Zork
Smash Apprentice
- Joined
- Oct 30, 2013
- Messages
- 132
I think so. I think that was their main design philosophy considering how they made established things a lot easier. I'll give two examples in this topic.
1. Recovering. Not only are recoveries in general easier than ever before but they've removed ledge hogging. Before now to recover safely, one would have to have good DI, save their jumps, understands their options and how to delay them and really mix it up. Now one can basically snap the ledge with a relatively invincible move for free, no matter how poor they are at these things. Perfectly timed ledge stealing into bairs/dairs might become and effective counter but that remains to be seen.
2. Survival DI has been replaced by vectoring. One no longer has to know the opponent's kill move trajectory and which way to DI accordingly. Simply holding towards the stage is always the best option. In general one can survive longer than ever before thanks to larger blast-zones.
These changes no doubt make Smash easier to get into for newcomers both casually and especially competitively. Whether or not this is a good thing depends on what you value more. A more accessible game that will draw in the masses or a more demanding game with a higher skill cap?
1. Recovering. Not only are recoveries in general easier than ever before but they've removed ledge hogging. Before now to recover safely, one would have to have good DI, save their jumps, understands their options and how to delay them and really mix it up. Now one can basically snap the ledge with a relatively invincible move for free, no matter how poor they are at these things. Perfectly timed ledge stealing into bairs/dairs might become and effective counter but that remains to be seen.
2. Survival DI has been replaced by vectoring. One no longer has to know the opponent's kill move trajectory and which way to DI accordingly. Simply holding towards the stage is always the best option. In general one can survive longer than ever before thanks to larger blast-zones.
These changes no doubt make Smash easier to get into for newcomers both casually and especially competitively. Whether or not this is a good thing depends on what you value more. A more accessible game that will draw in the masses or a more demanding game with a higher skill cap?
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