(note: The data below is a rough draft. There probably are mistakes so if you find any, please correct me.)
Here are some frame stats for Simon. The numbers are frames. Smash Bros Ultimate runs at 60 frames every second.
I used Simon against Marth in training, then used the frame-by-frame game speed option to count.
Thanks, and please feel free to make corrections and additions.
Examples
hit: 8 (that means the first attack hit happens 8 frames after you press the button to do the move)
grab: 10 (that means the grab happens 10 frames after you press the grab button)
dodge: 3-15 (that means you cannot get hit/damaged from the 3rd frame until the 15th frame)
shield: 2 (that means your shield comes out 2 frames after you press the shield button)
total: 35 (that means it takes a total of 35 frames to finish the move and then be able to do something else)
FASTEST HITS
ATTACK MOVE direction (frame when it first hits)
ATTACK MOVE direction (total number of frames to finish move)
Here are some frame stats for Simon. The numbers are frames. Smash Bros Ultimate runs at 60 frames every second.
I used Simon against Marth in training, then used the frame-by-frame game speed option to count.
Thanks, and please feel free to make corrections and additions.
Examples
hit: 8 (that means the first attack hit happens 8 frames after you press the button to do the move)
grab: 10 (that means the grab happens 10 frames after you press the grab button)
dodge: 3-15 (that means you cannot get hit/damaged from the 3rd frame until the 15th frame)
shield: 2 (that means your shield comes out 2 frames after you press the shield button)
total: 35 (that means it takes a total of 35 frames to finish the move and then be able to do something else)
- OFFENSIVE
- GROUND
- jab (first jab (second jab, third-ninth jab flurry))
- hit: 5 (23, 40)
- total: 34 (56 ,126)
- grab (standing (running))
- grab: 10 (13)
- total: 37 (45)
- ledge attack
- hit: 21
- total: 55
- get up attack (while knocked down)
- hit: 19
- total: 55
- jab (first jab (second jab, third-ninth jab flurry))
- TILT
- side
- hit: 12
- total: 35
- up
- hit: 10
- total: 36
- down (first slide (second slide))
- hit: 7 (7)
- total: 52 (69)
- side
- SMASH
- side
- hit: 24
- total: 64
- up
- hit: 18
- total: 55
- down
- hit: 14
- total: 55
- side
- SPECIAL
- neutral
- hit: 30
- total: 66
- side
- hit: 19
- total: 44
- up
- hit: 6
- total: 26
- down
- hit: 18
- total: 45
- neutral
- AIR
- neutral
- hit: 8
- total: 43
- forward
- hit: 14
- total: 40
- back
- hit: 14
- total: 40
- up
- hit: 14
- total: 40
- down
- hit: 14
- total: 48
- neutral
- GROUND
- DEFENSIVE
- GROUND
- shield
- shield: 2
- total: 15 (if you shield for only 1 frame)
- spot dodge
- dodge: ?? - ??*
- total: 22
- roll dodge (forward (backward))
- dodge: ?? - ??*
- total: 30 (35)
- ledge dodge
- dodge: ?? - ??*
- total: 45
- shield
- AIR
- neutral dodge
- dodge: ?? - ??*
- total: 46
- directional dodge
- dodge: ?? - ??*
- total: 67
- neutral dodge
- GROUND
FASTEST HITS
ATTACK MOVE direction (frame when it first hits)
- JAB 1st hit (5)
- SPECIAL up (6)
- TILT down (7)
- AIR neutral (8)
- GRAB standing (10)
- TILT up (10)
- TILT side (12)
- GRAB running (13)
- AIR up (14)
- AIR side (14)
- AIR down (14)
- SMASH down (14)
- SMASH up (18)
- SPECIAL down (18)
- SPECIAL side (19)
- LEDGE attack (21)
- SMASH side (24)
- SPECIAL neutral (30)
ATTACK MOVE direction (total number of frames to finish move)
- SPECIAL up (26)
- JAB 1st hit (34)
- TILT side (35)
- TILT up (36)
- GRAB standing (38)
- AIR up (40)
- AIR side (40)
- AIR neutral (43)
- SPECIAL side (44)
- GRAB running (45)
- SPECIAL down (45)
- AIR down (48)
- TILT down, 1st hit (52)
- SMASH down (55)
- SMASH up (55)
- LEDGE attack (55)
- JAB 2nd hit (56)
- SMASH side (64)
- SPECIAL neutral (66)
- TILT down, 2nd hit (69)
Last edited: