Foxus
Smash Ace
- Joined
- Aug 11, 2015
- Messages
- 620
- NNID
- Greatfox1
It is the trait that separates the weak and the meek from the champions. Before you think this is hot air, bear with me.
You hear all the time about "reading your opponent" or "conditioning your opponent," using very select words to describe the competitive side of Smash Bros. What fellow Smash peeps and gurus are really getting at, whether they realize it or not, is practicing the act of telepathy. What is telepathy? The definition is the thoughts or ideas expressed through communication other than the known senses.
Online you can't see your opponent, you can't smell your opponent, you can't hear your opponent, none of the known senses online are being used. Simply put, "reading" or "conditioning" your opponent are referring to the act of telepathy. Someone might be exercising telepathic power without even realizing it. While someone could argue that practice is what builds up tech muscle memory in a player is what makes them good, that's only part of the equation. The not so sweet news, however, is not everyone is born with the ability to exercise telepathic powers, and this often can be the barrier between top tier players and novices.
While muscle memory can be attained, telepathy cannot. I would be lying to your face if I said it could. Does that mean you can't become good at Smash? Of course not/ But does it mean lacking that telepathic trait won't guarantee you wins on a competitive level every single time? More than likely, yes. Zero, Hungrybox, all of the top players at Comic Con, or Apex, or whatever national tournament did not attain that status from muscle memory and hours of practice alone. A special sense those peeps were gifted at birth with was with them at that moment as well.
No one person knows whether or not they bear the gift of telepathy, or forever remain on auto pilot, until they go online, and take on those who possess that trait. People ask all the time whether they could become a Smash "God" or a top level player, well this is the answer. It comes down to being able to exercise the act of telepathy in real time, then and there, and muscle memory alone won't cut it.
Smash Bros and the Act of Telepathy are two peas in a pod, and the latter a separation between the gods and the novices of Smash. Hopefully this gave you some better perspective when someone talks about the ability to "read" or "condition" your opponent. Best of luck seeking out that inner telepathic power.
You hear all the time about "reading your opponent" or "conditioning your opponent," using very select words to describe the competitive side of Smash Bros. What fellow Smash peeps and gurus are really getting at, whether they realize it or not, is practicing the act of telepathy. What is telepathy? The definition is the thoughts or ideas expressed through communication other than the known senses.
Online you can't see your opponent, you can't smell your opponent, you can't hear your opponent, none of the known senses online are being used. Simply put, "reading" or "conditioning" your opponent are referring to the act of telepathy. Someone might be exercising telepathic power without even realizing it. While someone could argue that practice is what builds up tech muscle memory in a player is what makes them good, that's only part of the equation. The not so sweet news, however, is not everyone is born with the ability to exercise telepathic powers, and this often can be the barrier between top tier players and novices.
While muscle memory can be attained, telepathy cannot. I would be lying to your face if I said it could. Does that mean you can't become good at Smash? Of course not/ But does it mean lacking that telepathic trait won't guarantee you wins on a competitive level every single time? More than likely, yes. Zero, Hungrybox, all of the top players at Comic Con, or Apex, or whatever national tournament did not attain that status from muscle memory and hours of practice alone. A special sense those peeps were gifted at birth with was with them at that moment as well.
No one person knows whether or not they bear the gift of telepathy, or forever remain on auto pilot, until they go online, and take on those who possess that trait. People ask all the time whether they could become a Smash "God" or a top level player, well this is the answer. It comes down to being able to exercise the act of telepathy in real time, then and there, and muscle memory alone won't cut it.
Smash Bros and the Act of Telepathy are two peas in a pod, and the latter a separation between the gods and the novices of Smash. Hopefully this gave you some better perspective when someone talks about the ability to "read" or "condition" your opponent. Best of luck seeking out that inner telepathic power.