Mario & Sonic Guy
Old rivalries live on!
Lately, I've been trying to think about how the Super Mushroom, Poison Mushroom, and Lightning items could work out for Smash U and Smash 3DS. I did have the following in mind.
Super Mushroom
*Character's size is increased to 3/2 his/her original size.
*Weight is boosted by 3/2.
*Direct attacks deal 3/2 their original damage.
Poison Mushroom
*Character's size is decreased to 2/3 his/her original size.
*Weight is reduced by 2/3.
*Direct attacks deal 2/3 their original damage.
Lightning
*Can either affect the opponents, or the player who touched the item.
*If the item causes players to shrink, their size will be 1/2 their original size. This also reduces their weight and direct attack power by 1/2.
*If the item causes players to grow, their size will be 2x their original size. This also boosts their weight and direct attack power by 2x.
Size Formula
Super Tiny = (Character's Normal Size) * (2/4)
Tiny = (Character's Normal Size) * (2/3)
Normal = (Character's Normal Size) * (2/2)
Giant = (Character's Normal Size) * (3/2)
Super Giant = (Character's Normal Size) * (4/2)
Additional Notes
In Group Mode, certain special options can enable players to start out as being tiny or giant. They can choose between the five size options shown above, and they can become even more tiny or huge by being affected by the proper items.
Default = Super Tiny
*Mega Tiny = (Character's Normal Size) * (2/6)
*Ultra Tiny = (Character's Normal Size) * (2/5)
*Super Tiny = (Character's Normal Size) * (2/4)
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
Default = Tiny
*Ultra Tiny = (Character's Normal Size) * (2/5)
*Super Tiny = (Character's Normal Size) * (2/4)
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
Default = Giant
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
*Super Giant = (Character's Normal Size) * (4/2)
*Ultra Giant = (Character's Normal Size) * (5/2)
Default = Super Giant
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
*Super Giant = (Character's Normal Size) * (4/2)
*Ultra Giant = (Character's Normal Size) * (5/2)
*Mega Giant = (Character's Normal Size) * (6/2)
Conclusions
Feel free to comment about the inputs that I've brought up, if you wish.
Super Mushroom
*Character's size is increased to 3/2 his/her original size.
*Weight is boosted by 3/2.
*Direct attacks deal 3/2 their original damage.
Poison Mushroom
*Character's size is decreased to 2/3 his/her original size.
*Weight is reduced by 2/3.
*Direct attacks deal 2/3 their original damage.
Lightning
*Can either affect the opponents, or the player who touched the item.
*If the item causes players to shrink, their size will be 1/2 their original size. This also reduces their weight and direct attack power by 1/2.
*If the item causes players to grow, their size will be 2x their original size. This also boosts their weight and direct attack power by 2x.
Size Formula
Super Tiny = (Character's Normal Size) * (2/4)
Tiny = (Character's Normal Size) * (2/3)
Normal = (Character's Normal Size) * (2/2)
Giant = (Character's Normal Size) * (3/2)
Super Giant = (Character's Normal Size) * (4/2)
Additional Notes
In Group Mode, certain special options can enable players to start out as being tiny or giant. They can choose between the five size options shown above, and they can become even more tiny or huge by being affected by the proper items.
Default = Super Tiny
*Mega Tiny = (Character's Normal Size) * (2/6)
*Ultra Tiny = (Character's Normal Size) * (2/5)
*Super Tiny = (Character's Normal Size) * (2/4)
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
Default = Tiny
*Ultra Tiny = (Character's Normal Size) * (2/5)
*Super Tiny = (Character's Normal Size) * (2/4)
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
Default = Giant
*Tiny = (Character's Normal Size) * (2/3)
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
*Super Giant = (Character's Normal Size) * (4/2)
*Ultra Giant = (Character's Normal Size) * (5/2)
Default = Super Giant
*Normal = (Character's Normal Size) * (2/2)
*Giant = (Character's Normal Size) * (3/2)
*Super Giant = (Character's Normal Size) * (4/2)
*Ultra Giant = (Character's Normal Size) * (5/2)
*Mega Giant = (Character's Normal Size) * (6/2)
Conclusions
Feel free to comment about the inputs that I've brought up, if you wish.