Juan Leonardo
Smash Rookie
- Joined
- Jun 28, 2014
- Messages
- 6
Hey guys, I hope I am not scolded for making this a thread, but I am in LOVE with Smash 4!
I've played Sm4sh "vigorously" since release. In my opinion, Sm4sh feels like it's just a straight up fighting game. No gimmicks, nor glitches, just offense and defense. I quit Melee and Project M for Smash 4. I just feel that it is more polished, and smooth. I think I have this conotation because of the removal of many past glitches from Melee and Brawl and because the game feels focused on the fundamentals. I feel that matches are determined by who makes the best decisions (no duh, lol). Like a well situated spot dodge can be the turning point of a battle. Idk how to explain it, it feels like as if I am really fighting my brother when I play him. It's about dodging and attacking, it's a mental battle. Lol, from now on when we get angry we're just gonna fight in Smash, our virtual fighting arena.
My only gripe with Sm4sh, so far, is that they didn't bring back momentum jumping. Considering that certain high knock back attacks lock opponents in hitstun, momentum jumping would've made comboing better.
So let's discuss it. What do you love? What do you dislike?
I've played Sm4sh "vigorously" since release. In my opinion, Sm4sh feels like it's just a straight up fighting game. No gimmicks, nor glitches, just offense and defense. I quit Melee and Project M for Smash 4. I just feel that it is more polished, and smooth. I think I have this conotation because of the removal of many past glitches from Melee and Brawl and because the game feels focused on the fundamentals. I feel that matches are determined by who makes the best decisions (no duh, lol). Like a well situated spot dodge can be the turning point of a battle. Idk how to explain it, it feels like as if I am really fighting my brother when I play him. It's about dodging and attacking, it's a mental battle. Lol, from now on when we get angry we're just gonna fight in Smash, our virtual fighting arena.
My only gripe with Sm4sh, so far, is that they didn't bring back momentum jumping. Considering that certain high knock back attacks lock opponents in hitstun, momentum jumping would've made comboing better.
So let's discuss it. What do you love? What do you dislike?