Warning Received
Smash 4 is growing fast. A lot of stuff is being figured out, tweaked, refined, fixed, what have you, so on, et cetera - we all know that. Patch 1.0.4 did a quite a few good things for the game in general by making the strengths of a good lot of the characters more refined. Some of the best things I can point out are that Meta Knight has less endlag on his F-smash, Ganondorf has less landlag on all of his aerials, Shulk gets slight damage buffs just about across the board, Sheik and Greninja have more appropriated killing power, and Rosalina no longer has overwhelming control over Luma. We need more stuff like this. But if I could change anything at all in the next update, it would be re-fixing the stuff they didn't need to do with this one.
- Removal of DACUS: though the removal of DACUS may have been done to balance the roster, I didn't see it as necessary - it takes skill to pull it off, not an accident.
- Removal of Greninja's aerial landlag canceling Shadow Sneak: this one is more of a gripe for me, now, as I'm getting used to using Greninja's new and improved Shadow Sneak a lot more, but cancelling his Dair's landlag with a Shadowsneak felt like the coolest thing in the game to me. Also took skill to use properly. Maybe you could make an accident out of it, but it's not like it would have done you much harm. It would help you if you're caught in the horrible landlag of his Dair if anything at all.
- Removal of Vectoring (?): I really feel iffy about this one, because I didn't know about it before the update to begin with. If it stayed, it would be great for a lot of characters with less effective recovery.
- Reduction of hitstun: This one is absolutely inexcusable - it feels as if this were done out of enmity. A lot of the combos that were possible before the patch are now possible to dodge if attempted, and a lot of those combos were the bread and butter for some characters and a few of those combos were the only thing that some characters had going for them. Defensive play is now more rewarding than ever, and it makes the game a drag.
The game needs to change, but not like this. There shouldn't be any excuse for removing mechanics that are neither markedly exploitable or not necessary to use for the game to be fun, and there is absolutely no excuse for discouraging offensive play. That said, I probably wouldn't even be okay if these changes were implemented before the game even came out, because there was a lot of marketing that featured offensive play in general and there was a bit of marketing that featured offensive play that would only be possible in earlier versions of the game. So this sort of change happening now does warrant a direct fix, and it needs to happen soon if we want this game to evolve.
- Removal of DACUS: though the removal of DACUS may have been done to balance the roster, I didn't see it as necessary - it takes skill to pull it off, not an accident.
- Removal of Greninja's aerial landlag canceling Shadow Sneak: this one is more of a gripe for me, now, as I'm getting used to using Greninja's new and improved Shadow Sneak a lot more, but cancelling his Dair's landlag with a Shadowsneak felt like the coolest thing in the game to me. Also took skill to use properly. Maybe you could make an accident out of it, but it's not like it would have done you much harm. It would help you if you're caught in the horrible landlag of his Dair if anything at all.
- Removal of Vectoring (?): I really feel iffy about this one, because I didn't know about it before the update to begin with. If it stayed, it would be great for a lot of characters with less effective recovery.
- Reduction of hitstun: This one is absolutely inexcusable - it feels as if this were done out of enmity. A lot of the combos that were possible before the patch are now possible to dodge if attempted, and a lot of those combos were the bread and butter for some characters and a few of those combos were the only thing that some characters had going for them. Defensive play is now more rewarding than ever, and it makes the game a drag.
The game needs to change, but not like this. There shouldn't be any excuse for removing mechanics that are neither markedly exploitable or not necessary to use for the game to be fun, and there is absolutely no excuse for discouraging offensive play. That said, I probably wouldn't even be okay if these changes were implemented before the game even came out, because there was a lot of marketing that featured offensive play in general and there was a bit of marketing that featured offensive play that would only be possible in earlier versions of the game. So this sort of change happening now does warrant a direct fix, and it needs to happen soon if we want this game to evolve.
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