Guy uses a completely different attack in one of the Marth boxes when timing the fsmash.
Compares links fsmash despite the fact you can hold it and the Smash 4 box clearly holds it.
Doesn't realize that the duration of an attack animation means
nothing.
Video is useless and I hope the guy gets his wasted time back.
...I was expecting a comparison of aerial ending lag, not length of the move itself, which means absolutely nothing. Plus the fact that aerial landing lag being too long was fixed since the lucina/robin build shown in the reveal trailer, this video isn't really teaching anyone anything.
First of all, there is no issue with "landing lag" in Smash 4 to begin with. Second of all, aside from less than a handful of people (none of them high-profile players as far as I know) and their anecdotes on how things "feel" or look, what proof at all do you have that anything was changed about landing lag?
Landing lag is not some individual digit they slide up and down to effect everyone, every single move on every single character has varying amounts of landing lag, it's called risk:reward and every fighting game has it.
Reducing the landing lag across the board for
every single move would have overpowering effects on many abilities observed, and turning it up would make certain abilities too slow to be worth considering.
I really wish people would stop speaking so thoughtlessly about "landing lag" like it's as simple as turning the dial, and I'm glad they aren't developing the game.