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Significant neutral game information has been discovered

StingArt

Smash Rookie
Joined
Sep 11, 2014
Messages
12
Roughly half the cast can shield and enter the turn-around sliding animation at frame 12 after an initial dash. The other half of the cast is limited to waiting until frame 15 if they want to perform a grounded movement option after an initial dash.

Check out these tweets for more specific info such as images and how to input certain moves on frame 12, 13 and 14 the otherwise 'dead zone' frames.

https://twitter.com/qr99st/status/1070371998554091521
 

Octorockandroll

Smash Journeyman
Writing Team
Joined
Feb 18, 2017
Messages
221
Interesting. Looks like we won't know for sure how good this really is until we experiment with the game more but at worst it seems like it'll definitely be a good mixup tool.
 
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