; Way too deep for the casual to find, but eventually uncovered by the dedicated. These weren't glitches, they were consciously coded into the final product, some of which carried over from Smash 64 to Smash Melee.
If you want to discuss the merits of an all-around easy-to-master direction for the future of Smash that's fine. I'm just getting a bit tired of people claiming this new viewpoint of a simple-in-every-way game was the intended stance from the beginning, when it's clearly not the game we've been playing prior to Brawl! The future of the series is veering from Sakurai's original intent, for better or for worse.
For the record I'm not saying Brawl is easy to play at a top level, only that it was clearly Sakurai's goal to make high level play possible for everyone.
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