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Smash 3ds Online Connectivity

Drew English

Smash Cadet
Joined
Nov 19, 2014
Messages
25
NNID
gringaer
3DS FC
3625-9539-5058
Does anyone know if there are any ways to get better online connectivity?
 

3870x2

Smash Rookie
Joined
Nov 20, 2014
Messages
23
NNID
3870x2
3DS FC
2852-8211-0162
I have recently found a problem that when watching Netflix, particularly in HD, my lag was almost unplayable. I have a very reliable 50mb connection that could hold 5+ HD Netflix streams at the same time, so I narrowed it down to the wireless bandwidth. To resolve the issue, I set up two routers, but wouldn't you know it, the latency was still 100+ during streaming.
After a bit of testing, I have come to find out that wireless collisions can be a problem when streaming from one device. This doesn't affect overall bandwidth, but it does affect latency to the router.

Because wireless is a collision avoidance transmission, after a collision it will just resend over and over again, filling the air with a bunch of useless packets. The best fix for this is to make sure that any devices streaming a constant flow of data have 90% or better connectivity. Unfortunately setting up QoS on your router will not help, as collisions aren't affected by priority changes.
 
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Drew English

Smash Cadet
Joined
Nov 19, 2014
Messages
25
NNID
gringaer
3DS FC
3625-9539-5058
I have recently found a problem that when watching Netflix, particularly in HD, my lag was almost unplayable. I have a very reliable 50mb connection that could hold 5+ HD Netflix streams at the same time, so I narrowed it down to the wireless bandwidth. To resolve the issue, I set up two routers, but wouldn't you know it, the latency was still 100+ during streaming.
After a bit of testing, I have come to find out that wireless collisions can be a problem when streaming from one device. This doesn't affect overall bandwidth, but it does affect latency to the router.

Because wireless is a collision avoidance transmission, after a collision it will just resend over and over again, filling the air with a bunch of useless packets. The best fix for this is to make sure that any devices streaming a constant flow of data have 90% or better connectivity. Unfortunately setting up QoS on your router will not help, as collisions aren't affected by priority changes.
Ok! I will definitely try that!
 

Theta Zero

Smash Cadet
Joined
Nov 21, 2014
Messages
43
A few things I found. I heard rumors that turning off power saving mode on the 3DS can help with bandwidth, but that's just a rumor. What really helps, though, is going in your 3DS settings > Internet Settings > Connection Settings > Connection [x] > Change settings > MTU Value and setting that as high as you can. MTU is basically the max size of the data packets the 3DS will be allowed to send. However, if you go higher than a value the 3DS is able to use, it'll default back to the highest possible value it can.

Another thing is setting a password to your wireless router if you haven't already. A few unsavory neighbors could be leeching bandwidth off of you.
 

Lichi

This is my war snarl
Joined
Oct 3, 2014
Messages
3,859
Location
Germany
A few things I found. I heard rumors that turning off power saving mode on the 3DS can help with bandwidth, but that's just a rumor. What really helps, though, is going in your 3DS settings > Internet Settings > Connection Settings > Connection [x] > Change settings > MTU Value and setting that as high as you can. MTU is basically the max size of the data packets the 3DS will be allowed to send. However, if you go higher than a value the 3DS is able to use, it'll default back to the highest possible value it can.

Another thing is setting a password to your wireless router if you haven't already. A few unsavory neighbors could be leeching bandwidth off of you.
This is not how MTU works. Bigger transmission units do not mean a gain in stability and reduction of lag. You could even achieve the exact opposite, since bigger units are prone to be corrupted as a whole with a single digit bit error, more fragmentation and such. Also the general limit in the internet is ~1500.

Having a nice and stable connection is the only real thing that works. I can play trans-atlantic with no problems as long as I am playing with someone that has a similar connection. There will still be random issues though, most likely caused on Nintendo's end, not yours.
 
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