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Smash Brothers Brawl Tourney

LevelUpGC

Smash Rookie
Joined
Feb 20, 2011
Messages
1
Hosted by:

Level Up Game Center
3837 Martinez Blvd.
Martinez, GA 30907

$5 Door Fee
$10 Tournament Entry Fee

Other consoles/PC's will be on site for players to use while they wait their turn.

Super Smash Brothers Brawl Tournament.
Starts at 11am warm up at home come ready to PLAY.

-If you pre register and pre pay I will give you a free hour pass that you may use any time.

...-If you have a regular Game Cube controller you may bring it please no mods. We have some for those of you that aren't bringing their own.

-If you bring a bag you MUST check it in at the front counter.

-If you bring any extra controllers or games it is YOUR responsibility to keep track of your property.

-$5 Door Fee To watch or play. We will have pre selected games to play on the consoles up front (if we have open consoles) and the PC's will be on for people waiting their turn in the tournament. We will not be changing games while the tournament is taking place.

-Tournament Entry Fee is $10. This will pay top three spots 70%, 20%, 10%. All three top spots will receive a free Day Pass to Level Up.
As always we will try to get other sponsors for this tournament and announce any other prizes as they become available.

-We have a full menu of snacks and drinks available at an additional cost and if you bring extra cash we will order Papa Johns Pizza for you. The price will be determined by Papa Johns. Otherwise no food or drink.

Please review the rules below.

Rules:
(anyone found breaking any rules will be disqualified from the tournament and their entry fee will be forfeited)

■We will be running 2 matches at once on 60" screens.

■Best 2 out of 3 Single Elimination
(If you lose out early you are welcome to stay until the end of the tournament)

■Finals will be best 3 out of 5.

■Three (3) stock.

■Eight (8) minute time limit.

■All items off.

■If time runs out during a match, Sudden Death will never be played. Use the following rules instead:

■If one player has more stock remaining than the other, the victor will be the player with the most stock.

■If the stock count is tied, then the player with the lowest damage percent wins the round.

■If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.

■If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.

■Metaknight's Infinite Cape glitch is banned.

■Any action that can prevent the game from continuing (i.e., freezing,
disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

■Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.

The first match of a game must be played on a Neutral Stage:
■Battlefield
■Final Destination
■Pokemon Stadium (Melee)
■Smashville
■Yoshi's Island

The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.5.When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
■Battleship Halberd
■Brinstar
■Castle Siege
■Delfino Plaza
■Frigate Orpheon
■Jungle Japes
■Lylat Cruise
■Pictochat
■Rainbow Cruise
Any map may be played as long as BOTH players agree to it.

You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
■If the winning player fails to announce their change in character exit out of that game immediately.
■The game will still be played on the same stage.
■The winner from the previous is now locked into their character.
■The loser from the previous match may now reselect their character.
■King Dedede must dash before re-grabbing an opponent after a down-throw, unless the situation would allow King Dedede to regrab his opponent because of a facet of the stage, as in the case of a wall infinite.
■Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned. Do not dispute a match that you lost to the above tactics.
 
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