Nihongo-ookami
Smash Journeyman
How to play:
Well, you start off in a room, obviously. From there, you'll need to use the clues I've given you to escape. You may use the actions below.
Actions:
Inspect This action lets the character(from hereon he/she will be referred to as X.) look at an item and inspect it accordingly. I'll post a description.
Act Lets you act upon an item. Be it in your inventory, in the room, or on another person. If you act on an item, or you find an item, you will place it in your inventory.
Use Use an item in your inventory on something in the room, or yourself.
Ask If you're really stumped, you can ask your captor for some info. He may or may not answer, though, so you are warned.
Speak Speak to another person. There will be several around, so keep this in mind.
Alright, important stuff will be bolded. Items will be in red.
The room is dark. You wake up slowly, your head hurting. Your eyes struggle to pick up some light in the darkness. Suddenly, you flinch as the lights turn on. There's just one light bulb in this room. It flickers, but it's something. The drug that was in your system still leaves its aftereffects. You struggle to sit up, but you manage. You realize that you're laying in a Bed. The Blanket now just becoming noticeable. You are wearing a pair of slacks, and a beater undershirt. Someone had changed your clothes. Once you're fully up, you look around. the walls had a bit of Mold on them in certain parts. Everything else on the walls was a solid grey. A TV is in the middle of the room, but there's no wall socket for it, nor a cord to be seen. A Voice is heard through a Speaker which you notice in the corner of the room. It's a high-pitched voice, sounding somewhat feminine.
"Welcome. I hope you find your accommodations to your liking. Don't worry. You won't die. At least, not if you're smart."
Smart? What could that mean? You listen to the person's words intently, the voice hard to ignore.
"5 rooms, my friend. 5 rooms between you and escape. Can you do it?"
The voice cackles and then fades. You want more information, but you doubt it would be given. Well, time to get started. You get out of the bed, your legs somewhat wobbly.
[[Start.]]
Well, you start off in a room, obviously. From there, you'll need to use the clues I've given you to escape. You may use the actions below.
Actions:
Inspect This action lets the character(from hereon he/she will be referred to as X.) look at an item and inspect it accordingly. I'll post a description.
Act Lets you act upon an item. Be it in your inventory, in the room, or on another person. If you act on an item, or you find an item, you will place it in your inventory.
Use Use an item in your inventory on something in the room, or yourself.
Ask If you're really stumped, you can ask your captor for some info. He may or may not answer, though, so you are warned.
Speak Speak to another person. There will be several around, so keep this in mind.
Alright, important stuff will be bolded. Items will be in red.
The room is dark. You wake up slowly, your head hurting. Your eyes struggle to pick up some light in the darkness. Suddenly, you flinch as the lights turn on. There's just one light bulb in this room. It flickers, but it's something. The drug that was in your system still leaves its aftereffects. You struggle to sit up, but you manage. You realize that you're laying in a Bed. The Blanket now just becoming noticeable. You are wearing a pair of slacks, and a beater undershirt. Someone had changed your clothes. Once you're fully up, you look around. the walls had a bit of Mold on them in certain parts. Everything else on the walls was a solid grey. A TV is in the middle of the room, but there's no wall socket for it, nor a cord to be seen. A Voice is heard through a Speaker which you notice in the corner of the room. It's a high-pitched voice, sounding somewhat feminine.
"Welcome. I hope you find your accommodations to your liking. Don't worry. You won't die. At least, not if you're smart."
Smart? What could that mean? You listen to the person's words intently, the voice hard to ignore.
"5 rooms, my friend. 5 rooms between you and escape. Can you do it?"
The voice cackles and then fades. You want more information, but you doubt it would be given. Well, time to get started. You get out of the bed, your legs somewhat wobbly.
[[Start.]]